"Hmm," said Reith. "Why do you specify 'low-caste Dirdirmen'? What of the Immaculates?"
Anacho cleared his throat. "The Immaculates obviate shame by elaborate surgical methods. They are allowed to alter themselves in accordance with one of eight styles; thus they are conceded 'secrets' as well, and may wear Blue and Pink."
"What about mating?"
"It is more difficult, and in fact becomes an ingenious analogue of the Dirdir system. Each style will match at most two styles of the other sex."
Reith could no longer restrain his mirth. Anacho listened with an expression, half-grim, half-rueful. "What of yourself?" asked Reith. "How far did you involve yourself?"
"Not far enough," said Anacho. "For certain reasons I wore Blue and Pink without providing myself the requisite 'secret.' I was declared an outlaw and an atavism: this was my situation at our first meeting."
"A curious crime," said Reith.
Now Anacho darted for his life across the simulated landscape of Sibol.
The avenue leading to the Glass Box became even broader, as if in some attempt to keep it in scale with the vast bulk. Those who walked the rasping white surface-Dirdir, Dirdirmen, common laborers in gray cloaks-seemed artificial and unreal, like figures in classical perspective exercises. As they walked they looked neither right nor left, passing Reith and Traz as if they were invisible.
Scarlet and purple spires reared to all sides; ahead stood the Glass Box, dwarfing all else. Reith began to suffer oppression of the spirit; Dirdir artifacts and the human psyche were in discord. To tolerate such surroundings, a man eventually must deny his heritage and submit to the Dirdir world-view. In short, he must become a Dirdirman.
They came up beside two other men, like themselves muffled in hooded gray cloaks. Reith spoke: "Perhaps you will inform us. We want to visit the Glass Box but we do not understand the procedure."
The two men gave him an uncertain appraisal. They were father and son, both short, round-faced, with round little paunches, thin arms and legs. The older man said in a reedy voice, "One merely mounts by the gray ramps; there is no more to know."
"You yourselves go to the Glass Box?"
"Yes. There is a special hunt at noon, for a great Dirdirman villain, and there may well be a tossing."
"We had heard nothing of this. Who is this Dirdirman villain?"
The two again examined him dubiously, apparently from a condition of innate uncertainty. "A renegade, a blasphemer. We are scourers at the Number Four Fabrication Plant; we received information from the Dirdirmen themselves."
"You go often to the Glass Box?"
"Often enough." The father spoke rather tersely. The son amplified: "It is authorized and endorsed by the Dirdirmen; there is no expense."
"Come," said the father. "We must hurry."
"If you have no objection," said Reith, "we will follow you and take advantage of your familiarity with the procedures."
The father agreed with no great enthusiasm. "We do not care to be delayed." The two set off up the avenue, heads crouched upon their shoulders, a gait characteristic to the Sivishe laborers. Imitating the sag-necked slouch Reith and Traz followed. The glass walls reared overhead like vitreous cliffs, showing spots of a red-magenta glow where the illumination from within penetrated the glass. Angling along the sides were ramps and escalators coded by color; purple, scarlet, mauve, white and gray, each rising to different levels. The gray ramps led to a balcony only a hundred feet from the ground, evidently the lowest.
Reith and Traz, joining a stream of men, women and children, climbed the ramp, passed through an ill-smelling passage which twisted forward and back and suddenly emerged upon a bright bleak expanse, illuminated by ten miniature suns.
There were low crags and rolling hills, thickets of harsh vegetation: ocher, tan, yellow, bone-white, pale whitish brown. Below was a brackish pond, a thicket of hard white cactus-like growths; in the near distance stood a forest of bone-white spires identical in shape and size to the Dirdir residential towers. The similarity, thought Reith, could not be coincidental; on Sibol the Dirdir evidently inhabited hollow trees.
Somewhere among the hills and thickets wandered Anacho, in fear of his life, bitterly regretting the impulse which had brought him to Sivishe. But Anacho was not to be seen; in fact nowhere was there sign of either man or Dirdir. Reith turned to the two laborers for explanation.
"It is a quiet period," stated the father. "Notice the hill yonder? And its equal at the far north? These are base camps. During a quiet period the game takes refuge at one or the other of the camps. Let me see; where is my schedule?"
"I carry it," said the son. "Quiet continues yet an hour; the game is at this close hill."
"We are in good time. According to rules of this particular cycle, there will be darkness in one hour, for a period of fourteen minutes. Then South Hill becomes fair territory and the game must vacate to North Hill, which in its turn becomes refuge. I am surprised that with so notorious a criminal, they do not allow Competition rules."
"The schedule was established last week," replied the son. "The criminal was taken only a day or so ago."
"We still may see good techniques, and perhaps a tossing or two.
"In one hour, then, the field goes dark?"
"For fourteen minutes, during which the hunt begins."
Reith and Traz returned to the outside balcony and the suddenly dim landscape of Tschai. Pulling their hoods close, hunching their necks, they sidled down the ramp to the ground.
Reith looked in all directions. Cloaked laborers marched stolidly up the gray ramp. Dirdirmen used the white ramps; Dirdir rode mauve, scarlet and purple escalators to the high balconies.
Reith went to the gray glass wall. He sat down and pretended to adjust his shoe.
Traz stood in front of him. From his pouch Reith brought forth a pot of battarache and an attached timer. He carefully adjusted a dial, pulled a lever, laid it beside a shrub, against the glass wall.
No one heeded. He adjusted the timer on the second pot of battarache, gave pouch, battarache and timer to Traz. "You know what to do."
Traz reluctantly took the pouch. "The plan may succeed, but you and Anacho will both certainly be killed."
Reith pretended that Traz was wrong for once, for the encouragement of them both. "Drop off the battarache-you'll have to hurry. Remember, just opposite to here. There isn't much time. And I'll see you at the construction shed."
Traz turned away, concealing his face in the folds of his hood. "Very well, Adam Reith."
"But just in case something goes wrong: take the money and leave as fast as you can."
"Goodbye."
"Hurry now."
Reith watched the gray shape diminish along the base of the Glass Box. He drew a deep breath. There was little time. He must commit himself at once; if darkness arrived before he had located Anacho, all the effort and risk were in vain.
He returned back up the gray ramp, passed through the portal into the Sibol glare.
He scanned the field, taking careful note of landmarks and directions, then moved south around the deck, toward South Hill. The spectators became less numerous, most tending toward the middle or the north.
Reith selected a spot near a stanchion. He looked right and left. No one stood within two hundred feet of him. The decks above were empty. He brought out a coil of light rope, parted it, passed it around the stanchion, threw the parts down. With a look to right and left he swung himself over the rail, lowered himself to the hunting ground.
He did not go unnoticed. Pallid faces peered down in wonder. Reith paid them no heed. He no longer shared their world; he was game. He pulled the rope down and ran off toward South Hill, coiling the rope as he ran through forests of bristle, over limestone juts and coffee-colored chert.