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safety where Catti-brie was concerned) but would doom his daughter as well. The only thing Bruenor could do for Catti-brie was win the fight quickly, and so the dwarf went at the manes with abandon, chopping enemies nearly in half with his mighty axe and screaming all the while. His progress was amazing and all the area near him was cloudy with puffs of yellowish gas.

Bruenor's fortune reversed in the flare of a sudden burst of fire. The dwarf fell back and yelped, stunned for a moment, his face red from the flash. He shook his head fiercely and came back to his senses as Bizmatec entered the fray, the huge fiend clubbing Bruenor on the head with what remained of his right claw, his left pincers going for the fast kill at the dwarf's throat.

Drizzt heard it all, the fate of both Catti-brie and Bruenor. The drow did not allow the intimations of guilt to creep into his senses. Long ago, Drizzt Do'Urden had learned that he was not responsible for all of the sorrow in the world, and that his friends would follow the course of their own choosing. What Drizzt felt was outrage, pure and simple, and adrenaline coursed through his veins, carrying him to greater heights of battle.

But how could someone parry six attacks?

Twinkle went left, left, left, then back to the right, each swing picking off a rushing blade. Drizzt's other blade, verily pulsing with hunger, came in a vertical swipe, tip pointing to the ground, blocking two of the marilith's swords at once. Twinkle flew back the other way, angling up to block, and then turning down to intercept. Then the drow hopped as high as he could, purely on instinct, as the marilith half-spun, her green and scaly tail whipping past in an attempt to take the drow's feet out from under him.

Advantage gained, Drizzt hit the ground running, straight ahead, his scimitars flying out in front in a wild offensive flurry. But though he was inside the angles of the fiend's six swords, his attack was defeated as the marilith simply disappeared-pop! — and reappeared right behind him.

Drizzt knew enough about fiends to react to the move. As soon as his target vanished, he dove into a headlong roll, twisting as he came back to his feet. His hungry scimitar shot out to the side as he rose, cutting down a fiend that had ventured too near, but Drizzt hardly followed the attack, his quick feet already turning on the ice to reverse his direction, to get him back at the marilith.

Again came the ringing of parry and counter, sounding almost as a single, long wail, as eight blades wove a blurring dance of death.

It seemed almost a miracle, a virtual impossibility, but Drizzt scored the first hit, Twinkle taking the marilith in one of her numerous shoulders, rendering that arm useless.

And then there were five swords charging hard at the drow's face and he had to fall away.

*****

Regis and Guenhwyvar made it at last to the narrowest point in the channel between the icebergs, and it seemed a desperate leap to the frightened halfling. Even worse, a new problem presented itself, for the area across from them was not an empty, secret run to the crystal tower, but was filling fast with wretched manes.

Regis would have turned back then, preferring to try and find his friends, or, if they were already gone, to turn tail and run, all the way back to the tundra, all the way back to the dwarven mines. Images of coming back with an army of dwarves (of coming back behind an army of dwarves!) flitted through the halfling's mind, but it soon proved to be a moot notion.

Regis was holding fast to Guenhwyvar, and he soon realized that the dedicated panther had no intention of even slowing. The halfling grabbed all the tighter. He yelped in fear as the great cat jumped, soaring out over the black water, across the gap to skid hard on the ice, scattering the nearest group of manes. Guenhwyvar could have made short work of those horrid creatures, but the panther knew her mission and went at it with single-minded abandon. With Regis holding on desperately and howling in terror, Guenhwyvar ran on, cutting left and right, dodging manes and leaving them far behind. In a matter of seconds, the pair went over a ridge and came down into an empty little vale, right at the base of Cryshal-Tirith. The manes, apparently too stupid to follow prey that had gone out of sight, did not come in fast pursuit.

"I have to be insane," Regis whispered, looking again at the crystal tower that had served as a prison to him when Akar Kessel had invaded Icewind Dale. And Kessel, though a wizard,

was but a man. This time a fiend, a great and powerful balor, controlled the crystal shard!

Regis could not see any door to the four-sided tower, as he knew he would not. An added defense of the tower was that Cryshal-Tirith's entrance was not visible to creatures of the plane of existence on which the tower stood, with the single exception of the crystal shard's wielder. Regis could not see the door, but Guenhwyvar, a creature of the Astral Plane, surely could.

Regis hesitated, managed to hold Guenhwyvar back for a moment. "There are guards," the halfling explained. He remembered the giant and powerful trolls that had been in the last Cryshal-Tirith, and imagined what monsters Errtu might have put in place.

Even as he spoke, the pair heard a buzzing sound and looked up. Regis nearly fainted dead away as a chasme swooped over the ridge and bore down on them.

*****

Not bothered at all at being bonked on the head, Bruenor got his axe up to intercept the nipping pincer. The dwarf bolted ahead, or at least, he tried. When that attack didn't work, he wisely reversed his course and went into a quick tactical retreat.

"Bigger beastie, bigger target," Bruenor snarled, straightening the one-horned helmet on his head. He whipped his axe to the side, knocking back a pair of manes, then roared and charged straight in at Bizmatec, showing no fear whatsoever.

The four-armed glabrezu met the charge with a pounding half-claw and a pair of punching fists. Bruenor scored a hit, but got slugged twice in return. Dazed, the dwarf could only look on helplessly as the fiend's good pincer came rushing in again.

A silver streak passed right by the dwarf, the arrow hitting the fiend in his massive chest and driving Bizmatec back a staggering step.

There was Catti-brie, in the water still, thrashing about, bobbing high so that she could bring Taulmaril, which she had turned sidelong, free of the water long enough to get off a shot. Firing the bow at all was amazing, but for her to actually hit the mark …

Bruenor couldn't understand how she came high again, impossibly high, until the dwarf realized that Catti-brie had her foot on a submerged piece of ice. Up she went, letting fly another deadly arrow.

Bizmatec howled and staggered back another step.

Catti-brie howled, too, in glee, but hers was not a sincere cry. She was glad that she was exacting some revenge on the fiend, and glad that she was aiding her father, but she could not deny that her legs were already numb, that her shoulder continued to bleed, and that her time for this fight was not long. All around her, the black and cold water waited impatiently, a prowling animal waiting to gobble up the doomed woman.

Her third shot missed the mark, but it came close enough so that Bizmatec had to duck suddenly. The fiend twisted and bent low, then his eyes widened considerably when he realized that he had just put his forehead in perfect alignment with Bruenor's rushing axe.

The explosion dropped Bizmatec to his knees. The fiend felt the fierce yank as Bruenor tore his axe free. Then came another explosion and a silver streak to the side that blasted away the manes that were trying to come to the glabrezu's aid. Where was Errtu now? Then came a third hit, and the world was swirling, darkening, as the spirit of Bizmatec careened along the corridor that would take him back to the Abyss for a hundred years of banishment.

Bruenor came out from the black smoke, all that remained of the glabrezu, with renewed abandon, hacking at the fast-thinning ranks of manes, working his way to Drizzt. He couldn't actually see the drow, but he could hear the ring of steel, the impossibly fast repetition of blade striking blade.