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"A diversion for what?"

"That's the question, isn't it?" I agreed, sniffing at the air. The smoky smell was all but gone. Whatever was in the Spiders' fire-fighting mist, it was handy stuff. "You can go ahead and let everyone back in," I told him, stepping away from the seat and heading toward the rear of the car. "You'll want to make a note of who belongs in this set of seats, though."

"Where are you going?" the stationmaster asked.

"There," I said helpfully, pointing toward the door leading into the first of the baggage cars. "You just concentrate on getting the passengers resettled."

I had the distinct impression that all of the Spiders were watching me as I made my way to the rear. But none of them interfered as I reached the back of the car and opened the door. I crossed the vestibule and punched the door release, and as the door slid open I stepped into the baggage car.

I'd spent more than my fair share of time in Quadrail baggage cars, and this one was typical of the breed. It was dimly lit, with stacks of safety-webbed crates arranged in seemingly haphazard islands throughout the car, the piles creating a twisting maze of narrow corridors meandering around and between them. Each stack consisted of cargo bound for a particular stop, the island configuration allowing the drudges to quickly extract the proper cargo through the roof at each station along the line. Our crate was supposed to be at the front of the car, in one of the "special handling" stacks, where we would have easy access to it and could keep up the illusion that it had some actual significance. Flashlight in hand, I went looking for it.

Only to discover that it wasn't there.

I walked twice across the full width of the car, double-checking each crate as I went. After that I moved on to the next row of stacks back. Our crate wasn't in any of them, either. Apparently, the Spiders who were supposed to load the thing aboard had screwed up.

Or else someone wanted me to think they had.

For a long moment I stood in the center of the main aisle, gazing at the intimidating archipelago of cargo stacks stretching to the rear of the car and trying to think. Checking out every crate in here would take hours, and there were two more baggage cars behind this one. I could easily be at this until we reached the far end of the Jurian Collective, which was probably exactly what the Modhri wanted me to do.

"Fine," I muttered under my breath. Quadrail crates were pretty well sealed, which made breaking into one a lengthy proposition. A properly handled multitool on one corner of the lid would allow someone a peek inside, but of course with our crate all that would gain him would be a look at the three sealed metal boxes inside. To get any farther than that would require a crowbar—which he wouldn't have been allowed to bring aboard—or else a lot of time and even more patience.

And he certainly wouldn't want someone like me blundering into him while he worked.

Smiling to myself, I headed back toward the baggage car's rear door. It was, I had to admit, a reasonably good plan for something that had to have been thrown together more or less on the fly. A walker plants a whiffer to clear out the car, including the coral's assumed Melding watchdog. In the confusion, the walker and maybe a friend or two slip through the back door and manhandle the crate one or even two cars back.

It was, from the Modhri's point of view, a win-win situation. If the Melding watchdog realized the coral had been moved and came running to find out what had happened to it, the Modhri would gain instant identification of one of his enemies. If the watchdog didn't come charging to the rescue, but tried to get a message to Bayta and me instead, the Modhri would have that much more time to break into the crate or whatever else was necessary to bring the wayward coral back into the happy Modhran family.

What he hadn't counted on was that the Spiders would alert Bayta, who would alert me, and that I would be on the scene this quickly. By now he would barely have had time to even get the crate moved, let alone started working on it. If I could catch him in the act, not only would I have a pair of walkers identified, but I could have the Spiders kick them off the train as soon as we reached Jurskala.

I reached the door and punched the release. The door opened, and I stepped through into the vestibule and punched the inner door's release.

Nothing happened.

I hit the release again, and again. But it was no use. The Modhri had anticipated me charging to the rescue, all right. He'd locked me out.

I muttered a curse under my breath. So he wanted to play cute? Fine—I could do cute, too. All I needed to do was get back to the passenger coaches and grab the first conductor I saw. Whatever the Modhri had done to lock the door, I'd simply have one of the Spiders undo it.

I was halfway back toward the front of the baggage car when I came around a curve in the pathway to find myself facing a group of four Juriani moving cautiously through the same pathway in my direction. They caught sight of me, the hawk beaks in their iguana-like faces clicked once in perfect unison, and they broke into a fast jog.

I picked up my pace, too, heading straight toward them. I caught a flicker of uncertainty on their scaled faces at the sight of a clearly insane Human rushing into four-to-one odds, and they reflexively slowed their pace a little.

Their uncertainty lasted exactly as long as it took me to clear the current crate stack I'd been passing and take off at full speed down a weaving cross pathway. I was half a dozen steps down it when I heard the sudden clatter of foot claws as they gave chase.

I made it around the back of the next island before they reached my branch point and came in after me. With my pursuers momentarily out of sight, I got a grip on the safety webbing of the stack I was facing and started to climb.

It wasn't easy. The webbing wasn't really designed for this, and the strands were a little too thin for a comfortable grip. But I was inspired, and up I went. I'd had a couple of serious confrontations in Quadrail baggage cars over the past few months, and neither had exactly ended to my complete satisfaction. My best bet for avoiding a repeat performance was to take the high ground and try to get back to civilization before I got myself surrounded.

I had my fingers on the top crate of the stack and was starting to pull myself up when a clawed hand grabbed my right ankle.

Instantly, I kicked sideways as hard as I could with my left foot, catching the Juri's fingers with the edge of my heel. There was a multiple screech from all four walkers as the pain of the blow shot across and through the entire Modhran mind segment. The Juri let go of my ankle, and I quickly pulled myself the rest of my way up and onto the crate.

The fortunes of necessity, I discovered, had ended up with me on top of one of the shorter stacks, one where I could stand nearly upright without bumping my head on the ceiling. From my new vantage point, I saw now that most of the stacks were a crate or even two crates taller than mine. That meant that some of the stacks had enough clearance between them and the ceiling for me to crouch or crawl, while others had a gap I could barely squeeze my arm into.

Unfortunately, the nature of the room's geography meant that I couldn't see from here which routes would lead me safely back to the car's forward door and which would instead funnel me into cul-de-sacs where the only way out would be to backtrack or drop to the floor. At that point, I'd be back to the same short odds I'd started with.

As I hesitated, a movement to my right caught my eye, and I turned to see one of the Juriani laboriously claw his way up onto the top of the crate two islands down from me. Picking the most likely-looking path forward, I set off.

The trip was like an echo of all those fun times on the Westali Academy obstacle course. Most of the islands could only be reached by a sort of leap/roll maneuver that I had to invent more or less as I did it, a trick which enabled me to land on my back or side instead of arriving with my head against the ceiling and my shins against the edge of the topmost crate. As I'd already noted, many of the gaps were too small even for that trick, and for those I had to jump to the stack's side, grabbing the top edge as I passed, and making my way along by sliding sideways hand-by-hand.