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Tarma obediently turned slowly to her right. Before the altar in the South stood a woman.

She was raven-haired and tawny-skinned, and the lines of her face were thin and strong, like all the Shin'a'in. She was arrayed all in black, from her boots to the headband that held her shoulder-length tresses out of her eyes. Even the chainmail hauberk she wore was black, as well as the sword she wore slung across her back and the daggers in her belt. She raised her eyes to meet Tarma's, and they had no whites, irises or pupils; her eyes were reflections of a cloudless night sky, black and star-strewn.

The Goddess had chosen to answer as the Warrior, and in Her own person.

When Tarma stepped through the tent flap, there was a collective sigh from those waiting. Her hair was shorn just short of shoulder length; the Clansfolk knew they would find the discarded locks lying across the Warrior's altar. Tarma had carried nothing into the tent, there was nothing within the shrine that she would have been able to use to cut it. Tarma's Oath had been accepted. There was an icy calm about her that was unmistakable, and completely unhuman.

No one in this Clan had been Swordsworn within living memory, but all knew what tradition demanded of them. No longer would the Sworn One wear garments bright with the colors the Shin'a'in loved; from out of a chest in the Wise One's tent, carefully husbanded against such a time, came clothing of dark brown and deepest black. The brown was for later, should Tarma survive her quest. The black was for now, for ritual combat, or for one pursuing blood-feud.

They clothed her, weaponed her, provisioned her. She stood before them when they had done, looking much as the Warrior herself had, her weapons about her, her provisions at her feet. The light of the dying sun turned the sky to blood as they brought the youngest child of the Clan Liha'irden to receive her blessing, a toddler barely ten months old. She placed her hands on his soft cap of baby hair without really seeing him -- but this child had a special significance.

The herds and properties of the Hawk's Children would be tended and preserved for her, either until Tarma returned, or until this youngest child in the Clan of the Racing Deer was old enough to take his own sword. If by then she had not returned, they would revert to their caretakers.

Tarma rode out into the dawn. Tradition forbade anyone to watch her departure. To her own senses it seemed as though she rode still drugged with one of the healer's potions. All things came to her as if filtered through a gauze veil, and even her memories seemed secondhand -- like a tale told to her by some gray-haired ancient.

She rode back to the scene of the slaughter; the pitiful burial mound aroused nothing in her. Some force outside of herself showed her eyes where to catch the scant signs of the already cold trail. It was not an easy trail to follow, despite the fact that no attempt had been made to conceal it. She rode until the fading light made tracking impossible, but was unable to make more than a few miles.

She made a cold camp, concealing herself and her horse in the lee of a pile of boulders. Enough moisture collected on them each night to support some meager grasses, which Kessira tore at eagerly. Tarma made a sketchy meal of dried meat and fruit, still wrapped in that strange calmness, then rolled herself into her blanket intending to rise with the first light of morning.

She was awakened before midnight.

A touch on her shoulder sent her scrambling out of her blanket, dagger in hand. Before her stood a figure, seemingly a man of the Shin'a'in, clothed as one Swordsworn. Unlike her, his face was veiled.

"Arm yourself, Sworn One," he said, his voice having an odd quality of distance to it, as though he were speaking from the bottom of a well.

She did not pause to question or argue. It was well that she did not, for as soon as she had donned her arms and light chain shirt, he attacked her.

The fight was not a long one; he had the advantage of surprise, and he was a much better fighter than she. Tarma could see the killing blow coming, but was unable to do anything to prevent it from falling. She cried out in agony as the stranger's sword all but cut her in half.

She woke staring up at the stars. The stranger interposed himself between her eyes and the sky. "You are better than I thought --" he said, with grim humor, "but you are still as clumsy as a horse in a pottery shed. Get up and try again."

He killed her three more times -- with the same nonfatal result. After the third, she woke to find the sun rising, herself curled in her blanket and feeling completely rested. For one moment, she wondered if the strange combat of the night had all been a nightmare -- but then she saw her arms and armor stacked neatly to hand. As if to mock her doubts, they were laid in a different pattern than she had left them.

Once again she rode as in a dream. Something controlled her actions as deftly as she managed Kessira, keeping the raw edges of her mind carefully swathed and anesthetized. When she lost the trail, her controller found it again, making her body pause long enough for her to identify how it had been done.

She camped, and again she was awakened before midnight.

Pain is a rapid teacher; she was able to prolong the bouts this night enough that he only killed her twice.

It was a strange existence, tracking by day, training by night. When her track ended at a village, she found herself questioning the inhabitants shrewdly. When her provisions ran out, she discovered coin in the pouch that had held dried fruit -- not a great deal, but enough to pay for more of the same. When, in other towns and villages, her questions were met with evasions, her hand stole of itself to that same pouch, to find therein more coin, enough to loosen the tongues of those she faced. She learned that all her physical needs were cared for -- always when she needed something, she either woke with it to hand, or discovered more of the magical coins appearing to pay for it, and always just enough, and no more. Her nights seemed clearer and less dreamlike than her days, perhaps because the controls over her were thinner then, and the skill she fought with was all her own. Finally one night she "killed" her instructor.

He collapsed exactly as she would have expected a man run through the heart to collapse. He lay unmoving --

"A good attack, but your guard was sloppy," said a familiar voice behind her. She whirled, her sword ready.

He stood before her, his own sword sheathed. She risked a glance to her rear; the body was gone.

"Truce, you have earned a respite and a reward," he said. "Ask me what you will, I am sure you have many questions. I know I did."

"Who are you?" she cried eagerly. "What are you?"

"I cannot give you my name, Sworn One. I am only one of many servants of the Warrior; I am the first of your teachers -- and I am what you will become if you should die while still under Oath. Does that disturb you? The Warrior will release you at any time you wish to be freed. She does not want the unwilling. Of course, if you are freed, you must relinquish the blood-feud."

Tarma shook her head.

"Then ready yourself, Sworn One, and look to that sloppy guard."

There came a time when their combats always ended in draws or with his "death." When that had happened three nights running, she woke the fourth night to face a new opponent -- a woman, and armed with daggers.

Meanwhile she tracked her quarry, by rumor, by the depredations left in their wake, by report from those who had profited or suffered in their passing. It seemed that what she tracked was a roving band of freebooters, and her Clan was not the only group to have been made victims. They chose their quarry carefully, never picking anyone the authorities might feel urged to avenge, nor anyone with friends in power. As a result, they managed to operate almost completely unmolested.