Выбрать главу

Spanner Frew glanced over at him, took note of his condition, and said nothing. The Rover Captain’s look did not encourage conversation.

Alt Mer glanced at the surrounding sky. It was all grayness and mist, with a darker wash north that meant rain approached. Mountains loomed ahead and on both sides as they advanced inland toward the ice fields they must traverse in order to reach Rue and the others.

Then he saw the scattering of dots ahead and off to the starboard where the coastline bent inward in a series of deep coves.

“Black Beard!” he said in the other’s ear, pulling on his shoulder and pointing.

Spanner Frew looked. Ahead, the dots began to take shape, to grow wings and sails. “More of them!” the big man growled, a hint of disbelief in his rough voice. “Shrikes, as well, if I’m seeing right. How did they get ahead of us?”

“The Shrikes know the coastline and cliffs better than we do!” Alt Mer had to fight to be heard above the wind. “They’ve found a way to cut us off. If we stick to our flight line, they’ll have us. We have to get further inland, and we have to get there quickly.”

His companion glanced around at the mist-shrouded mountains. “If we fly into these in this mist, we’ll end up in splinters.”

Alt Mer caught his eye and held it. “We don’t have any choice. Give me the wheel. Go forward and signal back whenever you think I need it. Hand signals only. Voices might give us away. Do your best to keep us off the rocks.”

Having repaired the broken draws and swept aside the bits of wreckage, the crew was standing by on the lines. Spanner Frew called out to them as he passed, sending them to their stations, warning of what was happening. No one replied. They were schooled in the Rover tradition of keeping faith in those who had the luck. No one had more of it than Redden Alt Mer. They would ride a burning ship into a firestorm if he told them to do so.

He took a deep breath, glanced once more at the shapes ahead and behind. Too many to evade or to fight. He swung the wheel hard to port toward the bank of mist. He let the airship maintain speed until they were into the soup, then cut back to dead slow, watching the vapor gather and fade, wispy sheets of white wrapping the darker edges of the mountains. If they struck a peak at this height, in this haze, with a third of their power already gone, they were finished.

But the Shrikes couldn’t track them, and their pursuers were faced with the same problem they were.

It was oddly silent in the mist, in the cradle of the peaks, empty of all sound as the Jerle Shannara glided like a bird. All about them the mountains seemed afloat, dark masses appearing and fading like mirages. Alt Mer read the compass, then put it away. He would have to navigate by dead reckoning and gut instinct, then hope he could get back on course when the mist cleared. If it cleared. It might stay like this even further inland, beyond the mountain peaks. If it did, they were as lost as if they had never had a course to begin with.

He could just make out Spanner Frew standing at the bow. The big Rover was hunched forward, his concentration riveted on the shifting layers of white. Now and then he would signal by hand—go left, go right, go slow—and Redden Alt Mer would work the controls accordingly. The wind whistled past in sudden gusts, then died, baffled by a cliff face or air current. Mist swirled through the peaks, empty and aimless. Only the Jerle Shannara disturbed its ethereal fabric.

The rain returned, a gathering of dark clouds that turned quickly into a torrent. It engulfed the airship and its crew, soaking them through, shrouding them in dampness and gloom, claiming them as the sea might a sinking ship. Alt Mer, who had weathered worse, tried not to think of the way in which rain distorted shapes and spaces, creating the appearance of obstacles where there were none, giving hints of passage where walls of rock stood waiting. He relied on his instincts rather than his senses. He had been a sailor all his life; he knew something of the tricks that wind and water could play.

Behind him, the mist and darkness closed about. There was no sign of their pursuers—no sign of anything but the sky and the mountains and the shifting rain and mist between.

Spanner Frew came back to stand with him in the pilot box. There was no reason to remain in the bow. The world about them had disappeared into space.

The shipwright glanced over and gave Redden Alt Mer a fierce smile. The Rover Captain smiled back. There was nothing for either to say.

The Jerle Shannara sailed on into the gloom.

4

Heat and light gave way to cool darkness, the odd tingling sensation to numbness, and the present to the past as the Ilse Witch was swept away by the power of the Sword of Shannara. One moment, she was deep underground in the catacombs of Castledown, alone with her enemy, with the Druid Walker, surrounded by the wreckage of another age. In the next, she was gone so far inside herself that she had no sense of where she was. In the blink of an eye, she was transformed from a creature of flesh and blood to nothing more substantial than the thoughts that bore her away.

She had only a moment to wonder what was happening to her, and then it was done.

She went alone into the darkness, and yet she was aware of Walker being there with her, not in recognizable form, not even wholly formed, more a shadow, a shade that trailed after her like the flow of her long, dark hair. She could feel the pulse of him in the talisman she gripped like a lifeline. He was only a presence in the ether, but he was with her and he was watching.

When she emerged from the darkness, she was in another time and place, one she recognized instantly. She was in the home from which she had been taken as a child. She had thought she would never see it again and yet there it was, just as she remembered it from her childhood, wreathed in the shadows of an approaching dawn, cloaked in silence and danger. She could feel the coolness of the early morning air and smell the pungent scent of the lilac bushes. She recognized the moment at once. She had returned to the morning in which her parents and brother had died and she had been stolen away.

She watched the events of that morning unfold once more, but this time from somewhere outside herself, as if they were happening to someone else. Again, old Bark was killed when he went out to investigate. Again, the cloaked forms slid past her window in the faint predawn light, moving toward the front doorway. Again, she fled, and again, it was in vain. She hid her brother in the cellar and tried to escape the fate of her parents. But the cloaked forms were waiting for her. She saw herself taken by them as her house burned in a smoky red haze. She watched them spirit her away, unconscious and helpless, into the brightening east.

It was just as she remembered it. Yet it was different, too. She saw herself surrounded by dark forms huddled in conference as she lay trussed, blindfolded, and gagged. But something was not right. They did not have the look of the shape-shifters she knew to have taken her. Nor was there any sign of the Druid Walker. Had she seen him go past the windows of her home this time as she remembered him doing before? She did not think so. Where was he?

As if in response to her question, a figure appeared out of the trees, tall and dark and hooded like her captors. He had the look of a Druid, a part of the fading night, a promise of death’s coming. He gestured to her captors, brought them close to him momentarily, spoke words she could not hear, then stepped away. In a flurry of activity, her captors squared off like combatants and began to fight with one another. But their struggle was not harsh and brutal; it was merely an exercise. Now and then, one would pause to glance at her, as if to measure the effect of this pretense. The cloaked form let it go on for a time, waiting, then suddenly reached down for her, snatched her up, and spirited her away into the trees, leaving the odd scenario behind.