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The Towers of the Eternal Eclipse, the worshipers called them. Vhostym found the name ironic and appropriate.

Decades ago Vhostym had scoured Faerun for the material he would need, along with the Weave Tap, to complete his greatest spell-a peculiar type of stone that fell from the heavens. The stone had a latent property-the ability to amplify arcane power cast through it.

One of Vhostym's divinations had at last located a large deposit of the stone in the Small Teeth, in the form of Cyric's temple. Further magical inquiries had determined the origin of the stone. Millennia before, a small rock with this special property had blazed a path of fire across the sky and smashed into the mountains, exposing a seam of granite. The impact pulverized the otherworldly rock and left a crater in the mountains, but the heat and pressure of the impact had transferred the stone's properties into the local granite. Later, a sect of Banites-the original builders of the temple-had quarried the stone to build their towers. The temple was later taken over after the Time of Troubles by the Cyricists. Neither the Banites nor the Cyricists ever learned of the amplifying properties of the stone.

For months after learning the nature and history of the towers, Vhostym scried them repeatedly. He had memorized their interiors, their defenses. He knew the locations of the warding glyphs and spell traps that guarded some of the towers' interior doors. He knew the number and nature of those who garrisoned each spire: roughly fivescore soldiers, a dozen priests, and a handful of mages. The High Priest of Cyric who reigned over the towers, one Blackwill Akhmelere, occupied the eastern tower this night, so he would be spared.

No one in the western tower would live more than another hour.

Vhostym cast a long series of protective spells. When he finished, an array of invisible magical wards sheathed his person. Unless they could be dispelled-and no one within the tower had the power to counter Vhostym's dweomers-he was virtually invulnerable to harm from either weapons or spells.

The most powerful of the defensive wards would not last long, however, so speed would be his ally. He removed a root from his pouch, chewed it, swallowed, and recited another spell. When he finished, his spectral body felt energized, faster.

He was ready to begin. Vhostym started forward.

A sudden call went up from the guards before the tower and he stopped his advance. The guards scrambled aside as the sound of a winch mechanism carried through the valley and the drawbridge started to lower. In moments, the drawbridge's edge was flat on the ground, forming a ramp from ground level to the elevated double doors. The twin iron slabs of the temple doors swung open, torchlight poured out, and a group of twenty sword-armed and mail-armored soldiers trooped down the drawbridge.

All of them wore the hard looks of experienced fighters. Each bore a longbow and stuffed field pack over his shoulders. A short-haired, dark-eyed priest in plate armor led them, trailed by a boy who steered a mule loaded with field gear. The priest bore a black staff capped with an opal. The opal radiated a soft, red light that allowed the humans to see, but would not itself be easy to see from a distance. The red light highlighted the priest's breastplate to reveal an enameled image: a white, jawless skull, the symbol of Cyric the Mad. The gate guards bowed their heads as the priest stalked down the drawbridge and passed them. Waving his staff, the priest offered them Cyric's blessing.

A raiding party, Vhostym guessed.

He knew the Cyricists often raided the merchant caravans that braved the mountain paths between Amn and Tethyr. Sometimes they raided for food and supplies, other times they raided only to murder or take captives for later sacrifice.

The double doors closed behind the raiding party and the drawbridge clicked its way back up.

The ringing of the raiders' mail and the stomp of their boots sounded loudly in the night as they picked their way through the trees. The priest gazed about alertly as he walked but his eyes passed over Vhostym without hesitation. The party walked along the path near Vhostym and marched on toward the pass. Within moments, the night swallowed them and their red light.

Vhostym stared after them, pondering the capriciousness of the multiverse. Had the patrol been scheduled to move out only a quarter hour later, it never would have left at all. Vhostym was reminded again of the utter randomness, the absolute meaninglessness of the multiverse. He might have wished that existence had a greater purpose but he knew better and refused to deceive himself. It simply was. Of course, an existence without external purpose was also an existence without boundaries, at least for one of Vhostym's power. The reminder spurred him to action.

He turned back to the tower and spoke aloud a word of power.

Time stopped, at least subjectively. The world froze, except for Vhostym.

The spell would last only a short while, but he could cast it again if necessary.

Taking his pouch of enchanted emeralds in hand, he spoke a stanza of arcane words and teleported into the first floor entry hall of the tower. Torchlight lit the room but the brightness did not trouble Vhostym's incorporeal form. Two soldiers and one of the temple's wizards stood within, frozen between breaths. The drawbridge winches stood in alcoves to either side. Two closed wooden doors awaited in the opposite wall.

Without hesitating, Vhostym dropped one of the emeralds on the floor-the gem took corporeal form when he released it-and spoke a command word. At his utterance, the jewel shattered into a rain of shards and left in its wake a green glow that encompassed the entirety of the entry hall and extended through the wooden doors. The abjuration embodied in the glow restricted any form of extradimensional magical travel, including teleportation, into it or out of it.

Vhostym's hastening spell augmented the already-rapid flight granted him by his spectral form and he passed rapidly through the wooden doors. A wide stairway led down. Murals depicting the Dark Sun stained the walls. The corridor linked with several rooms as well as the watch stations set in each corner of the tower. Vhostym dropped a gem, and another, until a green glow covered the entire first floor. He noted the location of those within as he moved-the guards armed with long bows at the watch stations; the servants asleep in their beds.

He floated downward through the floor and did the same on the ground floor, where most of the guards were quartered, and in the dungeon, where a few guards kept watch over prisoners. Then he floated up through the floor and did the same on the third floor, which featured a large central room around which lay the chambers of underpriests and lesser mages. In moments, that entire floor too was cloaked in green. He moved up to the next floor and repeated the process, this time painting in green the rooms of the senior priests and wizards.

A sudden rush and blur of sound told him that time had resumed. He was in the uninhabited, large central room on the fourth floor. Other than an endless series of wall murals depicting the Dark Sun reading the Cyrinishad, the room featured nothing other than several doors, four pillars, and two stairways, one leading up and one down.

He imagined the surprise the inhabitants of the tower must have felt-between blinks, the rooms they occupied had lit up with a green glow. From below, he heard alarmed shouts. No doubt someone was rushing for one of the tower's many alarm bells.

A door to his left flew open and a priest in his night clothes, but with a blade clutched in his hand, burst out. He looked through and past Vhostym and padded toward the stairway.