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Having being armed with all that knowledge along with an ancient magic staff and several tens of spell scrolls, at last starts his voyage. Having passed some kilometers and having been tired of walking on foot, casts Fly and then overcomes all remained distance to a lair in several pitiful minutes.

Having noticed a den, casts Detect Magic on it. Becomes alerted when the spell displays the hugest fluctuations of magic force in a den. Carefully surveys den’s vicinities, trying to digest unrecorded magical fluctuations. Before entering a lair casts on himself all that magic stuff like Haste, Minor Globe Of Invulnerability, Major Globe Of Invulnerability, Greater Globe Of Invulnerability, Lesser Magic Reflection, Greater Magic Reflection, Protection From Elements, Protection From Evil, Protection From Alignment, Stoneskin, Greater Stoneskin, Spell Immunity, Total Immunity, and only then accurately enters it. Takes breath when he determines that the source of detected earlier magical fluctuations are, in fact, artifacts, scattered together with heaps of bones and skulls. Overcomes the desire to be engaged in their immediate studying, having decided to postpone this sort of business for later attention. Trying not to lose too much time, moves through a den and notices a lying dragon at last. When the dragon flies up to him, intending to engulf him in flames, mage casts Time Stop and then beholds the dragon, frozen in air, unable to look away from its strong as a steel red scales, and trying to remember, for what powerful magic component this scaly ingredient was required. Having regained one’s senses, casts a Fireball on a hovering dragon. Having noticed, that it has not affected the dragon as it was supposed to do, finally remembers the descriptions, read earlier in manuscripts, of representatives of his kind and (in particular) their total and complete invulnerability to fire. Still have some time to cast Chain Lightning, which, along with hitting the dragon, as a side effect destroys practically all artifacts, stocked up by the dragon, after that the dragon come away from period of time-nonexistence, and spits out a fire stream on a dire magician. The mage observes with surprise his magical staff, which has become an analogue of a torch in Christmas night, and only then on the edges of his consciousness realizes, that all effects of his magic protections have had just enough time to already vanish. After that the dragon needs only to have a supper from a next tidbit of a roasted meat, having replenished his magical supplies from a heap of rings, necklaces and other jewelry, spat out from the chewed magician.

6. Barbarian

Having learnt that somewhere in his vicinities lives some ancient, and, moreover, red dragon, screams with a loud war-call and runs in the direction, where (presumably) the dragon should dwell. Having been running for several days, at the long last comes by some sort of miracle across a dragon’s den. Emits a war cry once again, calling a dragon on a fight. When a dragon, woken up by this inhuman roar, claws out of his cave, the barbarian enters a berserker mode and tries to chop a dragon into pieces. After that the dragon needs only to observe a fairly fire-bathed and still violently twitching muscular body of a former dragon’s bane.

7. Ranger

Becomes very disappointed, having learnt that the ancient red dragon does not dwell in woods. Then, having loaded himself with several quivers of arrows, starts the voyage. Carefully investigates all traces, found on the road, trying to identify, which of them can possibly belong to a dragon. After many days of travelling finally reaches a den. Compares traces around a den with earlier taken samples to become convinced that it’s the valid den of a valid dragon. Before entering a lair, summons Black Bear from the nearest forest. Creeps into the lair together with a bear. Observes with astonishment, how this very hungry bear eats remains of unlucky adventurers, slaughtered by a dragon. Having noticed a dragon from afar, fires several tens of arrows, which lay down accurately on a circle around the paws of a sleeping dragon, thus calling him for a fight.

When the dragon wakes up and flies up to him, sets on his summoned bear. With edge of his eye observes, how a bear, already stuffed up with food, instead of eating a dragon sits down near him and starts licking own paws. With edge of another eye observes, how all quivers of arrows on his back flash in a fire. Has some time left to feel a heat, coming somewhere from all directions, and to see dragon claws just before his face. After that the dragon needs only to feel the charm of the torn and roasted meat of not only the hero himself, but his not less unlucky forest companion.

8. Bard

Before going to a campaign, composes a ballad Of The Great And Mighty Red Dragon, Covering The Half Of Firmament On A Flight. Becomes greatly inspired when a half of local small town comes to attend to this concert. Then composes a ballad Of The Fearless Hero Who Went On A Campaign Against The Bane Of The Heavens. After having received a thousand question of who is this fearless hero, decides that time for a campaign has probably finally come. Moves into adventuring, composing new and new ballads on the way Of The Battle With Red Wyrm, Of The Red Plague Of Heavens and on, and on, thereby constantly gathering around him crowds of local gapers. When he reaches dragon’s den at last, discovers that all that public has been blown off like by the fire. Enters a lair, singing a ballad Of The Young Bard, Fearlessly Stepping Into A Lair Of The Ancient Beast. Having entered the lair and come across remains of your adventurers, composes on the fly a tearful song Of The Heroes, Who Disgracefully Died In The Dark Cave, trying to encourage himself. When a dragon, awakened by some hoarse singing voice, flies up to him, tries to compose a lullaby ballade Of How The Dragon Went Into Eternal Rest. The dragon, however, completely unimpressed with such melodies, exhales a burst of flame, and after that event all the remaining crowd have to compose in joint efforts a new (in last in this season) ballade Of How The Hero Over Here Was Lost In The Den Over There.

9. Monk

Before going into a campaign, diligently meditates for some days, trying to dive into Nirvana. Having left this blissful state, finds out that that time for campaign has already come a long time ago – and then finally moves on. Having passed several kilometers and having been tired of such slow way of movement, starts running and thus surpasses all remaining distance in mere several hours. Having run to a den, sits down in a pose of lotus and plunges himself into meditation once again. Having left this blissful state after several days, finds out that he’s just in the time borders of his journey. Runs into a lair. On the fly diligently maneuvers across heaps of bones and skulls, trying not to bash any of them. Having not noticed a dragon on the move, bashes into him – and then sits down near its paws and plunges himself into deepest meditation. The woken up dragon breathes a stream of fire, which does not cause the hero any harm, for he has already made his body absolutely immune to pain. By that time the monk, who has left meditation, notices that the dragon has already woken up, and enters a fistfight with him. After that the dragon needs only to regale on a body and (separately) head of the hero, which have now been made totally and absolutely immune to any sorts of pain.