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"Must be a wizard," Deudermont said to Drizzt, though the captain suspected differently. The injured Deudermont took the offered bow and leaned on it heavily. "If he utters a single, uncalled for syllable, slash his throat," he instructed.

Drizzt nodded and pressed Twinkle a bit closer. Catti-brie moved to take Deudermont's arm, but he waved her ahead, then followed closely.

*****

Far away, on a smoky layer of the Abyss, Errtu watched the unfolding scene with pure delight. The trap had been set, not as the great tanar'ri had expected when he had sent the doppleganger to Waterdeep, but set anyway, and perhaps more deliciously, more unexpectedly, more chaotically.

Errtu understood Drizzt Do'Urden well enough to know that the mention of Caerwich was all the bait that was needed. Something awful had happened to them that night and they would not let it pass, would go willingly to the mentioned island and discover the source.

The mighty fiend was having more fun than he had known in years. Errtu could have delivered the message to Drizzt more easily, but this intrigue-the doppleganger, the blind witch who waited at Caerwich-was the fun of it all.

The only thing that would be more fun for Errtu was tearing Drizzt Do'Urden apart, little piece by little piece, devouring his flesh before his very eyes.

The balor howled at that thought, figuring that it would soon enough come to pass.

*****

Deudermont straightened as much as possible and continued to wave away any offered help. The captain put on a good face,

and stayed close behind Catti-brie as she moved slowly toward the alley exit, toward Drizzt and Guenhwyvar and the captured doppleganger.

Deudermont watched that strange creature most carefully of all. He understood the evil of the thing, had felt it up close. Deudermont hated the thing for the beating it had given him, but in assuming the captain's form, the thing had violated him in a way that he could not tolerate. Looking at the creature now, as it wore the features of the Sea Sprite's Captain, Deudermont could barely keep his anger in check. He kept very close to Catti-brie, watching, anticipating.

Near to Dock Street, Drizzt stood quietly beside the bound impostor. The drow and the many crewmen nearby were focused on the injured captain, and none of them noticed as the creature began to shift its malleable form once more, reshaping its arms so that they slipped and twisted free of the bonds.

Drizzt just got his second scimitar out after the creature suddenly shoved him aside. The doppleganger bolted for the alley's exit with Guenhwyvar close behind. Wings sprouted from the doppleganger's back and it leaped high, meaning to fly off into the night.

Guenhwyvar charged and sprang mightily in pursuit while Captain Deudermont slipped an arrow from the quiver on Catti-brie's hip. The woman, sensing the theft, spun about as the bow came up. She cried out, fell to the side and Deudermont let fly.

The doppleganger was more than twenty feet off the ground by the time Guenhwyvar began her leap, but still the great panther caught up to the flying monster, her jaws catching a firm hold on the creature's ankle. That limb shifted and reformed immediately, making the panther's grasp tentative. Then came the silver-streaking arrow, slamming the doppleganger square in the back, right between the wings.

Down came Guenhwyvar, landing lightly on padded paws, and down came the doppleganger, dead before it ever hit the ground.

Drizzt was there in an instant, the others rushing to catch up with him.

The creature began to shift its form again. Its newest features melted away, to be replaced by a humanoid appearance the likes of which none of the gathering had ever seen. Its skin was perfectly smooth, the fingers of its slender hand showing no distin-

guishable grooves. It was completely hairless, and everything about it seemed perfectly unremarkable. It was a lump of humanoid-shaped clay and nothing more.

"Doppleganger," Deudermont remarked. "It would seem that Pinochet is not pleased by our latest exploits."

Drizzt nodded, allowing himself to agree with the captain's reasoning. This incident wasn't about him, wasn't about who he was and where he came from.

He had to believe that.

*****

Errtu thoroughly enjoyed the spectacle, and was glad that he would not have to pay off his hired master of disguise. It bothered the fiend for a moment that his guide for the Sea Sprite's voyage to the virtually unchartered island had just gone away, but the balor held his faith. The seeds had been sown; the doppleganger had teased Deudermont about the destination, and Drizzt had heard the exact name of the island and would pass it on to the captain. The balor knew neither were cowards, both were resourceful and curious.

Errtu knew Drizzt and Deudermont would find their way to Caerwich and the blind seer who held the fiend's message. Soon enough.

Chapter 4 UNASKED FOR "ASSISTANCE"

The Sea Sprite put back out two weeks later, her course south. Captain Deudermont explained that they had business pending in Baldur's Gate, one of the largest ports on the Sword Coast, about halfway between Waterdeep and Calimshan. No one questioned Deudermont openly, but many felt that he seemed on edge, almost indecisive, a mannerism they had never experienced with the confident captain before.

That demeanor changed four days out of Waterdeep Harbor, when the Sea Sprite's lookout caught sight of a square-rigger sporting a deck covered with sailors. Caravels were ordinarily crewed by forty to fifty men. A pirate ship, wanting to attack swiftly with overwhelming odds, and then bring the booty quickly to shore, might carry three times that number. Pirate ships didn't carry cargo; they carried warriors.

If Deudermont had seemed indecisive before, not so now. Up came the Sea Sprite's sails to full. Catti-brie hooked Taulmaril over her shoulder and began the climb to the crow's nest, and Robillard was ordered to take his place on the poop deck and to

use his magic to further fill the sails. But the natural wind was already strong from the northwest, from astern it already filled the sails of both the Sea Sprite and the running pirate ship, and the chase would be a long one.

At center deck, the ship's musicians took up a rousing tune, and Drizzt came back from the forward beam earlier than usual to stand beside Deudermont at the wheel.

"Where will we tow her once captured?" the drow asked, a usual question on the high seas. They were still closer to Water-deep than to Baldur's Gate, but the wind was from the north generally, favoring a southern course.

"Orlumbor," Deudermont answered without hesitation.

Drizzt was surprised by that. Orlumbor was a rocky, windswept island halfway between Waterdeep and Baldur's Gate, an independent city-state, lightly populated and hardly equipped to hold a caravel full of pirates.

"Will the shipwrights even take her?" the drow asked doubtfully.

Deudermont nodded, his face stern. "Orlumbor owes much to Waterdeep," he explained. "They will hold her until another ship of Waterdeep arrives to tow her away. I will instruct Robillard to use his powers to contact the Lords of Waterdeep."

Drizzt nodded. It seemed perfectly logical, yet perfectly out of place. The drow understood now that this was no ordinary run for the normally patient Sea Sprite. Never before had Deudermont left off a captured ship and crew for another to pick up in his wake. Time had never seemed an issue out here, amidst the steady and eternal roll of the sea. The Sea Sprite would normally run until she found a pirate ship, snag her or sink her, then return to one of the friendly ports and hand her over, however long that might take.