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"Resheshannen!"

The bones crumbled to dust, leaving only the ring in the sorceress's hand. The white starstone sparkled in the torchlight as Ghleanna slipped it on her finger. "Come," she said. "Let us leave the darkness."

One at a time, they entered the circle. Ghleanna crossed the boundary last. The moment she stepped inside, a sphere of light appeared and hovered before them. It widened until it reached the size and shape of a doorway. Sunlight shone through from the other side, where Kestrel could make out the towering spires and elaborate architecture of the ruined but still impressive Heights of Myth Drannor. In the distance, the parapets of Castle Cormanthor rose toward the sky as if seeking release from the evil that gripped the fortress.

The city surface-and with it, Mordrayn and Pelendralaar-awaited.

BOOK TWO: Myth Weaver

CHAPTER EIGHT

As the party emerged into full daylight, Kestrel squeezed her eyes shut, then forced open two narrow slits. After days spent in the dim torchlight of the dwarven undercity, the sudden brightness of the sun's rays stung her eyes. Several minutes passed before she could open her lids wide enough to behold Myth Drannor's acropolis.

They entered the Heights at the base of a large statue of a wizard. The elderly elven spellcaster was half-enveloped in a finely-woven mantle, its threads seemingly swirling about him. He stood with his hands thrust skyward and his head thrown back, an expression of intense concentration or ecstasy-Kestrel could not tell which-etched on his face. The pedestal on which the statue rested bore the name "Mythanthor."

Behind them, the Speculum rose up in all its majesty and mystery. As Jarial had described, the structure was indeed shaped like a dragon. An enormous horned head dominated the main entrance, its jeweled yellow eyes glowering at all who dared enter the doors below. As Caalenfaire had told them, huge boulders and other piles of rubble blocked the entrance. Fore- and hindlegs projected out in high relief from the stone walls, and a curving exterior staircase formed the creature's tail and back. The mighty beast lay curled around a large "egg"-a domed room in the center of the building.

Next to the Speculum stood an amphitheater. Its seats, many of them crumbling from age or assault, rose fully half the height of the Speculum dragon in a half-circle that matched the curve of the dragon's tail. The stage was a large, but simple, white disc-shaped stone.

To the east lay the Onaglym, its intact state a testament to the unequaled engineering talent of the dwarves who constructed it so many centuries ago. While hundreds of Myth Drannor's lesser buildings lay ruined by the ravages of war or years, the House of Gems yet remained, a strong, silent sentinel to the changes wrought by time and mortal vanity.

Castle Cormanthor graced the highest point of the Heights. It rose up from the cliff on which it was built, its many graceful spires reaching higher into the sky than any others in the city. At one time, walkways apparently had connected the all spires to the main castle and to each other, but most of these had been destroyed or damaged beyond use. Those that remained looked like a precarious challenge to even an acrobat's sense of balance. The narrow spans, several hundred feet above the ground, had no rails, and nothing below to break one's fall.

Moments ago, Kestrel had flushed with a sense of accomplishment at managing to leave the dwarven dungeons at last. But now, scanning the center of Myth Drannor, she realized much more work lay ahead. They had to find Harldain Ironbar, the ally Caalenfaire had mentioned. They had a Mythal to cleanse, an archmage and a dracolich to defeat, and a pool to destroy. She stifled a sigh. "I suppose we ought to head back to the House of Gems?"

Corran glanced at the Onaglym, frowning at the wisps of smoke that still drifted out of the Round Tower. "I suggest we explore a bit before seeking out Harldain Ironbar. That sorcerer might come back to the House of Gems looking for us, and I'd like him to think we're long gone."

"So would I." Kestrel gingerly rubbed her right arm. Though healed of its worst injuries, her body still ached where the cultist's magical strikes had hit her.

They headed in the opposite direction of the Onaglym, to an area southwest of the Speculum. This part of the city lay in almost complete ruin. Its once-stable ground had become marshy, and now the stagnant water and damp air slowly completed the destruction that the wars had started. Large chunks of marble, granite, and crystal lay strewn about like dice from the hands of giants, their surfaces eroded by the elements and covered with green-gray moss and other vegetation. Few buildings retained enough of their structure to be recognizable as former dwellings, businesses, or temples.

One such ruin caught Kestrel's attention. A shell of white marble reached heavenward, the star symbol of Mystra etched into its largest remaining side. Mystra's sign was barely visible beneath the new symbols covering the crumbling walls. The name and image of Llash, a three-headed snake god, had been painted and scrawled all over the building in thick black lines.

Corran stopped in his tracks when he saw the sacrilege. "It's a mercy that Beriand's eyes cannot behold this," he said softly.

A light breeze stirred. From the ruined shrine came a sound like the whimper of an injured animal.

"Do you hear that?" Kestrel asked.

Ghleanna frowned in concentration. "Hear what?"

The sound drifted toward them again, this time resembling a crying woman. Kestrel glanced at each of her companions in turn, but all wore blank expressions. Could no one else hear that wail? "Never mind." She shrugged, trying to dismiss the unsettling feeling creeping up her neck. "It must be the wind whistling through cracks in the walls."

"Are you sure about that?" Jarial regarded her seriously. "If you think you hear something, Kestrel, we should check it out."

The vote of confidence surprised her. "All right, then. I think I hear something-or someone-crying inside."

They approached the shrine. The land surrounding it seemed particularly swampy. In fact, a large puddle of stagnant water had formed to one side of it. The closer they got, however, the more the hairs on the back of Kestrel's neck rose, until her collarbone tingled.

"Stop!" The party came to an abrupt halt as Kestrel peered at the puddle. Was it her imagination, or did the water have an amber glow to it? "Unless I'm mistaken, that's no ordinary water."

Jarial, the only one among them who hadn't seen Phlan's pool, edged closer for a better look. "We can't have found Myth Drannor's Pool of Radiance so easily?"

"I wouldn't stand so close if I were you," Kestrel warned. She recalled all too clearly the sight of the bandit's life being sucked away by a stray splash.

Ghleanna studied the puddle from a safe distance. "It's too small and too exposed to be the source of the cult's growing power. I suspect this is an offshoot, like the pool in Mulmaster. A spawn pool, you could call it."

From within the ruined shrine, Kestrel once again heard the soft cry. This time, the wind carried words to her: "Where are the followers of Mystra?" And this time, the others heard it as well.

"Is that the cry you heard before?" Corran asked. At her nod, he started toward the entrance to what remained of the shrine. "Who's there?" he called. "Are you all right?"

"Simply marvelous, my good sir," answered a new voice. Though feminine-sounding, it was a harsher voice than the one they had heard previously. "So kind of you to ask."

Corran stopped short just outside the doorway. He seemed about to speak, when he was interrupted from within.

"Oh, come now. Is that any way to greet two lonely ladies?"

"Forgive me." The paladin appeared to recover himself. He cast a deliberate glance toward the rest of the group, then returned his gaze to the hidden speaker. "I believe we may have a common acquaintance. Are you friends of Preybelish?"