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Deudermont pulled the pipe from his mouth and stared hard at Dunkin, answering the question without uttering a word.

"It is said that nowhere in all the Realms can a greater concentration of the most seasoned sea dogs be found than on Mintarn," Deudermont began at length. "I seek an island that is as much legend as truth, an island known to many through tales, but to only a few by experience."

Dunkin didn't reply, and didn't seem to have any idea of what Deudermont might be talking about.

"I will make you a deal," the captain offered.

"What have you to bargain with?" Dunkin replied quickly.

"I, and all of my crew, will remain on the Sea Sprite, quietly, and far out in the harbor. Thus will the peace of Mintarn remain secure. We have no intention of hunting any on your island, even known outlaws, but many might seek us out, foolishly thinking the Sea Sprite vulnerable while in port."

Dunkin couldn't help but nod. Back in the Freemantle, he had already heard whispers hinting that several of the ships now in port were not pleased to see the Sea Sprite, and might join together against her.

"We will remain out of the immediate dock area," Deudermont said again, "and you, Dunkin Tallmast, will find for me the information I desire." Before Dunkin could respond, Deudermont tossed him a pouch full of gold coins. "Caerwich," the captain explained. "I want a map to Caerwich."

"Caerwich?" Dunkin echoed skeptically.

"West and south, by tales I've heard," Deudermont replied.

Dunkin gave a sour look and moved to toss the coins back, but Deudermont raised a hand to stop him. "The Lords of Waterdeep will not be pleased to learn that Mintarn's hospitality was not extended to one of their ships," the captain was quick to point out. "If you are not a free port for the legal ships of Waterdeep, then you proclaim yourself an open haven only to outlaws. Your Lord Tarnheel will not be pleased at the results of such a proclamation."

It was as close to a threat as Deudermont wanted to get, and he was much relieved when Dunkin clutched the bag of coins tightly once more.

"I will speak with his tyrancy," the short man asserted. "If he agrees …" Dunkin let it go at that, waving his hand.

Deudermont popped the pipe back into his mouth and nodded to Catti-brie, who came out of hiding, her bow relaxed, all arrows replaced in her quiver. She never blinked as she walked past Dunkin, and he matched her stare.

His resolve melted a moment later, though, when Drizzt slipped out of the brush to the side. And if the sight of a drow elf wasn't enough to fully unnerve the man, surely the sudden presence of a six-hundred pound black panther dropping to the ground barely five feet to Dunkin's side, was.

* * * * *

Dunkin rowed out to the Sea Sprite the very next day. Despite the fact that Deudermont welcomed him warmly, he came aboard tentatively, as though he was in awe of this vessel that was so fast becoming a legend along the Sword Coast.

They greeted Dunkin on the open deck, in full view of the crew. Guenhwyvar was at rest in her astral home, but Robillard and Harkle joined the others this time, standing together, and Drizzt thought that a good thing. Perhaps Robillard, an adept wizard, could keep Harkle's powers under control, the drow reasoned. And perhaps Harkle's perpetual smile would rub off on the grumpy Robillard!

"You have my information?" Deudermont asked, coming right to the point. The Sea Sprite had sat calm and undisturbed thus

far, but Deudermont held no illusions about their safety in Mintarn Harbor. The captain knew that no less than a dozen ships now in port desired their demise, and the sooner the schooner was out of Mintarn, the better.

Dunkin motioned to the door to the captain's private quarters.

"Out here," Deudermont insisted. "Give it over and be gone. I've not the time for any delays, and I need no privacy from my crew."

Dunkin looked around and nodded, having no desire to debate the point.

"The information?" Deudermont asked.

Dunkin started, as if surprised. "Ah, yes," he stuttered. "We have a map, but it's not too detailed. And we cannot be sure, of course, for the island you seek might be no more than legend, and then, of course, there would be no correct map."

His humor was not appreciated, he soon realized, and so he calmed himself and cleared his throat.

"You have my gold," Deudermont said after yet another long pause.

"His tyrancy wishes a different payment," Dunkin replied. "More than the gold."

Deudermont's eyes narrowed dangerously. He put his pipe in his mouth deliberately and took a long, long draw.

"Nothing so difficult," Dunking was quick to assure. "And my lord offers more than a simple map. You'll need a wizard or a priest to create a hold large enough to carry ample supplies."

"That would be us," Harkle put in, draping an arm over Robillard's shoulders as he spoke, then quickly withdrawing it upon seeing the grumpy wizard's threatening scowl.

"Ah, yes, but no need, no need," Dunkin blurted. "For his tyrancy has a most wonderful chest, a magical hold, it is, and he will give it to you on loan, along with the map, for the pouch of gold, which was not so much, and one other little favor."

"Speak it," demanded Deudermont, growing weary of the cryptic game.

"Him," said Dunkin, pointing to Drizzt.

Only Drizzt's quick reaction, lifting a blocking arm, kept Catti-brie from leaping forward and punching the man.

"Him?" Deudermont asked incredulously.

"Just to meet with the drow," Dunkin quickly explained, realizing that he was treading on dangerous ground here. The water was cold about Mintarn and the man had no desire for a long swim back to shore.

"A curiosity piece?" Catti-brie snapped, pushing against Drizzt's blocking arm. "I'll give ye something for yer stupid tyrant!"

"No, no," Dunkin tried to explain. He never would have gotten the words out of his mouth, would have been tossed overboard for simply making the seemingly absurd request, had not Drizzt intervened, a calming voice that revealed no offense taken.

"Explain your lord's desire," the drow said quietly.

"Your reputation is considerable, good drow," Dunkin stammered. "Many pirates limping into Mintarn speak of your exploits. Why, the main reason that the Sea Sprite has not been. ." He stopped and glanced nervously at Deudermont.

"Has not been attacked in Mintarn Harbor," Deudermont finished for him.

"They wouldn't dare come out and face you," Dunkin dared to finish, looking back to Drizzt. "My lord, too, is a warrior of no small reputation."

"Damn," Catti-brie muttered, guessing what was to come, and Drizzt, too, could see where this speech was leading.

"Just a contest," Dunkin finished. "A private fight."

"For no better reason than to prove who is the better," Drizzt replied distastefully.

"For the map," Dunkin reminded him. "And the chest, no small reward." After a moment's thought, he added, "You will have those whether you win or lose."

Drizzt looked at Catti-brie, then to Deudermont, then to all the crew, who were making no effort anymore to disguise the fact that they were listening intently to every word.

"Let us be done with it," the drow said.

Catti-brie grabbed him by the arm, and when he turned to face her, he realized that she did not approve.

"I cannot ask you to do such a thing," Deudermont said.

Drizzt looked at him directly, and with a smile. "Perhaps my own curiosity over who is the better fighter is no less than Tarnheel's," he said, looking back to Catti-brie, who knew him and knew his motivations better than that.

"Is it any different than your own fight with Berkthgar over Aegis-fang before the dark elves came to Mithril Hall?" Drizzt asked simply.