I continue searching and become engrossed in the view. A while later I realize I'm daydreaming.
We've moved up to point-four gees acceleration. Someone has a magician's touch. His compensations have prevented inertia from vectoring any weird gravity orientations.
We have three bogeys numbered and identified. Chief Nicastro tells me, "They don't bother us before we clear the Planetary Defense umbrella."
The thin screen surrounding the planet will have sucked round our way, to help give us a running start.
From planetside it looked like the gentlemen of the other firm were everywhere. But a sky view from a surface point makes only a tiny slice of pie. A slice studied only when it is occupied. In space the picture becomes much more vast.
The minuteness of an artifact in space is such that you would think that searches might as well be conducted by rolling dice. Chance and luck become absurdly important. Intelligence and planning become secondary.
Still, Command knows whence the enemy comes, and whither he is bound. A sharp watch on the fat space sausage between those points helps narrow the odds. Climbers patrol the likeliest hunting grounds.
The passing legion of verbal reports fades, becoming so much background noise, no more noticed than the ubiquitous plug-ups. I shift my attention from the chatter to the chatterers. I can't always see them, either because they've gone around the curve or because they roam. Fisherman.
Monte Throdahl. Gonsalvo Carmon, who is almost worshipful as he nurtures the display tank. N'Gaio Rose and his Chief, a computerman named Canzoneri who has a diabolical look. Westhause remains fixated on his Dead Reckoning gear. The men I can't see are Isadore Laramie, Louis Picraux, Miche Berberian, Mel-vin Brown, Jr. (he gets insistent about that Jr.), Lubomir Scar-latella, and Haddon Zia. I don't know all their rates and tasks yet. I catch what I can when I hear it mentioned.
The men I can see are serious and attentive, though they don't resemble the heroes Admiral Tannian has created in the media. They sneer at the part, though I think they'd play it to the hilt given leave on a world where they're not well known.
Looks like I've got it made. Nothing to do but watch a screens And damned sure nothing is going to happen on it before some other system yells first. Everybody else is doing two jobs at once. While the Climber is being taken for a ride.
An hour after departure we reach point-five gee acceleration. The compensator finally muffs his adjustment. The universe tilts slightly and stays askew for two hours. The Old Man doesn't bother complaining. They don't notice it down in Engineering because they're closer to the gravity generators in the mother.
Yanevich's prowling brings him within range. "Why are we holding hyper?" Seems to me a quick getaway is in order.
"Waiting for the other firm. They have ships in hyper waiting to ambush us. We won't take till they drop and show us their inherent velocities and vectors. Can't just go charging off, you know.
Got to give them the slip. If we don't, they'll dog us to Fuel Point and all hell will break loose."
I crane and look at the display tank. The mother is the focus there. Neither side looks inclined to start anything.
Each is hoping the other will screw up.
Reminds me of my short career as an amateur boxer. What was that kid's name? Kenny something. They shoved us in the ring and said have at it. We circled and feinted, feinted and circled, and never did throw a real punch. Not chicken, either one of us. Just cautious, waiting for the other guy to commit, to reach and leave an opening. Coach got peeved and sarcastic. We danced while he badmouthed our conservative style.
We didn't let him get to us. We circled and waited. Then our turn hi the ring was up. They never put us hi again.
The next two kids were Coach's type. Gloves flying everywhere. Whup! Whup! Whup! Pure offense, and the winner is the last man twitching. Your basic kamikaze. Blood, spit, and snot all over the ring. Coach had to cut it off before somebody got creamed.
Coach Tannian stays out of the way while a squadron is departing. He's a mixer but has learned to appreciate the conservative approach. There are times when footwork is more important than punch.
While the butterflies float, the mother keeps increasing her rate of acceleration. The relay talker says, "Coming up on time Lima Kilo Zero."
"What does that mean?"
Yanevich is passing. "The point when we hit fifty klicks per second relative to TerVeen. When we throw a rock hi the pond to see which way the frogs jump. We're following a basal plan preprogrammed after an analysis of everything that's been done before." He pats my shoulder.
"Things are going to start happening."
The clock indicates that Mission Day One is drawing to a close. I suppose I've earned my pay. I've stayed awake all the way round the clock, and then some.
"Bogey Niner accelerating."
We've got nine of them now? My eyes may be open, but my brain has been sleeping.
I watch the tank instead of trying to follow the ascensions, decimations, azimuths, and relative velocities and range rates the talker chirrups. The nearest enemy vessel, which has been tagging along slightly to relative nadir, has begun hauling ass, pushing four gravities, apparently intent on coming abreast of us at the same decimation.
"They do their analyses, too," Yanevich says.
His remark becomes clear when a new green blip materializes in the tank. A parr of little green arrows part from it and course toward the point where bogey Nine would've been had she not accelerated. The friendly blip winks out again. Little red arrows were racing toward it from the repositioned enemy.
"That was a Climber from Training Group. Seems he was expected."
The two missile flights begin seeking targets. Briefly, they chase one another like puppies chasing their tails. Then their dull brains realize that that isn't their mission. They fling apart, searching again. The greenies locate the bogey, surge toward her.
She takes hyper, dances a hundred thousand klicks sunward, and ceases worrying about missiles. She begins crawling up on the mother's opposite quarter.
"A victory of sorts," Yanevich observes. "Made them stand back for a minute."
By evading rather than risking engaging the Climber's missiles, our pursuer has complicated her inherent velocity vector with respect to her quarry. We can take hyper now and shake her easily.
Unfortunately, she has a lot of friends.
The enemy missiles head our way. We're the biggest moving target visible. The mother's energy batteries splatter them.
This is a complex game, played in all the accessible dimensions and levels of reality. The Training Climbers give the home team an edge. Each of then* appearances scrapes another hunter off the mother's trail, making her escorts more formidable against any attack.
"We're almost clear," Yanevich says. "Won't be long before we do a few false hyper takes to see what shakes."
The first of those comes up a half hour later. It lasts only four seconds. The mother jumps a scant four light-seconds. Her pursuers try to stay with her, but tune lags talcing and dropping hyper distort their formation. While they're trying to adjust, the mother skips twice more, in a random program generated beforehand and made available to our escort.
They're not dummies over there. They react quickly and well. They have one grand advantage over us. They have instantaneous interstellar communications gear, or instel. All their ships are equipped. We only have a handful scattered throughout the Fleet. Our normal communications are limited to the velocity of light.
Yanevich says, "Now a test fly to see if they've been holding anything back. And they are. They always are."
This tune there's a half hour interval between the take and drop hyper alarms. In the interim the opposition throws in a pair of singleships. They bust in out of deep space almost too fast for detection. For a few seconds a lot of firepower flashes around. No one gets hurt. The singleships bounce off the escort screen.