Inky is so dark she’s black and she lives in the apple orchard across from the above cottage. She knows the hunt schedule and rarely gives hounds a run. They can just chase someone else.
Georgia moved to the old schoolhouse at Foxglove Farm.
Grenville lives at Mill Ruins, in the back in a big storage shed. This part of the estate is called Shootrough.
Gris lives at Tollbooth Farm in the Chapel Cross area. He’s very clever and can slip hounds in the batting of an eye.
Hortensia also lives at Mill Ruins. She’s in another outbuilding. All are well constructed and all but the big hay sheds have doors that close, which is wonderful in bad weather.
Vi, young, is the mate of Gris, also young. They live at Tollbooth Farm in pleasant circumstances.
THE BIRDS
Athena, the great horned owl, is two and a half feet tall with a four-foot wingspan. She has many places where she will hole up but her true nest is in Pattypan Forge. It really beats being in a tree hollow. She’s gotten spoiled.
Bitsy is eight and a half inches tall with a twenty-inch wingspan. Her considerable lungs make up for her tiny size as she is a screech owl, aptly named. Like Athena, she’ll never live in a tree again, because she’s living in the rafters of Sister’s stable. Mice come in to eat the fallen grain. Bitsy feels like she’s living in a supermarket.
St. Just, a foot and a half in height with a surprising wingspan of three feet, is a jet-black crow. He hates foxes but is usually sociable with other birds.
SISTER’S HOUSE PETS
Raleigh, a sleek, highly intelligent Doberman, likes to be with Sister. He gets along with the hounds, walks out with them. He tries to get along with the cat, but she’s such a snob.
Rooster is a harrier bequeathed to Sister by a dear friend. He likes riding in the car, walking out with hounds, watching everybody and everything. The cat drives him crazy.
Golliwog, or “Golly,” is a long-haired calico. All other creatures are lower life-forms. She knows Sister does her best, but still. Golly is Queen of All She Surveys.
SOME USEFUL TERMS
Away. A fox has gone away when he has left the covert. Hounds are away when they have left the covert on the line of the fox.
Brush. The fox’s tail.
Burning scent. Scent so strong or hot that hounds pursue the line without hesitation.
Bye day. A day not regularly on the fixture card.
Cap. The fee nonmembers pay to hunt for that day’s sport.
Carry a good head. When hounds run well together to a good scent, a scent spread wide enough for the whole pack to feel it.
Carry a line. When hounds follow the scent. This is also called working a line.
Cast. Hounds spread out in search of scent. They may cast themselves or be cast by the huntsman.
Charlie. A term for a fox. A fox may also be called Reynard.
Check. When hounds lose the scent and stop. The field must wait quietly while the hounds search for the scent.
Colors. A distinguishing color, usually worn on the collar but sometimes on the facings of a coat, that identifies a hunt. Colors can be awarded only by the Master and can be worn only in the field.
Coop. A jump resembling a chicken coop.
Couple straps. Two-strap hound collars connected by a swivel link. Some members of staff will carry these on the right rear of the saddle. Since the days of the pharaohs in ancient Egypt, hounds have been brought to the meets coupled. Hounds are always spoken of and counted in couples. Today, hounds walk or are driven to the meets. Rarely, if ever, are they coupled, but a whipper-in still carries couple straps should a hound need assistance.
Covert. A patch of woods or bushes where a fox might hide. Pronounced “cover.”
Cry. How one hound tells another what is happening. The sound will differ according to the various stages of the chase. It’s also called giving tongue and should occur when a hound is working a line.
Cub hunting. The informal hunting of young foxes in the late summer and early fall, before formal hunting. The main purpose is to enter young hounds into the pack. Until recently only the most knowledgeable members were invited to cub hunt, since they would not interfere with young hounds.
Dog fox. The male fox.
Dog hound. The male hound.
Double. A series of short, sharp notes blown on the horn to alert all that a fox is afoot. The gone away series of notes is a form of doubling the horn.
Draft. To acquire hounds from another hunt is to accept a draft.
Draw. The plan by which a fox is hunted or searched for in a certain area, such as a covert.
Draw over the fox. Hounds go through a covert where the fox is but cannot pick up its scent. The only creature that understands how this is possible is the fox.
Drive. The desire to push the fox, to get up with the line. It’s a very desirable trait in hounds, so long as they remain obedient.
Dually. A one-ton pickup truck with double wheels in back.
Dwell. To hunt without getting forward. A hound that dwells is a bit of a putterer.
Enter. Hounds are entered into the pack when they first hunt, usually during cubbing season.
Field. The group of people riding to hounds, exclusive of the Master and hunt staff.
Field Master. The person appointed by the Master to control the field. Often it is the Master him- or herself.
Fixture. A card sent to all dues-paying members, stating when and where the hounds will meet. A fixture card properly received is an invitation to hunt. This means the card would be mailed or handed to a member by the Master.
Flea-bitten. A gray horse with spots or ticking that can be black or chestnut.
Gone away. The call on the horn when the fox leaves the covert.
Gone to ground. A fox that has ducked into its den, or some other refuge, has gone to ground.
Good night. The traditional farewell to the Master after the hunt, regardless of the time of day.
Gyp. The female hound.
Hilltopper. A rider who follows the hunt but does not jump. Hilltoppers are also called the Second Flight. The jumpers are called the First Flight.
Hoick. The huntsman’s cheer to the hounds. It is derived from the Latin hic haec hoc, which means “here.”
Hold hard. To stop immediately.
Huntsman. The person in charge of the hounds, in the field and in the kennel.
Kennelman. A hunt staff member who feeds the hounds and cleans the kennels. In wealthy hunts there may be a number of kennelmen. In hunts with a modest budget, the huntsman or even the Master cleans the kennels and feeds the hounds.
Lark. To jump fences unnecessarily when hounds aren’t running. Masters frown on this, since it is often an invitation to an accident.