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Out of one of these things, they got the idea of “guerrilla” war. No, I don’t know what that means either, but what it means is playing the game by your own rules instead of the enemy’s. Oh, you let the enemy keep playing by his rules, see, but you play by your own. Gives you a wider range of moves. You do things. I mean, ridiculous things, but so ancient they don’t have any defense against them because they never thought they’d have to defend against that. Most of the time they never even knew that existed.

Like, we used to run around with these projectile weapons the Quaestors had copied from old plans and mass-produced in the autfacs on the sly by stealing computer time. The things worked by a chemical reaction inside the mechanism that would spit these tiny missiles out at a high velocity. The missile would hit you so hard it would actually lodge itself in your body, puncture internal organs, kill you. I know it sounds like an absurd concept, but there were advantages.

Don’t forget how tightly controlled a society the Combine’s was; even worse than the Commonwealth in its own way. We couldn’t just steal energy weapons or biodeths and use them, because all those things operated on broadcast power from the Combine, and as soon as one was reported missing, the Combine would just cut the relay for that particular code. We couldn’t make them ourselves, because unless you used the Combine’s broadcast power you’d need a ton of generator equipment with each weapon to provide enough energy to operate it, and we didn’t have the technology to miniaturize that much machinery. (Later some genius figured out a way to make, say, a functioning biodeth with everything but the energy source and then cut into and tap Combine broadcast power without showing up on the coding board, but that was toward the end anyway, and most of them were stockpiled for the shock troops at D’kotta.) At least the “guns” worked. And there were even unexpected advantages. We found that tanglefields, scattershields, phasewalls, personal warders, all the usual defenses, were unable to stop the “bullets” (the little missiles fired by the “guns”)—they were just too sophisticated to stop anything as crude as a lump of metal moving at relatively sluggish ballistic speeds. Same with “bombs” and “grenades”—devices designed to have a chemical reaction violent enough to kill in an enclosed place. And the list went on and on. The Combine thought we couldn’t move around, because all vehicles were coded and worked on broadcast power. Did you ever hear of “bicycles”? They’re devices for translating mechanical energy into motion, they ride on wheels that you actually make revolve with physical labor. And the bicycles didn’t have enough metal or mass to trigger sentryfields or show up on sweep probes, so we could go undetected to places they thought nobody could reach. Communicate? We used mirrors to flash messages, used puffs of smoke as code, had people actually carry messages from one place to another.

More important, we personalized war. That was the most radical thing, that was the thing that turned us from kids running around and having fun breaking things into men with bitter faces, that was the thing that took the heart out of the Combine more than anything else. That’s why people still talk about the Realignment with horror today, even after all these years, especially in the Commonwealth.

We killed people. We did it, ourselves. We walked up and stabbed them. I mentioned a knife before, boy, and I knew you didn’t know what it was; you bluff well for a kid—that’s the way to a reputation for wisdom: look sage and always keep your mouth shut about your ignorance. Well, a knife is a tapering piece of metal with a handle, sharpened on the sides and very sharp at the tapered end, sharp enough so that when you strike someone with it the metal goes right into their flesh, cuts them, rips them open, kills them, and there is blood on your hands which feels wet and sticky and is hard to wash off because it dries and sticks to the little hairs on the backs of your wrists. We learned how to hit people hard enough to kill them, snap the bones inside the skin like dry sticks inside oiled cloth. We did. We strangled them with lengths of wire. You’re shocked. So was the Combine. They had grown used to killing at a great distance, the push of a button, the flick of a switch, using vast, clean, impersonal forces to do their annihilation. We killed people. We killed people—not statistics and abstractions. We heard their screams, we saw their faces, we smelled their blood, and their vomit and shit and urine when their systems let go after death. You have to be crazy to do things like that. We were crazy. We were a good team.

There were twelve of us in the group, although we mostly worked in sections of four. I was in the team leader’s section, and it had been my family for more than two years:

Heynith, stocky, balding, leather-faced; a hard, fair man; brilliant organizer.

Ren, impassive, withdrawn, taciturn, frighteningly competent, of a strange humor.

Goth, young, tireless, bullheaded, given to sudden enthusiasms and depressions; he’d only been with us for about four months, a replacement for Mason, who had been killed while trying to escape from a raid on Cape Itica.

And me.

We were all warped men, emotional cripples one way or the other.

We were all crazy.

The Combine could never understand that kind of craziness, in spite of the millions of people they’d killed or shriveled impersonally over the years. They were afraid of that craziness, they were baffled by it, never could plan to counter it or take it into account. They couldn’t really believe it.

That’s how we’d taken the Blackfriars Transmitter, hours before D’kotta. It had been impregnable—wrapped in layer after layer of defense fields against missile attack, attack by chemical or biological agents, transmitted energy, almost anything. We’d walked in. They’d never imagined anyone would do that, that it was even possible to attack that way, so there was no defense against it. The guardsystems were designed to meet more esoteric threats. And even after ten years of slowly escalating guerrilla action, they still didn’t really believe anyone would use his body to wage war. So we walked in. And killed everybody there. The staff was a sentient techclone of ten and an executive foreman. No nulls or zombies. The ten identical technicians milled in panic, the foreman stared at us in disbelief, and what I think was distaste that we’d gone so far outside the bounds of procedure. We killed them like you kill insects, not really thinking about it much, except for that part of you that always thinks about it, that records it and replays it while you sleep. Then we blew up the transmitter with chemical explosives. Then, as the flames leaped up and ate holes in the night, we’d gotten on our bicycles and rode like hell toward the Blackfriars, the mountains hunching and looming ahead, as jagged as black snaggle-teeth against the industrial glare of the sky. A tanglefield had snatched at us for a second, but then we were gone.

That’s all that I personally had to do with the “historic” Battle of D’kotta. It was enough. We’d paved the way for the whole encounter. Without the transmitter’s energy, the Combine’s weapons and transportation systems—including liftshafts, slidewalks, irisdoors, and windows, heating, lighting, waste disposal—were inoperable; D’kotta was immobilized. Without the station’s broadcast matter, thousands of buildings, industrial complexes, roadways, and homes had collapsed into chaos, literally collapsed. More important, without broadcast nourishment, D’kotta’s four major Cerebrums—handling an incredible complexity of military/industrial/administrative tasks—were knocked out of operation, along with a number of smaller Cerebrums: the synapses need constant nourishment to function, and so do the sophont ganglion units, along with the constant flow of the psychocybernetic current to keep them from going mad from sensory deprivation, and even the nulls would soon grow intractable as hunger stung them almost to self-awareness, finally to die after a few days. Any number of the lowest-ranking sentient clones—all those without stomachs or digestive systems, mostly in the military and industrial castes—would find themselves in the same position as the nulls; without broadcast nourishment, they would die within days. And without catarcs in operation to duplicate the function of atrophied intestines, the buildup of body wastes would poison them anyway, even if they could somehow get nourishment. The independent food dispensers for the smaller percentage of fullsentients and higher clones simply could not increase their output enough to feed that many people, even if converted to intravenous systems. To say nothing of the zombies in the Environments scattered throughout the city.