Odd Alley, an area within Greyhawk's Old City, was so difficult to locate that most citizens of the metropolis were unaware of its existence. Gord, a consummate thief, burglar, and swordsman, had spent many years in the slums of Greyhawk practicing his skills. He knew the people and the city, so many of the places within Odd Alley were not foreign to him. But one thing that was not familiar to him was an inability to dispose of loot.
Chert, on the other hand, was a woodsman from the distant east and as such was not entirely accustomed to Greyhawk's nooks and crannies. However, as Gord's friend and companion for the past year, he did know quite a bit about hardships in the wilderness, life-and-death battles, and now thievery, as it were.
And he knew Gord's code of ethics where thievery was concerned. The honorable thief took only from takers, swindled the dishonest, and stole from those who gained by foul means. It was a long-standing point of honor with the young rogue, one the huge hillman sometimes found hard to accept.
If there was occasionally a question regarding the line between honesty and fairness, Gord usually allowed his friend to make the decision regarding the prospect. After all, there were more than a few eligible marks in a city the size of Greyhawk.
"What are we going to do now?" Chert asked, his tone implying a sense of despair. "I told you that dark temple was no place for life-loving thieves to rob! If you had listened to me, we wouldn't be in this mess!"
Not wishing to hear yet another lecture in what was becoming a continuous series, Gord thought back. He and Chert had stolen into the Great Temple of Nerull and had taken a reliquary of red gold from the altar of the sanctum sanctorum. This gem-encrusted object was worth a king's ransom — that is, if they could sell it. Gord knew that it contained a substance the priests of the grim deity claimed was ichor shed by Nerull himself. Gord also knew now that no dealer, collector, or fence in the whole of Greyhawk would even willingly lay eyes on the reliquary, let alone pay cash to possess it!
"Are your ears failing you, oaf?" Gord asked his comrade sarcastically. "Didn't I tell you Old Annya would know the answer? You heard her tell us how to be rid of the thing and be rewarded too!"
"I heard her say that dark evil hounds us. I heard her babble gibberish. That is what my good ears heard all too well," Chert responded, his tone a combination of anger and self-pity.
"Ah ha! She fooled you, then, old chum. That biddy is a mean and tricky one, I'll admit,'' Gord said brightly.
"Mean as they come." Chert nodded in agreement "But tricky? How so?"
"She speaks in riddles and half-truths in order to make the customers agree to pay more. We need not worry, though. Recall you the runes and sigils I brought forth? Remember the gateway at the last?"
"So what?"
Gord pointed to the dim end of the alley. "See yonder? There is the gate that shuts fast Odd Alley. Beyond must be our goal!"
"Hmmm," Chert said, doubt creeping across his rugged features.
"Come on! I'll show you," Gord said confidently. A few minutes later, that confidence was gone. The distant end of the alley, a place evidently shunned by all living creatures, had its gate, certainly. The portal was old, iron, and locked. Knocking, banging, and pounding did no good.
"This cannot be," Gord said with exasperation.
"Horseshit!" his huge comrade sighed. "Let's get out of here and plan a journey. Greyhawk is getting too unhealthy of late."
"Will you allow a few assassins, noises in the night, and one locked gate to scare you off?" demanded the smaller man.
"Gord. If you call murder attempts and night daemons nothing, you're either a brave fool or a stupid oaf. And I’m not going to stand around here and ponder which of the two categories best describe your present state. I am going to saddle my horse and ride elsewhere — while I’m still able. You do as you wish," Chert said with an air of finality.
Gord had tried to make light of their peril ever since they had left the temple with the dreaded yet valuable relic. The young thief pretended it was little more than a joke because his comrade had stubbornly resisted his plan to steal the Reliquary of Nerull from the temple right up until they had actually pulled the whole thing off. Since then Chert had said little, but his expression spoke volumes.
Gord had noticed that they were followed after they had approached several fences who normally bought stolen items such as the purloined reliquary. All of these so-called dealers were quite adamant about their lack of interest, and one of the proprietors had them ejected from his premises at first sight of the pair. Then it was evident that something was seriously amiss.
That same night they had been attacked by four assassins. As was customary, Gord and the barbarian had gone on an evening carouse, ending up at the Green Dragon. Because the dauntless duo picked up on the fact that they were being trailed when they left the tavern, both feigned drunkenness, an act that probably saved them their lives. The killers were not as careful as professional assassins should have been. As the assassins sprang from concealment to strike, they found that their "drunken victims" were anything but disoriented.
Gord met them with sword and dagger. Chert with his great axe, Brool. When it was over a minute or two later, three of the four murderers were dead, and the fourth managed to escape only by luck. Both adventurers knew they had been lucky. The next time the assassins would be more experienced and much more clever. And the "next time" was not to be far off.
Congratulating themselves on their skill, Gord and Chert had returned victorious to the old stable they had rented and made into an apartment. The two young men carefully barred the door, set various alarms and traps as was customary, and went to bed. They were awakened not long after by a loud clang and an awful, blubbering shriek.
A high window, left purposely unshuttered as an inviting means of entry to the place, had served its purpose. The window was equipped with a heavy bar of iron that was set to crash into anyone attempting to come into their domicile via this particular route. The trap was set such that a body crossing the sill of the opening would trigger the mechanism releasing the iron bar. The pair didn't have to wait long for an unsuspecting victim to put the device to a test. Something had indeed entered by the window, and the iron weight had swung like a pendulum, crashing into the ignoble intruder.
The impact had broken the cord, and the bar had rung like a bell against the stone wall as it fell loose. Both Chert and Gord had rushed over to investigate, hearts in their throats and weapons in hands. One look at their "catch" was enough to make both men shudder. A horrible daemon, a thing with slimy scales and suckered appendages, awaited their arrival. Whatever it was, the heavy lump of iron had damaged it, and the daemon was still reeling when Gord and Chert entered the chamber. Sword and axe bit into the horror, and the adventurers managed to deal it mortal wounds before it could recover. Again, they knew that luck had been with them. Future visitors of this ilk would not be dealt with so easily.
With all this fresh in his mind, Gord couldn't blame his friend for wanting to plot a new course. He stared at the bulky barbarian for a long moment. Chert, arms crossed, jaw set and eyes narrowed in a "don't mess with me" glare, was the perfect picture of resolved determination. But Gord was not about to let him go without a fight. "You lose all claim to the prize if you desert!" He tried to goad the hillman into reconsidering, but Chert wouldn't budge.
"Well rid of it! And this is far from desertion, my friend. It is definite self-preservation. You seem to have a death wish, and that is one adventure i'd just as soon steer clear of. And you're supposedly the, brains behind this partnership. Hah!"