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The truth is there.

They will understand it.

Am I not the true King of the Dead?

It must be true.

The Cyrinishad said so.

Yes.

Yes.

"Who is that?" Shurleen whispered.

"The Prince of Lies himself probably, we must avert our eyes so as to not be taken in by his trickery," Volo instructed.

The travelers hooded their eyes with their hands, focusing only on the next step in front of them.

Only Passepout dared to look up for a fraction of a second, but common sense intervened, and he quickly rehooded his eyes. Concentrating as he walked, he vaguely remembered a glimpse of some underworld castle but couldn't really remember if it was a tower, a pyramid, or a mansion of bone, and despite the murmuring, no one seemed to be home.

Am I curious enough to look back? he thought, then quickly dismissed the idea. Even if he was as brave as Mad Monkey seemed to think, bravery alone was a silly justification for foolhardiness.

In the distance behind them, they could hear a new ream of maniacal laughter.

They pressed on down the path faster, hoping that a light would soon appear in the distance.

At last a glimmer of sunlight seemed to be emanating from a crack in the darkness in the distance.

"There," Volo declared. "That must be the way out."

"Just like he promised," Passepout agreed. "And no harm has come to us since we stayed on the path and kept to ourselves."

"I'll be glad when we're out of here," Curtis confessed. "I can't wait to feel daylight again."

Though the crack of light was still a good distance away, their journey toward it, now that it was visible, passed quickly. Along the way, they could barely make out the gleam of lights reflected off shiny faceted surfaces. As they drew closer to the shaft of light that was their exit, the surfaces became more distinguishable, revealing that the tunnel surface that seemed to surround them was entirely composed of loose gems of indefinable value.

"Maybe we should pick up a souvenir, sort of a very valuable keepsake," Curtis suggested. "It's not like there are any armed guards around or anything."

"I wouldn't do that," Volo advised. "I remember the story of a mortal who, like ourselves, was granted a trip through the nether realms. She was warned to eat nothing, talk to no one, and stay on the path. She stuck to the rules with one exception-she ate three pomegranate seeds. When it came time to leave, her way out was blocked by an invisible wall. No one ever heard of her again."

"That sounds like a fairy tale," Shurleen scoffed, "and besides, Mad Monkey didn't say we couldn't pick something up along the way."

"Mad Monkey didn't say a lot of things," Volo replied, "and I don't think he felt compelled to tell us not to steal, if you know what I mean."

"Oh, phoo!" Shurleen complained. "Let's just get out of here."

The four travelers hurried to the crack of light that was the passage back to the surface world.

"Ladies before gentlemen," Volo offered, giving a mock bow, and indicating that Shurleen could go first.

"It's about time," she answered, about to barge through the crack.

"Wait a minute," Passepout interrupted, blocking her way. "I don't think letting her go first is such a good idea." The chubby thespian had just recalled his own close encounter with a beholder on the other side of the Myth Drannor portal.

"What do you mean?" the spoiled heiress demanded.

"Who knows what is on the other side? Mad Monkey only guaranteed us safe passage. He didn't mention anything about safe arrival," Passepout replied.

"Passepout is right," Curtis agreed. "Who knows what could be lurking out there? I'll go first."

"Agreed," said Volo, making way for Curtis to pass.

Curtis stepped forward into the light and seemed to disappear.

"All clear," he yelled, seemingly from afar. "Nothing here except a dark-skinned halfling, and he seems to be agreeable enough."

"Satisfied?" Shurleen asked sarcastically.

"Next," Volo instructed, indicating for her to pass.

Shurleen barged forward into the light but wasn't able to pass through.

"It's closed," she screamed in a panic, backing away from the light. "I can't get through."

"Empty your pockets," Volo instructed.

"Why?" She pouted.

"Just do it!" the master traveler demanded, growing very impatient.

Shurleen turned out her pockets.

They were empty.

"Let me see your hands," Volo demanded.

"Why?" she protested, hiding her palms.

Faster than a pickpocket at the Westgate fair, Volo grabbed her wrist and turned her hand over, revealing the palm of her hand.

A red ruby seemed to be stuck to it.

"It won't come off," she protested. "I picked it up back at the ruined castle, and it sort of got stuck to my hand. Now it won't come off."

"Maybe there is some truth to that fairy tale," Volo remarked.

The gravity of her situation dawned on her.

"No," she cried. "I can't stay here. What about Dragon Claw? What about Cyric? You can't just leave me here."

Volo was troubled. Though she was no picnic in the Dales, and a regular pain in the South, he knew he couldn't just leave her behind in the netherworld. He also noticed that since Curtis had passed into the light, the portal had indeed become smaller, and was shrinking as he watched.

"Let me try again?" she pleaded.

"It won't work," Volo replied, frantically fingering his beard.

"Wait!" Passepout exclaimed. "I have an idea!"

The chubby thespian looked into his pouch, smiled, and pulled out one of the necromancer's gems that had just turned red.

"Let's see if the guards of this portal, or whatever is holding her back, will take a substitute," Passepout said, lobbing the necromancer's gem back the way they came.

The gem bounced twice, and then proceeded to roll away from them.

"Now try," Passepout instructed.

"Hurry!" Volo urged.

Shurleen rushed forward and passed to the other side.

"Good thinking," Volo complimented, "now quickly, the portal is closing."

The two travelers rushed forward into the light, the portal closing behind them.

When their eyes had adjusted to the new infusion of sunlight, they noticed that they were standing on a sandy mountainside. The heat was oppressive, and the terrain was rocky.

Blinking his eyes, and then squinting until he could see clearly, Volo noticed the halfling that Curtis had been talking about, who had now been joined by a man of normal height.

"Look boss," the halfling told the man, who was apparently his master. "The planes… they are visitors from the planes."

The man strode forward, and said, "My friends, welcome to Maztica."

Chapter 18

The land across the sea or Viva Maztica!

"Maztica," Volo repeated.

"Yeah," Curtis interjected, "that's what the man said."

"Somehow I didn't think we were in Kara-Tur anymore," Passepout added.

"Maztica?" Shurleen repeated the place's name, though this time as a question. "Where is Maztica?"

"It's on the whole other side of the world," Volo explained. "It's on the other side of the Trackless

Sea, farther than fabled Evermeet. It was colonized a few years ago by conquerors and settlers from the Empire of the Sands and the island kingdom of Lantan."

"I see you have heard of our fair land," the man who welcomed them replied in impeccable Common.

"And you are originally from Faerun, the Empire of the Sands, I would guess," Volo continued. "A former soldier, I would say, though apparently one who hasn't seen much action or physical work in the last year or so."

"You are a most excellent master of the powers of observation," the man replied. "What is your name?"