Tarl had himself observed the clerics of Sune and Tempus arguing in the streets over converts and then watched with interest as they brought their argument before the night council. He, too, was impressed with Cadorna’s judgment because of its twofold prospect for good—helping the temples, while at the same time helping the city. Somehow, though, the wisdom and fairness of the decision didn’t ring true with his gut intuition about Cadorna. Tarl had seldom gone wrong trusting his first impressions of people. He was as comfortable with Shal and Ren as if he had known them all his life, but he had no such sense of comfort in the presence of Cadorna. He was conscious of the man’s posturing, something common to political leaders, and there was something else that made him feel very cool toward the man, but he couldn’t quite put his finger on it.
“So, you three have been picked up for brawling at the Laughing Goblin Inn. How do you plead?” intoned Cadorna.
“Guilty, Councilman,” said Ren, holding his head high. He reasoned that if their sentence were too severe, he could always use his lockpicking skills to escape. The worst sentence meted out in Phlan was being thrown over the city walls at night, but that possibility seemed remote, considering the relatively minor nature of their offense. They would undoubtedly be held in a cell for at least a little while before anything so drastic happened, and Ren could get them out.
“Guilty, Councilman,” Tarl said. The cleric knew that the high cleric of the temple of Tyr held a position on the council. Tarl expected that he could appeal to him for leniency for himself and his two friends if need be.
“Guilty—that is, if brawling means defending yourself and trying to get away from a fight you didn’t start, Councilman,” Shal said.
This brought smiles to more than a few faces in the crowded room, including that of the presiding councilman. “Yes, well … Ah, be that as it may …” Cadorna was startled by the temerity of the woman and the confidence of the two men. He began to hope that these three would become the first to survive his test.
“The council’s main function is not punishment in the customary sense, but rather giving lawbreakers such as yourselves incentive for serving the community. We provide them with missions allowing them to challenge and attempt to overcome the evil that lurks in the ruins around the civilized portion of the city. For your sentence, the three of you will undertake such a mission. Thorn Island, which is located south of Civilized Phlan, across the bay, has for too long been avoided by the good merchants of Phlan. There are purported to be monsters inhabiting Sokol Keep, the fortress that occupies much of the island’s surface, and these monsters are said to make sailing in the proximity of the island all but impossible. You are charged with the task of discovering the secret of the darkness that makes Sokol Keep and Thorn Island uninhabitable. Bring back any information that may be of benefit to us in recovering the island. If you are successful in this venture, you will not only have fulfilled the terms of your sentence, but you will also be rewarded by the council. For now, you are released on your own recognizance.” Cadorna signaled to the watch warden.
“The Tenth Councilman has spoken. Next case,” the watch warden declared, and he ushered the three companions out of the council chambers.
As the three made their way back to the Laughing Goblin, they spoke nervously of what the morning would bring. They also exchanged tales of their battle experience—or lack of it—and Tarl and Shal told Ren much of what they had told each other about their activities during the last few days. By the time they reached the inn, they were laughing like old friends. After shaking hands with Shal and Tarl and taking a last longing glance at Shal, Ren parted to go to his room in the loft above the stables. Tarl saw Shal to her room and then returned to the Temple of Tyr, where he accepted the hospitality of his brothers in the faith for what little remained of the night.
5
Sokol Keep
None of the three slept well. Shal had come to Phlan for one reason only—to avenge the death of her mentor—and so far, she had not even gotten to Denlor’s tower. Shal hadn’t planned on being sent on any mission for the town council.
Tarl, too, was anxious. When Tarl checked on Anton that night, the big man voiced two words, but they were “no” and “die,” and his glazed eyes looked haunted. Tarl couldn’t help but think his friend was even nearer to death. Tarl’s only hope for quieting his feelings of guilt and helplessness was to take the time he needed to prepare mentally and spiritually for his return to the graveyard to regain the hammer. He had not counted on being required to “recover” Thorn Island, but he would make the best use he could out of the town council mission.
Ren, on the other hand, was actually excited about the expedition to Thorn Island. For the first time in a year, he had a clear goal in mind—an assigned goal, granted, but a goal nonetheless. And he would be among interesting company besides.
Tarl awoke before dawn and spent time preparing his armor in quiet meditation, as was the custom of his faith, contemplating the rightness of his motivations, and focusing on the need to display bravery and skill to the honor of Tyr. The ritual of his meditation was broken more than once by the memory of the screams of his brethren at the hands of the undead, the image of the vampire mocking him, the humiliation of giving up the sacred Hammer of Tyr, and the nightmare of Anton’s flesh sizzling at the impact of the unholy symbol from the Abyss.
Tarl shook his head to clear it of such thoughts and said a final prayer to Tyr, thanking him for providing companionship as he sought to hone his skills until he would be ready to make his return to the stronghold of the vampire and demand the return of the hammer.
As the sun cleared the rooftop of the temple and its light touched the back of his neck, Tarl felt invigorated. Surely it was a sign that his god had renewed his clerical powers. He stood and stretched, relishing the feel of his freshly oiled chain mail adjusting itself to his form. Picking up his backpack, shield, and war hammer, he whispered the word “Ready” and set off to find his friends—and his destiny.
Ren, too, was observing a ritual—that of a ranger-turned-thief. First he checked the sharpness of the two jewel-handled daggers in his boots, bittersweet reminders of Tempest. She had given him the daggers as a gift some years ago, and he had later had two ioun stones from the take for which she was killed concealed inside their jeweled hilts. Ren thought of the daggers as Right and Left, in keeping with his usual straightforward line of thinking. As always, the blades were keen enough to split a baby’s hair. Ren went on to inspect his lockpicks, fire flask, hinge oil, climbing hooks, and door wedges. All seemed to be in perfect order. His nine throwing daggers and his two short swords, on the other hand, were dull and required sharpening. As a ranger, roaming the woodlands, Ren had preferred the longbow and long sword to short swords, but since he had turned to thieving in the streets of Waterdeep with Tempest, he preferred weapons that brought him up close and personal.