GSS rolled out the ONI-net, a social-media platform built around .oni file-sharing. It allowed users to browse, purchase, download, rate, and review ONI experiences recorded by billions of other people around the world. It also allowed you to upload your own experiences and sell them to the rest of the OASIS.
“Sims” were recordings made inside the OASIS, and “Recs” were ONI recordings made in reality. Except that most kids no longer referred to it as “reality.” They called it “the Earl.” (A term derived from the initialism IRL.) And “Ito” was slang for “in the OASIS.” So Recs were recorded in the Earl, and Sims were created Ito.
Now instead of following their favorite celebrity on social media, ONI users could become their favorite celebrity for a few minutes each day. Exist inside their skin. Live short, heavily curated fragments of far more glamorous lives.
Now people no longer watched movies or television shows—they lived them. The viewer was no longer in the audience. Now they were one of the stars. Instead of just being in the audience at a rock concert, now you could experience the concert as each member of your favorite band, and be each one of them as they/you performed your favorite song.
Anyone with an ONI headset and an empty data drive could record a real-life experience, upload it to the OASIS, and sell it to billions of other people all around the world. You earned coin for every download, and GSS only took 20 percent off the top for making it all possible. If one of your clips went viral, the profits could make you rich overnight. Movie, rock, porn, and streaming stars were all scrambling to exploit this brand-new revenue stream.
For less than the cost of an iced latte, you could now safely experience just about anything that human beings could experience. You could take any drug, eat any kind of food, and have any kind of sex, without worrying about addiction, calories, or consequences. You could relive uncut real-life experiences, or play your way through scripted interactive adventures inside the OASIS. Thanks to the ONI, it all felt completely real.
The ONI made the lives of impoverished people all around the world a lot more bearable—and enjoyable. People didn’t mind subsisting on dried seaweed and soy protein when they could log on to the ONI-net and download a delicious five-course meal anytime they pleased. People could sample any cuisine from any part of the globe, prepared by any of the world’s finest chefs, and have it served to them in a mansion, or on a mountaintop, or in a scenic restaurant, or on an autojet headed to Paris. And as a bonus, you could experience any of these meals as a diner with unusually sensitive taste buds. Or as a celebrity, dining with other celebrities, who were all being waited on by a bunch of ex-celebrities. Name your poison.
Moderating all of this user-generated content was a challenge—and a huge responsibility. GSS implemented CenSoft, our custom strong-AI censor software, which scanned every .oni recording before it was released and flagged suspicious content for human review. Questionable material was reviewed by GSS employees, who then decided whether the clip was safe to release—and, if any criminal behavior was captured, they forwarded it on to law enforcement officials in the uploader’s country or region.
New applications of ONI technology continued to reveal themselves. For example, it became fashionable for young mothers to make an ONI recording while they gave birth to their child, so that in a few decades, that child would be able to play back that recording and experience what it feels like to give birth to themselves.
And me?
All my dreams had come true. I’d gotten stupidly rich and absurdly famous. I’d fallen in love with my dream girl and she had fallen in love with me. Surely I was happy, right?
Not so much, as this account will show. I was suddenly way out of my depth, both personally and professionally, so it didn’t take very long for me to completely screw up my life once again. And when I did, I returned to seek solace from my oldest friend, the OASIS.
I’d struggled with OASIS addiction before the ONI was released. Now logging on to the simulation was like mainlining some sort of chemically engineered superheroin. It didn’t take long for me to become an addict. When I wasn’t playing back ONI recordings, I was browsing the ONI-net and adding new recordings to my playback queue.
Meanwhile, I continued to search for the Seven Shards of the Siren’s Soul. I could teleport anywhere in the OASIS, buy anything I wanted, and kill anyone who got in my way. But I still wasn’t making any progress. And I couldn’t understand why.
Finally, out of a mixture of disgust and desperation, I offered a billion dollars to anyone who could provide me with information on how to locate just one of the Seven Shards. I announced this reward with a stylized short film that I modeled after Anorak’s Invitation. I hoped it would seem like a lighthearted play on Halliday’s contest instead of a desperate cry for help. It seemed to work.
My billion-dollar shard bounty caused quite a stir inside the OASIS. The number of gunters searching for the shards quadrupled overnight. But none of them managed to claim my reward. (For a brief time, some of the younger, more idealistic shard hunters referred to themselves as “shunters” to differentiate themselves from their elder counterparts. But when everyone began to call them “sharters” instead, they changed their minds and started to call themselves gunters too. The moniker still fit. The Seven Shards were Easter eggs hidden by Halliday, and we were all hunting for them.)
Another year passed.
Then, just a few weeks after the third anniversary of the ONI’s launch, it finally happened. An enterprising young gunter led me to the First Shard. And when I picked it up, I set in motion a series of events that would drastically alter the fate of the human race.
As one of the only eyewitnesses to these historic events, I feel obligated to give my own written account of what occurred. So that future generations—if there are any—will have all the facts at their disposal when they decide how to judge my actions.
My friend Kira always said that life is like an extremely difficult, horribly unbalanced videogame. When you’re born, you’re given a randomly generated character, with a randomly determined name, race, face, and social class. Your body is your avatar, and you spawn in a random geographic location, at a random moment in human history, surrounded by a random group of people, and then you have to try to survive for as long as you can.
Sometimes the game might seem easy. Even fun.
Other times it might be so difficult you want to give up and quit.
But unfortunately, in this game you only get one life.
When your body grows too hungry or thirsty or ill or injured or old, your health meter runs out and then it’s Game Over.
Some people play the game for a hundred years without ever figuring out that it’s a game, or that there is a way to win it.
To win the videogame of life you just have to try to make the experience of being forced to play it as pleasant as possible, for yourself, and for all of the other players you encounter in your travels.
Kira says that if everyone played the game to win, it’d be a lot more fun for everyone.
—Anorak’s Almanac, chapter 77, verses 11–20