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Tarma's eyes hardened. "Priest, I'll spare who I can, but it's only fair to tell you that if I catch anyone trying an underhanded trick, I won't hesitate to kill him."

"I would not ask you to do otherwise."

She looked at him askance. "There's more going on here than meets the eye, isn't there?"

He shook his head, and indicated that she should take her seat in the champion's chair beside the tent-flap. There was a bustling on the opposite side of the practice ground, and a dark, heavily bearded man followed by several boys carrying arms and armor appeared only to vanish within another, identical tent on that side. Spectators began gathering along the open side and the tops of the walls.

"I fear I can tell you nothing, Sword Sworn. I have only speculations, nothing more. But I pray your little partner is wiser than I."

"Or I'm going to be cold meat by nightfall," Tarma finished for him, watching as her first opponent emerged from the challenger's pavilion.

The priest winced at her choice of words, but did not contradict her.

* * *

Circles within circles....

Kethry had not been idle.

The sticky residue in the wineglass had been more than just the dregs of drink; there had been a powerful narcotic in it. Unfortunately, this just pointed back to Myria; she'd been using just such a potion to help her sleep since the birth of her son. Still, it wouldn't have been all that difficult to obtain, and Kethry had a trick up her sleeve, one the average mage wouldn't have known; one she would use if they could find the other bottle of potion.

More encouraging was what she had found perusing the ledgers. The seneschal had been siphoning off revenues; never much at a time, but steadily. By now it must amount to a tidy sum. What if he suspected Lord Corbie was likely to catch him at it?

Or even more -- what if Lady Myria was found guilty and executed? The estate would go to her infant son, and who would be the child's most likely guardian but his half-uncle, the seneschal?

And children die so very easily, and from so many natural causes.

Now that she had a likely suspect, Kethry decided it was time to begin investigating him.

The first place she checked was the barred door. And on the bar itself she found an odd little scratch, obvious in the paint. It looked new, her air-spirit confirmed that it was. She lifted the bar after examining it even more carefully, finding no other marks on it but those worn places where it rubbed against the brackets that held it.

She opened the door, and began examining every inch of the door and frame. And found, near the top, a tiny piece of hemp that looked as if it might have come from a piece of twine, caught in the wood of the door itself.

Further examination of the door yielded nothing, so she turned her attention to the room beyond.

It looked a great deal like the lord's room, with more books and a less ostentatious bedstead -- and a wooden floor, rather than one of stone. She called Warrl in and sent him sniffing about for any trace of magic. That potion required a tiny bit of magicking to have full potency, and if there were another bottle of it anywhere about, Warrl would find it.

She turned her own attention to the desk.

* * *

Tarma's first opponent had been good, and an honest fighter. It was with a great deal of relief -- especially after she'd seen an anxious-faced woman with three small children clinging to her skirt watching every move he made -- that she was able to disarm him and knock him flat on his rump without seriously injuring him.

The second had been a mere boy; he had no business being out here at all. Tarma had the shrewd notion he'd been talked into it just so she'd have one more live body to wear her out. Instead of exerting herself in any way, she lazed about, letting him wear himself into exhaustion, before giving him a little tap on the skull with the pommel of her knife that stretched him flat on his back, seeing stars.

The third opponent was another creature altogether.

He was slim and sleek, and Tarma smelled "assassin" on him as plainly as if she'd had Warrl's clever nose. When he closed with her, his first few moves confirmed her guess. His fighting style was all feint and rush, never getting in too close. This was a real problem. If she stood her ground, she'd open herself to the poisoned dart or whatever other tricks he had secreted on his person. If she let him drive her all over the bloody practice ground he'd wear her down. Either way, she lost.

Of course, she might be able to outfox him --

So far she'd played an entirely defensive game, both with him and her first two opponents. If she took the offense when he least expected it, she might be able to catch him off his guard.

She let him begin to drive her, and saw at once that he was trying to work her around so that the sun was in her eyes. She snarled inwardly, let him think he was having his way, then turned the tables on him.

She came at him in a two-handed pattern-dance, one that took her back to her days on the Plains and her first instructor; an old man she'd never dreamed could have moved as fast as he did. She hadn't learned that pattern then; hadn't learned it until the old man and her Clan were two years dead and she'd been Kethry's partner for more than a year. She'd learned it from one of Her Kal'enedral, a woman who'd died a hundred years before Tarma had ever been born.

It took her opponent off-balance; he back-pedaled furiously to get out the the way of the shining circles of steel, great and lesser, that were her sword and dagger. And when he stopped running, he found himself facing into the sun.

Tarma saw him make a slight movement with his left hand; when he came in with his sword in an over-and-under cut, she paid his sword-hand only scant attention. It was the other she was watching for.

Under the cover of his overt attack he made a strike for her upper arm with his gloved left. She avoided it barely in time; a circumstance that made her sweat when she thought about it later, and executed a spin-and-cut that took his hand off at the wrist at the end of the move. While he stared in shock at the spurting stump, she carried her blade back along the arc to take his head as well.

The onlookers were motionless, silent with shock. What they'd seen from her up until now had not prepared them for this swift slaughter. While they remained still, she stalked to where the gloved hand lay and picked it up with great care. Embedded in the fingertips of the gloves, retracted or released by a bit of pressure to the center of the palm, were four deadly little needles. Poisoned, no doubt.

She decided to make a grandstand move out of this. She stalked to the challenger's pavilion, where more of her would-be opponents had gathered, and cast the hand down at their feet.

"Assassin's tricks, 'noble lords'?" she spat, oozing contempt. "Is this the honor of Felwether? I'd rather fight jackals. At least they're honest in their treachery! Have you no trust in the judgment of the gods -- and their champion?"

That should put a little doubt in the minds of the honest ones -- and a little fear in the hearts of the ones that weren't.

Tarma stalked stiff-legged back to her own pavilion, where she threw herself down on the little cot inside it, and hoped she'd get her wind back before they got their courage up.