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Permissions: Recruit Level, unable to call into being or change the simulation. Basic interaction with simulated environment.

Welcome! The combat test will first assess your overall capability and then test your specialized abilities. Additional examinations may be needed. Data from your fights in the guild assessment duels and of your stay in the Black Rose facilities will be analyzed. Are you ready to begin the guild assessments?

Yes

No

Alan selected yes.

Analyzing character…

All of Alan’s character windows appeared:

Status Window

Name:

Alan

Alignment:

Neutral

Leveclass="underline"

80

Class:

Rogue Machine Lord

Species:

Human (Earth)

Gender:

Male

Titles

Black Rose Recruit

Renown:

Rank G (50)

Notoriety:

Unranked (15*)

-

Health:

500 / 500

Health Regen:

0.06 / Sec

Psionic Energy:

10/ 10

Psi Regen:

0.01 / Sec

Shield Energy:

500 / 500

Shield Regen:

1.04 / Min

Stamina:

350 / 350

Stamina Regen:

1.32 / Sec

-

Strength:

34 + 20

Agility:

126+ 20

Intelligence:

57 + 20

Willpower:

69 + 20

Charisma:

24 + 20

Perception:

68 + 20

Endurance:

53 + 20

Luck:

72 + 20

-

Resistances

Physicaclass="underline"

23.5%

Mentaclass="underline"

43.2%

Psionic:

4.2%

-

Faction Standings

United World Government:

Neutral*

Predecessors:

Neutral*

Legion of Man:

Neutral*

Lords of Life:

Neutral

Haxlards:

Neutral

Administrators:

Friendly

Revenants:

Neutral

Black Rose Guild:

Friendly

Debt:

1M Credits

Current Quest:

Black Rose Guild Assessments

General Ability Window

Skill Name:

Skill Rank:

Skill Proficiency:

Skill Rarity:

Gifted

N/A

N/A

F

Grants an additional ability point every five levels to spend on attributes.

Skill Name:

Skill Rank:

Skill Proficiency:

Skill Rarity:

Skilled

N/A

N/A

F

Grants an additional ability point every five levels to spend on abilities.

Skill Name:

Skill Rank:

Skill Proficiency:

Skill Rarity:

Talented (Undeveloped)

???

???

D

Enhances your talent in various areas.

Combat Ability Window

Skill Name:

Skill Rank:

Skill Proficiency:

Skill Rarity:

Energy Efficiency(Basic)

E

???

D

The ability to use technology more efficiently, wasting less energy on extraneous actions.

Skill Name:

Skill Rank:

Skill Proficiency:

Skill Rarity:

Energy Ranged Weapons (Basic)

D

???

E

The ability to use energy based ranged weapons effectively.

Skill Name:

Skill Rank:

Skill Proficiency:

Skill Rarity:

Sniping (Basic)

C*/A*

???

F

The ability to shoot accurately at great ranges.

Machine Lord Ability Window

Skill Name:

Skill Rank:

Skill Proficiency:

Skill Rarity:

A.I. Interaction

B

???

C

The ability to better allow oneself to interact with an A.I. and be interacted with in turn.

Skill Name:

Skill Rank:

Skill Proficiency:

Skill Rarity:

Enhanced Control (Basic)

F

???

C

An ability that gives you greater control over your own body and mind, allowing you to surpass normal limits.

Skill Name:

Skill Rank:

Skill Proficiency:

Skill Rarity:

Enhanced Movements

B*

???

B

Gives the player enhanced control over their movements, allowing them to make precise movements with ease.

Skill Name:

Skill Rank:

Skill Proficiency:

Skill Rarity:

Ignore Pain

E*

???

F

The ability to suppress pain with one's mind.

Skill Name:

Skill Rank:

Skill Proficiency:

Skill Rarity:

Hypercognition

B*

???

A

Allows the user to enter a state of accelerated perception, able to perform mental operations at an accelerated rate.

Skill Name:

Skill Rank:

Skill Proficiency:

Skill Rarity:

Machine Communication

C*

???

F

The ability to communicate with synthetic beings.

Skill Name:

Skill Rank:

Skill Proficiency:

Skill Rarity:

Programming a Path

C*

???

D

Programming a Path allows the player’s thought out actions to become almost second nature, allowing inhuman feats of precise movement.

Skill Name:

Skill Rank:

Skill Proficiency:

Skill Rarity:

Transcendent Will

C

???

C

Gives unimaginable willpower in extreme situations, allowing the user to accomplish feats of will otherwise thought impossible.

Rogue Ability Window

Skill Name:

Skill Rank:

Skill Proficiency:

Skill Rarity:

Jack of All Trades

N/A

N/A

E

Gives a basic understanding of many elementary skills. Allows player to acquire new skills more easily.

Skill Name:

Skill Rank:

Skill Proficiency:

Skill Rarity:

Sneak (Basic)

G

???

G

A basic stealth ability.

A minute later, another set of messages appeared:

General assessment complete…

Preparing tests…

Initializing Basic Combat Test…

Testing specialized skills…

Sniping Test Initialized

The virtual space shifted, creating a shooting range. Alan found himself in front of a long, brightly lit metal hallway with a reddish square dot about a dozen football fields away, a length of over 1000 yards. A row of sniper rifles appeared before Alan in a menu, ranging from standard mechanical rifles with their telescopic sights to the alien laser and plasma based weaponry with digital scopes. A few of them were highlighted green, showing Eve’s preference for these weapons, all of which were alien in design.

Alan quickly examined these highlighted weapons, and settled on what Eve labeled as an Advanced Revenant Scout Rifle. Its frame was made out of the same dark, almost light-absorbing, metal as Alan’s Revenant Power Armor, with a sleek long barrel in the shape of a rectangular prism, rather than the standard cylindrical barrel most human weapons had. More interestingly, as far as Alan could tell the weapon had no trigger, and while it did have a grip, it appeared it could also be attached to the arm of Alan’s armor, and thus the act of aiming would simply require Alan to move his arm.

You are able to fire it with a digital command, a thought rather than a push of a button, which makes the lag time between when the trigger is squeezed and the weapon is fired irrelevant. I am also able to interface this scope with the helmet of your Revenant Power Armor as long as you are in direct contact with the grip of the rifle, showing you exactly where your shot will fire. While most players usually assign some physical command to the firing of their weapon, I will assign a simple fire command to whenever you think shoot and the shot according to my calculations will hit the target.

Um, all right, so I just think fire, and it’ll fire?