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One of the leading Dirdir searched the valley through binoculars; the other held a black instrument before his eyes. At once he found something of interest. A

great bound took him to the spot where Reith, Traz and Anacho had halted before crossing to the cave. Sighting through the black instrument, the Dirdir followed the tracks to the pond, then searched the space below the overhang. He gave a series of grunts and squeaks; the shields jerked about.

Anacho muttered, "They see the cave. They know we're here."

Reith peered into the back reaches of the cave.

Traz said in a matter-of-fact voice, "There is a Phung back there. Or it has not long departed."

"How do you know?"

"I smell it. I feel the pressure."

Reith turned to the Dirdir. Step by step they came, effulgences sparkling up from their heads. Reith spoke in a fateful croak: "Back, into the cave. Perhaps we can set up some kind of ambush."

Anacho gave a stifled groan; Traz said nothing. The three retreated through the dark, across the carpet of brittle granules. Traz touched Reith's arm. He whispered, "Notice the light behind us. The Phung is close at hand."

Reith halted, to strain his eyes into the dark. He saw no light. Silence pressed upon them.

Reith now thought to hear the faintest of scraping sounds. Cautiously he crept back through the dark, gun ready. And now he sensed yellow light: a wavering glimmer reflecting against the cave-wall. The scrape-scrape-scrape was somewhat louder. With the utmost caution Reith peered around a jut of rock, into a chamber. A Phung sat, back half-turned, burnishing its brachial plates with a file. An oil lamp emitted a yellow glow; to the side a broad-brimmed black hat and a cloak hung from a peg.

Four Dirdir stood in the mouth of the cave, shields in front, weapons ready; their effulgences, standing high, furnished their only light.

Traz plucked one of the horny hemispheres from the wall. He threw it at the Phung, which gave a startled cluck. Traz pressed Anacho and Reith back behind the jut of rock.

The Phung came forth; they could see its shadow against the glimmer of lamp-light. It returned into its chamber, once more came forth, and now it wore its hat and cloak.

For a moment it stood silent, not four feet from Reith, who thought the creature must surely hear the thud-thud-thud of his heart.

The Dirdir came three bounds forward, effulgences casting a wan white glow around the chamber. The Phung stood like an eight-foot statue, shrouded in its cloak. It gave a cluck or two of chagrin, then a sudden series of whirling hops took it among the Dirdir. For a taut instant, Dirdir and Phung surveyed each other. The Phung swung out its arms, swept two Dirdir together, squeezing and crushing both. The remaining Dirdir, backing silently away, swung up their weapons. The Phung leaped on them, dashing the weapons aside. It tore the head from one; the other fled, with the Dirdir who had stood guard outside. They ran through the pond; the Phung danced a queer circular jig, sprang forth, leaped ahead of them, kicking water into a spray. It pushed one under the surface and stood on him, while the other ran up the valley. The Phung presently stalked in pursuit.

Reith, Traz and Anacho darted from the cave and made for the sky-car. The surviving Dirdir saw them and gave a despairing scream. The Phung was momentarily distracted; the Dirdir dodged behind a rock, then with desperate speed dashed past the Phung. He seized one of the weapons which had previously been knocked from his hand, and burned off one of the Phung's legs. The Phung fell in a sprawling heap.

Reith, Traz and Anacho were now scrambling into the skycar; Anacho settled to the controls. The Dirdir screamed a wild admonition, and ran forward. The Phung made a prodigious hop, to alight on the Dirdir with a great flapping of the cloak. With the Dirdir at last a tangle of bones and skin, the Phung hopped to the center of the pond where it stood like a stork, ruefully considering its single leg.

CHAPTER THREE

BELOW LAY THE chasms, separated by knife-edged ridges of stone. Black gash paralleled black gash; looking down Reith wondered whether he and his party could possibly have survived to reach the Draschade. Almost certainly not. He speculated: Did the chasms tolerate life of any sort? The old man at Siadz had mentioned pysantillas and fere; who knows what other creatures inhabited the gulches far below? He now noticed, wedged in a crevice high between two peaks, a crumble of angular shapes like an efflorescence from the mother rock: a village, apparently of men, though none could be seen. Where did they find water? In the depths of the chasm? How did they provide themselves with food? Why did they choose so remote an aerie for their home? There were no answers to his questions; the aerie was left behind in the murk.

A voice broke into Reith's musings: a sighing, rasping, sibilant voice, which Reith could not understand.

Anacho touched a button; the voice cut off. Anacho showed no concern; Reith forbore to ask questions.

The afternoon waned; the chasms spread to become flatbottomed gorges full of darkness, while the intervening ridges showed fringes of dark gold. A region as grim and hopeless as the grave, thought Reith. He recalled the village, now far behind, and became melancholy.

The peaks and ridges ended abruptly to form the front of a gigantic scarp; the floors of the gorges extended and joined. Ahead lay the Draschade. Carina 4269, sinking, laid a topaz trail across the leaden water.

A promontory jutted into the sea, sheltering a dozen fishing craft, high at bow and stern. A village struggled along the foreshore, lights already glimmering into the dusk.

Anacho circled slowly above the village. He pointed. "Notice the stone building with the two cupolas and the blue lamps? A tavern, or perhaps an inn. I suggest that we put down to refresh ourselves. We have had a most tiring day."

"True, but can the Dirdir trace us?"

"Small risk. They have no means to do so. I long since isolated the identity crystal. And in any event, that is not their way."

Traz peered suspiciously down at the village. Born to the inland steppes, he distrusted the sea and sea-people, considering both uncontrollable and enigmatic. "The villagers may well be hostile, and set upon us."

"I think not," said Anacho in the lofty voice which invariably irritated Traz.

"First, we are at the edge of the Wankh realm; these folk will be accustomed to strangers. Secondly, so large an inn implies hospitality. Thirdly, sooner or later we must descend in order to eat and drink. Why not here? The risk can be no greater than at any other inn upon the face of Tschai. Fourthly, we have no plans, no destination. I consider it foolish to fly aimlessly through the night."

Reith laughed. "You have convinced me. Let's go down."

Traz gave his head a sour shake, but put forward no further objections.

Anacho landed the sky-car in a field beside the inn, close under a row of tall black chymax trees which tossed and sighed to a cold wind off the sea. The three alighted warily, but their arrival had attracted no great attention. Two men, hunching along the lane with capes gripped close against the wind, paused a moment to survey the sky-car, then continued with only an idle mutter of comment.

Reassured, the three proceeded to the front of the inn and pushed through a heavy timber door into a great hall. A halfdozen men with sparse sandy hair and pale bland faces stood by the fireplace nursing pewter mugs. They wore rough garments of gray and brown fustian, knee-high boots of well-oiled leather; Reith took them for fishermen. Conversation halted. All turned narrow gazes toward the newcomers. After a moment they reverted to the fire, their mugs, their terse conversations.

A strapping woman in a black gown appeared from a back chamber. "Who be you?"

"Travelers. Can you give us meals and lodging for the night?"