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So, north they would go, around the storm, and around the Moonshaes. That was the hope, anyway. In looking at the wall of blackness, often creased by a shot of lightning, Robillard was not sure they could run fast enough.

"Do go and fill our sails with your magical wind," Deudermont bade him, and the captain's quiet tone showed that he obviously shared the wizard's trepidation.

Robillard moved to the rail of the poop deck and sat down, slipping his legs under the rail so that he was facing the mainmast. He held his left hand up toward the mast and called on the powers of his ring to create a gust of wind. Such a minor enchantment would not tax the powers of the wizard's mighty ring, and so Robillard enacted it again and again, filling the sails, launching the Sea Sprite on a swift run.

Not swift enough. The black wall closed in on them, waves rocking the Sea Sprite and soon turning her ride into more of a bounce than a run. A grim choice lay before Deudermont. He could either drop the sails and batten everything down in an attempt to ride out the storm, or keep up the run, skirting the edge of the storm in a desperate attempt to slip off to the north of it.

"Luck be with us," the captain decided, and he tried the run, keeping the sails full until, at last, the storm engulfed them.

She was among the finest ships ever built, crewed by a hand-picked group of expert sailors that now included two powerful

wizards, Drizzt, Catti-brie and Guenhwyvar, and she was captained by one of the most experienced and well-respected seamen anywhere along the Sword Coast. Great indeed were the powers of the Sea Sprite when measured by the standards of man, but tiny she seemed now in the face of the sheer weight of nature. They tried to run, but like a skilled hunter, the storm closed in.

Guide ropes snapped apart and the mast itself bent for the strain. Robillard tried desperately to counter, so did Harkle Harpell, but even their combined magic could not save the mainmast. A crack appeared along the main vertical beam, and the only thing that saved it was the snapping of the horizontal guide beam.

Out flapped the sail, knocking one man from the rigging to splash into the churning sea. Drizzt moved immediately, yelling to Guenhwyvar, calling the panther to his side and then sending her over the rail in search of the sailor. Guenhwyvar didn't hesitate-they had done this before. Roaring all the way, the cat splashed into the dark water and disappeared immediately.

Rain and hail pelted them, as did the walls of waves that splashed over the bow. Thunder boomed all about the tossing ship, more than one bolt of lightning slamming into the tall masts.

"I should have stopped the run sooner!" Deudermont cried, and though he screamed with all his strength, Drizzt, standing right beside him, could barely hear him over the roar of the wind and the pounding of the thunder.

The drow shook his head. The ship was nearly battened down, most of the crew had gone below, and still the Sea Sprite was being tossed wildly. "We are on the edges because of the run," the drow said firmly. "If you had stopped earlier, we would be in the heart of the storm and surely doomed!"

Deudermont heard only a few of the words, but he understood the gist of what his dark elven friend was trying to communicate. Grateful, he put a hand on Drizzt's shoulder, but suddenly went flying away, slamming hard against the rail and nearly toppling over, as a huge wave nearly lay the Sea Sprite down on her side.

Drizzt caught up to him in an instant, the drow's enchanted bracers and sheer agility allowing him to navigate on the rocking deck. He helped the captain to his feet and the two struggled for the hatch.

Deudermont went down first, Drizzt stopping to survey the deck, to make sure that everyone else had gone below. Only Robillard remained, wedged in with his thighs pressing against the rail, cursing the storm and throwing magical gusts into the teeth of the raging wind. The wizard noticed that Drizzt was looking at him, and he waved the drow away, then pointed to his ring, reminding Drizzt that he had enough magical power to save himself.

As soon as he got into the cramped deck below, Drizzt took out the panther figurine. He had to hope that Guenhwyvar had found the sailor and had him in her grasp, for if he waited any longer, the man would surely be drowned anyway. "Go home, Guenhwyvar," he said to the statue.

He wanted to call Guenhwyvar back almost immediately, to find out if the man had been saved, but a wave slammed the ship and the figurine flew off into the darkness. Drizzt scrambled, trying to follow its course, but it was too cramped and too dark.

In the blackness belowdecks, the terrified crew had no way of really knowing if this was the same storm that had battered them before. If it was, then it had indeed intensified, for this time, the Sea Sprite was tossed about like a toy. Water washed over them from every crack in the deck above, and only their frantic bailing, coordinated and disciplined despite the darkness and the terror, kept the ship afloat. It went on for more than two hours, two horrible gut-wrenching hours, but Drizzt's estimate of the value of Deudermont's run was accurate. The Sea Sprite was on the fringe of the storm, not in its heart; no ship in all the Realms could have survived this storm in full.

Then all went quiet, except for the occasional thunder boom, growing ever more distant. The Sea Sprite was listing badly to port, but she was up.

Drizzt was the first on deck, Deudermont right behind him. The damage was extensive, especially to the mainmast.

"Can we repair her?" Drizzt asked.

Deudermont didn't think so. "Not without putting into port," he replied, not bothering to mention the fact that the nearest port might be five hundred miles away.

Catti-brie came up soon after, bearing the onyx figurine. Drizzt wasted no time in calling to the panther, and when the cat came on deck, she was escorted by a very sorry-looking sailor.

"There is a tale for your grandchildren," Deudermont said in a chipper voice to the man, clapping him on the shoulder and trying to keep up the morale of those near him. The stricken sailor nodded sheepishly as two other crewmen helped him away.

"So fine a friend," Deudermont remarked to Drizzt, indicating Guenhwyvar. "The man was surely doomed."

Drizzt nodded and dropped a hand across Guenhwyvar's muscled flank. Never did he take the cat's friendship for granted.

Catti-brie watched the drow's actions intently, understanding that saving the sailor was important to Drizzt for reasons beyond the drow's altruistic demeanor. Had the sailor drowned, that would have been one more weight of guilt laid across the shoulders of Drizzt Do'Urden, one more innocent sacrificed because of the ranger's dark past.

But that had not come to pass, and it seemed for a moment as if the Sea Sprite and all of her crew had survived. That happy notion fell away a moment later, though, when Harkle bounded over, asking a simple, but poignant question. "Where is Robillard?"

All eyes turned to regard the forward rail of the poop deck, to see that the rail had split apart in precisely the spot where Drizzt had last seen the wizard.

Drizzt's heart nearly failed him and Catti-brie rushed to the rail and began surveying the empty water.

Deudermont didn't seem so upset. "The wizard has ways to escape the storm," the captain assured the others. "It has happened before."

True enough, Drizzt and Catti-brie realized. On several occasions Robillard had left the Sea Sprite by use of his magic in order to attend a meeting of his guild in Waterdeep, even though the ship was sailing waters hundreds of miles removed from that city at the time.

"He cannot drown," Deudermont assured them. "Not while he wears that ring."