“And some of our enemies in the castle used constructs against us,” he continued. “As wizards go, I’m a poor student of history, but I believe those particular ghouls and such were reanimated Raumvirans.”
“So you and your friends didn’t really end the threat to Rashemen.”
“Apparently not.” That might conceivably mean Mario Bez hadn’t managed to steal the wild griffons after all. But it might also mean Cera, Jhesrhi, and Jet were in even more danger than Aoth had imagined.
“But I wonder,” he said, “what the undead are doing here. As far as I know, the Running Rocks are pretty much uninhabited. I suppose the creatures could be maneuvering to attack Immilmar. But with the dark maze at their disposal, they shouldn’t need to pop out so far to the east and drag their war band through this terrain to accomplish that.”
“Unless you want to look for a different path north,” Orgurth said, “we’re going to be following them. Maybe we’ll see for ourselves what they’re up to.”
Keeping an eye out for rearguards, foragers, and the like, they did travel in the enemy’s footsteps. And before the sun reached its zenith, they started to hear a crashing at regular intervals, the noise echoing from somewhere up ahead.
“That’s a siege engine,” said Aoth, and Orgurth nodded. During his time as a legionnaire, the orc too, had likely heard a catapult or the equivalent battering relentlessly at a gate or section of wall. The slow but steady beat was the giveaway.
Later, well past midday, yet another impact triggered cries of excitement. Whatever barrier the undead had been assailing, it had just fallen.
As the sun disappeared behind the peaks to the west and the western sky turned red, Aoth reluctantly concluded that he and Orgurth weren’t likely to lay eyes on the battle before nightfall, and it would be stupid to push on after. They’d do better to focus on looking for a sheltered spot to camp, fuel for a fire, and something to eat.
Then, however, the trail curved around a mountainside to a place where a slope ran down to the long, broad saddle connecting the peak they were on to the one adjacent. Slipping and sliding, the undead and constructs had descended onto the ridge and taken up positions threatening the other mountain, or, more specifically, the cave mouths among the crags.
Granite panels or plugs sealed all the openings but one, and although Aoth had no difficulty recognizing the gates for what they were, they blended so well with the surrounding stone that he was impressed the undead had spotted them. They had, though, and over the course of the day, smashed one of the barriers to pieces.
Maybe hoping to undertake emergency repairs, men in masks appeared in the cave mouth. Undead archers drew their bows, and wizards lifted their wands and staves. A barrage of arrows and ragged shadow drove the defenders back.
“What do you see?” Orgurth asked. The action was too far away for even an orc to make out anything much with the light failing.
“Things I don’t understand,” Aoth replied. “I judged from the different styles of weapons, armor, and magic at the Fortress of the Half-Demon that my comrades and I were fighting a mixed force of reanimated Rashemi, Nars, and Raumvirans. The band below us is all Raumvirans.”
Orgurth shrugged. “Maybe after your victory, Raumvirans are all that are left.”
“I guess it’s possible. But here’s what’s really strange. The defenders up there in the caves are men in masks. Male hathrans. Except there’s no such thing.”
“That you’ve heard of.”
“Right. That I’ve heard of.” For a moment, Aoth felt profoundly tired of this backward land and its secrets.
“Well, whoever and whatever they are, what do we do now?”
Aoth wanted to say they’d keep heading north. He was as eager as ever to reach the Fortress of the Half-Demon, and with the undead down on the saddle conducting their siege, the way lay open.
But was that the right move?
He was no healer to aid in Jet’s recovery. Vandar and even Dai Shan were already venturing into the dark maze at regular intervals to search for Cera and Jhesrhi. If Aoth did reach the ruin, it would only be after tendays of travel, and once there, what was he likely to accomplish?
But suppose he took a hand in the confrontation fate had placed before him. He’d be doing what he’d promised the Wychlaran and the Iron Lord he’d do and in the process might uncover some genuine answers at last. And if the masked men were some sort of hathran, they might have magic to speed him on his way.
“We’re going to help break the siege,” he said, “and hope the folk in the caves make it worth our while.”
The berserker of the Owlbear Lodge scowled and jumped up from the bench. His thoughts sluggish with ale and firewine, Mario Bez tried to puzzle out how he might have given offense, then realized he’d already forgotten what he’d just said.
He also realized he didn’t care. He supposed the barbarians had been friendly to invite men of the Storm of Vengeance into their hall to drink with them, but as far as he was concerned, this oaf was being friendlier still by offering him the chance to vent his frustration with all things Rashemi.
He rose in his turn, and other men on both sides leaped up as well. Hands reached for sword hilts and axe handles, and, starting to invoke the rage that was their gift, berserkers gave the unmistakable cry, half hoot and half roar, of their totem animal.
The imminence of a general melee jolted Bez’s thinking into a belated clarity. Once someone spilled blood, there’d be no stopping it; he and his crewmen were outnumbered, and even had it been otherwise, he had nothing to gain and much to lose by falling out with his hosts.
“Stop!” he bellowed. “This is between this lad and me!” Then he removed his rapier and main gauche and laid them on the table amid the tankards, goblets, pitchers, and bottles.
The fellow he’d evidently insulted-a typical Rashemi warrior, dark-haired, scarred, burly, and of no more than medium height-set his hand-axe and dirk aside as well. Then the two of them moved to a clear space while other people turned to watch.
Bez started to circle, but the berserker apparently wasn’t a believer in taking one’s time and feeling out the opponent before attacking in earnest. No doubt hoping to overwhelm Bez in an instant, he bellowed and rushed in.
That kind of explosive aggression could be effective, but it couldn’t startle a seasoned sellsword into passivity. Bez twisted out of the way and drove a fist into the Rashemi’s kidney as he blundered past.
The berserker grunted, spun, and flung out his arm. The backhand blow clipped Bez in the temple but not quite hard enough to make him falter. He stepped in close and whipped his elbow into the Rashemi’s face. The man stumbled back a step.
Bez then punched him in the jaw, and that stung worse than the blow he’d taken to the head. His knuckles throbbed. But the Rashemi went down.
Bez almost succumbed to the urge to kick and stamp on him, but that too, might have had unfortunate consequences. Instead, he waited for the berserker to shake off his daze, then offered him a hand up.
The Rashemi smiled ruefully and accepted the gesture of renewed good fellowship, and the spectators cheered. Bez acknowledged their approval by grinning, waving, and clapping his erstwhile adversary on the shoulder.
Then the door at the end of the lodge hall opened, and as the assembled warriors noticed the figure framed in the opening, they fell quiet.
The new arrival was a hathran with staff in hand and layers of robe and mantle shrouding her form. Her polished wooden mask was a bland abstraction of the female face, expressionless except, perhaps, for the hint of an ambiguous smile at the corners of the mouth.
Which was to say, she looked little different than the other witches Bez had seen since landing in Rashemen. He couldn’t make out why, as he regarded her, he felt a chill. Maybe just because of the cold night air blowing in around her.