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"Me?" he squeaked. "Oh, no. Not allowed at the Ivy Mansion, not for twenty years. Too many problems. Too many fiends walking around eating Harpells!"

"Then who will get us the answers?" Catti-brie asked.

"There are wizards in Luskan who practice sorcery," Robillard offered, "as do some priests in Waterdeep. Neither will come cheaply."

"We have the gold," Deudermont said.

"That is the ship's gold," Drizzt put in. "For all crew of the Sea Sprite."

Deudermont waved a hand at him as he spoke, the captain shaking his head with every syllable. "Not until Drizzt Do'Urden and Catti-brie came aboard have we enjoyed such a business and such a profit," he told the drow. "You are a part of the Sea Sprite, a member of her crew, and all will donate their share as you would donate yours to help another."

Drizzt could find no argument against that offer, but he did note a bit of grumbling when Robillard added, "Indeed."

"Waterdeep or Luskan, then?" Deudermont asked Robillard. "Do I sail north of the Moonshaes, or south?"

"Waterdeep," Harkle unexpectedly answered. "Oh, I would choose the priest," the wizard explained. "A goodly priest. Better with fiends than a wizard because the wizard might have other duties or questions he wishes to ask of the beast. Not good to get a fiend too involved, I say."

Drizzt, Catti-brie and Deudermont looked at the man curiously, trying to decipher what he was talking about.

"He is right," the Sea Sprite's wizard quickly explained. "A goodly priest will stick to the one task, and we can be sure that such a person will call to a fiend only to better the cause of good, of justice." He looked at Drizzt as he said this, and the drow got the feeling that Robillard was suddenly questioning the wisdom of this search, the wisdom of following the blind witch's words. Questioning the course, and perhaps, Drizzt realized, the motive.

"Freeing Zaknafein from the clutches of Lloth, or of a matron mother would be a just act," Drizzt insisted, a bit of anger seeping into the edges of his voice.

"Then a goodly priest is our best choice," the Sea Sprite's wizard replied casually, no apologies forthcoming.

*****

Kierstaad looked into the black, dead eyes of the reindeer lying still, so very still, upon the flat tundra, surrounded by the colorful flowers that rushed to bloom in Icewind Dale's short summer. He had killed the deer cleanly with one throw of his great spear.

Kierstaad was glad of that. He felt little remorse at the sight of the magnificent beast, for the survival of his people depended upon the success of the hunt. Not a bit of this proud animal would be wasted. Still, the young man was glad that the kill, his first kill, had been clean. He looked into the eyes of the dead animal and gave thanks to its spirit.

Berkthgar came up behind the young hunter and patted him on the shoulder. Kierstaad, too overwhelmed by the spectacle, by the sudden realization that in the eyes of the tribe he was no more a boy, hardly noticed as the huge man strode past him, a long knife in hand.

Berkthgar crouched beside the animal and shifted its legs out of the way. His cut was clean and perfect, long practiced. Only a moment later, he turned about and stood up, holding his bloody arms out to Kierstaad, holding the animal's heart.

"Eat it and gain the deer's strength and speed," the barbarian leader promised.

Kierstaad took the heart tentatively and brought it near to his lips. This was part of the test, he knew, though he had no idea that this would be expected of him. The gravity in Berkthgar's voice was unmistakable, he could not fail. No more a boy, he told himself. Something savage welled in him at the smell of the blood, at the thought of what he must do.

"The heart holds the spirit of the deer," another man explained. "Eat of that spirit."

Kierstaad hesitated no longer. He brought the blackish-red heart to his lips and bit deeply. He was hardly conscious of his next actions, of devouring the heart, of bathing in the spirit of the slain deer. Chants rose around him, the hunters of Berkthgar's party welcoming him to manhood.

No more a boy.

Nothing more was expected of Kierstaad. He stood impassively to the side while the older hunters cleaned and dressed the reindeer. This was indeed the better way for he and his people, living free of the bonds of wealth and the ties to others. In that, at least, Kierstaad knew that Berkthgar was right. Yet, the young man continued to bear no ill will toward the dwarves or the folk of Ten-Towns, and had no intention of allowing any lies to diminish his respect for Wulfgar, who had done so much good for the tribes of Icewind Dale.

Kierstaad looked to the harvesting of the reindeer, so complete and perfect. No waste and no disrespect for the proud animal. He looked to his own bloody hands and arms, felt a line of blood running down his chin to drip onto the spongy soil. This was his life, his destiny. Yet what did that mean? More war with Ten-Towns, as had happened so many times in the past? And what of relations with the dwarves who had returned to their mines south of Kelvin's Cairn?

Kierstaad had listened to Berkthgar throughout the last few weeks. He had heard Berkthgar arguing with Revjak, Kierstaad's father and the accepted leader of the Tribe of the Elk, at present

the one remaining tribe on Icewind Dale's tundra. Berkthgar would break away, Kierstaad thought as he looked at the gigantic man. Berkthgar would take the other young warriors with him and begin anew the Tribe of the Bear, or one of the other ancestral tribes. Then the tribal rivalry that had for so long been a way of life for Icewind Dale's barbarians would begin anew. They would fight for food or for good ground as they wandered the tundra.

It was one possibility only, Kierstaad reasoned, trying to shake the disturbing thoughts away. Berkthgar wanted to be the complete leader, wanted to emulate and then surpass the legend of Wulfgar. He could not do that if he splintered the remaining barbarians, who in truth were not yet numerous enough to support any separate tribes of any real power.

Wulfgar had united the tribes.

There were other possibilities, but as he thought about it, none of them sat well with him.

Berkthgar looked up from the kill, smiling widely, accepting Kierstaad fully and with no ulterior motives. Yet Kierstaad was the son of Revjak, and it seemed to him now that Berkthgar and his father might be walking a troubled course. The leader of a barbarian tribe could be challenged.

That notion only intensified when the successful hunting party neared the deerskin tent encampment of the tribe, only to intercept one Bruenor Battlehammer and another dwarf, the priestess Stumpet Rakingclaw.

"You do not belong here!" Berkthgar immediately growled at the dwarven leader.

"Well met to yerself too," Stumpet, never the one to sit back and let others speak for her, snarled at Berkthgar. "Ye're forgettin' Keeper's Dale, then, as we've heard ye were?"

"I do not speak to females on matters of importance," Berkthgar said evenly.

Bruenor moved quickly, extending an arm to hold the outraged Stumpet back. "And I'm not for talking with yerself," Bruenor replied. "Me and me cleric have come to see Revjak, the leader of the Tribe of the Elk."

Berkthgar's nostrils flared. For a moment, Kierstaad and the others expected him to hurl himself at Bruenor, and the dwarf, bracing himself and slapping his many-notched axe across his open palm, apparently expected it, too.

But Berkthgar, no fool, calmed himself. "I, too, lead the hunters of Icewind Dale," he said. "Speak your business and be gone!"

Bruenor chuckled and walked past the proud barbarian, moving into the settlement. Berkthgar howled and leaped, landing right in Bruenor's path.

"Ye led in Settlestone," the red-bearded dwarf said firmly. "And ye might be leadin' here. Then again, ye might not. Revjak was king when we left the dale and Revjak's king still, by all word I'm hearing." Bruenor's judging gray eyes never left Berkthgar as he walked past the huge man once more.