The barbarian nodded, drained the rernaining mug, and exploded to her feet. Her chair tipped over backward with a crash and went skidding along the floor. A patron, just entering the tavern, stepped into its path.
Liriel saw the collision coming but could do nothing to avert disaster. There was barely time to cringe before the chair crashed into a purple-robed illithid. The creature's arms windmilled wildly as it fought to keep its balance, and the four tentacles that formed the lower half of its face flailed about as if seeking a saving hold. There was none, and the illithid went down with an ignominious crash.
A profound silence fell over the tavern as everyone there studiously minded his own business. An illithid, also known as a mind flayer, was greatly respected (and generally avoided) for its strange psionic powers and its habit of eating human and elven brains. The illithid scrambled awkwardly to its feet and glided over to intercept the barbarian woman, who, heedless of danger, was striding toward the tavern door.
Vasha pulled up just short of the man-shaped creature. Her wintry eyes swept over the illithid, taking in the stooped, misshapen body, the bald lavender head, and the pupilless white eyes and writhing tentacles that defined its hideous face. All this she observed with detached curiosity. But when her gaze fell upon the arcane symbols embroidered upon the creature's robe, her lip curled with disdain.
"Stand aside, runecasting vermin, if you value your life," she ordered, placing a hand on the hilt of her broadsword.
Because drow knew illithids like cheese knows rats, Liriel saw what was coming, and she pushed back from the table with a cry of warning. Too late: the mind flayer let out a blast of power that sent Vasha's auburn braids streaming backward. The swordwoman stood helpless- her eyes wide with shock and her powerful muscles locked in place-as the illithid closed in to feed. One purple tentacle snaked upward and flicked aside the woman's horned helmet. In the silence of the tavern, the clatter of bronze hitting the stone floor resounded like a thunderclap.
But the noise was promptly overwhelmed by Vasha's battle shriek. With sheer force of will, the warrior tore her self free from the mind flayer's grasp. Her sword slashed up from its scabbard, smashing through the mental assault and lopping off the probing tentacle. The purple appendage went flying in a spray of ichor, and the illithid staggered back, its vacant eyes bulging weirdly.
Not one to be content with mere dismemberment, Vasha leapt at the creature and wrestled it to the floor. She quickly pinned the writhing mind flayer, and, sitting astride its chest, neatly braided the three remaining tentacles.
The utter absurdity of this act jarred the dumbfounded drow into action. Liriel darted over to the barbarian and dragged her off the fallen illithid before either combatant could enact further revenge. She shoved the much larger woman toward the exit, eager to escape before any of the stunned patrons thought to summon what passed for law in Skullport.
At the doorway Liriel paused and glanced back into the still-silent tavern. "She's new in town," the drow announced to the room at large, by way of explanation and apology, and then she slipped into the darkness beyond.
Dripping with ichor but smiling triumphantly, Vasha followed her dark-elven guide out into the streets of Skullport.
The underground port city was located in an L-shaped cavern that lay many feet below sea level and curved around the deeply hidden Sea Caves. As one might suspect, it was damp, dark, and exceedingly murky. Much of the cavern's light came from the eerily glowing fungi and lichens that grew on the stone walls and the water-stained wood of buildings huddled haphazardly together. Some of these glowing fungi were mobile, and viscous globs of the stuff inched along the stone-ledge walkways until they were booted out of the way or squashed underfoot into luminous green puddles. Clouds of mist clung to the lanterns that dotted the narrow, twisting streets with feeble light, and everywhere the air was heavy with the smell of sea salt and the stench of the city. Travelers and merchants from some three dozen races-few of which were welcomed in most other cities-sloshed through puddles and streams whose contents were best left unex-amined.
With each step, Vasha's fur boots became more bedraggled, her visage more dangerously grim. Yet she strode steadfastly along, clutching the stone coin in her hand and choosing her path by the heat it gave off.
Liriel might have admired the woman's single-minded fervor, except for the fact that it was likely to get them both killed. The drow jogged along behind Vasha, her eyes scanning the crowded streets and dark side passages for dangers that the barbarian would not perceive. That was no small challenge, for if Liriel had sat down and devoted serious thought to the task, she could not have conceived of a person less suited for life in Skullport than Vasha the Red.
The warrior woman met Skullport's challenges head-on, sword in hand. This was not good. The city's multilay-ered intrigues-although muted by the "safe ground" policy that made trade between enemies possible-were complicated by bizarre magical occurrences, the legacy of the city's founder, one extremely mad wizard. Vasha's rune-carved blade might have been forged to dispel magical attacks, but it probably had its limitations, and Liriel had no desire to find out what these might be.
Just then Vasha waded carelessly through a tightly huddled cluster of haggling kobolds. Her passage sent the rat-tailed merchants scattering and allowed the object of their discussion-a comely halfling slave girl-to dart into the dubious safety of a nearby brothel. The cheated kobolds wailed and shook their small fists at the departing barbarian. Vasha spared the goblinlike creatures not so much as a glance, but disappeared into a small dark alley.
Liriel recognized the opening to a tunnel, a particularly dark and dangerous passage that twisted through solid rock on its way to the port. She muttered a curse, tossed a handful of coins to appease the gibbering kobolds, and sprinted off in pursuit.
The drow raced down the tunnel, trusting in her elven vision to show her the way through the darkness. She rounded a sharp turn at full speed, only to bury her face in the thick fur of Vasha's bearskin cloak.
The collision did not seem to inconvenience the barbarian in the slightest, but Liriel rebounded with a force that sent her staggering backward and deposited her on her backside. From this inelegant position, she had a clear view of the magical phenomenon that had not only given Skullport its name, but had also brought Vasha the Red to an abrupt stop.
Bobbing gently in the air were three disembodied skulls, larger than life-or death, to be more precise-and glowing with faint, rosy light. Liriel had never seen the Skulls, but she'd heard enough tavern talk to know what they were. Remnants of the mad wizard's defenses, the Skulls appeared randomly to give absurd tasks to passersby, or to punish those who disturbed the city's tentative peace. By all accounts, bad things happened to those who heeded them not. And by all appearances, Vasha was in no mood to heed. Her sword was bared, her muscles knotted in readiness as she took the measure of her new adversary.
The middle member of the weird trio drifted closer to the warrior woman. "Stranger from another time and place, you do not belong in these tunnels," it informed Vasha in a dry whisper. Its jaw moved as it spoke, clicking faintly with each word.
"In my land, voices from beyond the grave speak words worth hearing!" proclaimed the warrior. She brought her sword up and gave the floating skull a contemptuous little poke. "Tell me something I don't know, or get you gone!"
"Um, Vasha-" began Liriel, who had a very bad feeling about what was to come. Tavern tales indicated that challenging the Skulls was not a good idea. Indeed, the bony apparition glowed more intensely, and its teeth clat-' tered in apparent agitation.