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Elders—The extinct race that preceded man’s birth on Jeroun, whose artifacts and landworks are of a scale beyond the means of mankind’s magic to reproduce. Little is known of their culture, but many uses have been found for their buried corpses. Primarily, they are used to create alchemical substances. Their eggs and sperm—next to skin the most prized of all elder substances—can be used to inseminate any living animal and produce a hybrid creature. Extrapolating from the nature of hybrids and manufactured elder artifacts, scholars note that elders must have been extremely long-lived and hardy, as well as photosynthetic. Due to their continual harvesting for thousands of years and the increasing depth which miners are forced to go to acquire them, elder corpses are ever more expensive. Some fear the supply will soon run out.

Elder-cloth—Any material containing thread made from the skin of an elder. Far stronger than normal fabrics, over time elder-cloth binds itself to the wearer, assisting in limited biological functions. If close-fitting and of a high grade, elder-cloth makes the wearer stronger, faster, and less subject to physical harm. Like all elder artifacts, cloth of this kind must be exposed to sunlight often in order to continue functioning. Elder-cloth can be dyed any color.

Elder Skin—Skin harvested from elder corpses. The second most prized and thus expensive of all elder materials, elder skin is used almost exclusively for the production of clothing, being used as thread to make elder-cloth and as a leather item itself. When worn as leather, it grants its wearer increased strength, speed, and protection from injury. Though not as malleable in nature as elder-cloth, leather of this kind forms a bond with its wearer to such a degree that it can be commanded to move remotely. Because of the damage it causes to the brain, ingestion of elder skin is illegal throughout Knoori.

Elderman / Elderwoman—A hybrid of man and elder. Exhibiting great intelligence, physical stamina, and speed, without age-nullifying spells their average lifespan is somewhat less than forty years. On average, their magical talent far outstrips that of humans.

Hasde Fall—The wooded hills west of Ynon in Knos Min. Rumors say that the Knosi government possesses magical facilities and training grounds underneath the earth in these hills.

High Pontiff of Dolin—A man or woman elected by his or her peers to head the Orthodox Church of Nos Ulom. In many ways the most powerful of Knoori’s religious heads, his or her position is neither hereditary nor guaranteed for any length of time; he or she may be elected out of office at any moment. Due to the nature of conservative Adrashism and its role as the official state religion, the Pontiff exerts a great deal of secular control in Nos Ulom.

Hybrid—The product of an insemination of elder sperm or egg and another animal’s sperm or egg through artificial means. The resulting creature generally exhibits greater intelligence and physical stamina than its non-elder parent, but also diminished lifespan and deformities. A large percentage are stillborn.

Iswee—Home of the hibernating elders, located on the other side of Jeroun. Hypothesized about by the outbound mages of Stol who have seen the constant cloud cover, its existence is unknown to others.

Jeroun—The home of man and elder, a highly habitable planet with one moon.

Knoori—The largest continent of Jeroun and the sole home of man, composed of the nations of Dareth Hlum, Casta, Nos Ulom, the Kingdom of Stol, the Kingdom of Toma, and the Republic of Knos Ulom. Though several large islands lay off of its coast, none are currently inhabited.

Knos Min—Knoori’s oldest nation, a republic having no official state religion. The capitol of Grass Min, located on the northern coast, is the third largest city next to Levas. A haven for intellectuals and expatriate professionals, Knos Min is the most magically advanced nation of Knoori, possessing roughly half the continent’s elder corpse reserves. Long rumored to have a corps of outbound mages and other martial mages, the strength of the nation’s military is rivaled only by the Kingdom of Stol’s. Knosi are only marginally less uniform in appearance than the Ulomi, displaying dark brown skin tones and wiry black hair. Generally flat and arid, the nation nonetheless possesses several great mesa ranges, atop which the ground is quite fertile. Old-growth forests grow in the southeastern lake region.

Lake Ten—Knoori’s largest lake, from whose fresh waters Knos Min, Toma, Stol, and Nos Ulom take a great deal of their sustenance. Officially, its waters are not the property of any one nation. Its shorelines are, however. Its sources are the Thril Rivers, which begin in the Aspa Mountains in Nos Ulom. Its sole outlet is the Unnamed River of Toma.

Locborder Wall—A defensive wall that extends three hundred and fifty miles along the western shore of Lake Ten, from the foothills of the Aspa Mountains in Nos Ulom to the screwcrab warrens of Toma. Its length defines the greatest border along Lake Ten that Knos Min ever achieved. The vast majority of its length still belongs to Knos Min.

Lore—The combined skills, practices, and traditions of a particular mage or mage group.

Mage—A human or elderman whose education grants them a great deal of knowledge about spell creation and casting. Mages are both self-taught and formally trained, though certain nations and regions discourage the independent practice of magic. The most specialized of all mages—the outbound mages—can perform feats of almost incalculable power, lifting themselves from the surface of Jeroun and surviving in the void of space.

Magics—The creation and casting of spells. The word is nearly synonymous with Lore.

Medicines—The branch of magics that deals with the physical form of the body. Often considered the least demanding of all magics due to the great efficacy of elder alchemicals on the body, medicines is one of the most common and necessary of all magical disciplines.

The Needle—Twenty-seven iron spheres Adrash created from the material of the moon, held in orbit as a visible threat to the people on Jeroun. Though they have maintained a stable arrangement for a thousand years, for the first five hundred years of their existence the spheres were arranged in a number of ways.

Nos Ulom—One of Knoori’s nations, an oligarchy having Adrashism as its official state religion. The capitol of Dolin, located in the central valleys just north of the Aspa Mountain chain, is a relatively small city of less than fifty thousand souls. Of all the nations of Knoori, Nos Ulom is the most repressive, its government the most autocratic. Ulomi are the continent’s most uniform people in appearance, displaying unblemished, cream-colored skin and generally curly, straw-colored hair. Geographically, the nation is mountainous in the south and composed of high, fertile tableland and pine forest in the north.

The Ocean—Variously known as the Sea, Jeru, or Deathshallow, the ocean is shallow and laps upon the shores of many islands. It harbors a startling variety of marine life, much of which is quite dangerous to man. Due to this danger, it has not been navigated by man for many thousands of years. Orrus Dabil Alachum—A god, whose worshippers form a very small minority in rural areas of Dareth Hlum and Casta, especially in the badlands region of the latter. Myth tells that he is the son of Adrash. Orrust people believe that it is not Adrash moving the spheres of the Needle, but Orrus— and that by destroying Jeroun, he will give birth to a new paradise.