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Jehan shook his head. Anton was so cautious sometimes, he thought. "Don't worry. It's not like the Old Spider is listening to us, waiting for us to speak treason about smoke powder. I mean, what is it? A magical mixture that explodes on contact with fire. They're already making arquebuses down south to use that explosive force to fire sling bullets, and cannons that fire iron-banded stones."

Anton tried to shrug nonchalantly. "So it makes a big bang. Don't we have enough spells we can learn that create a big bang?"

Gerald leapt in, "Yes, but those spells are only for wizards. Smoke powder, like printing, can bring that ability to the masses, eh?"

"Exactly," said Jehan, warming to the subject as the most recent round of ale warmed his belly. "But the Old Hounds in the city, Maskar the Mummy and that skunk-maned Spider among them, don't see it, won't see it until it's too late. Keeping us from knowing too much about the stuff won't keep others from learning. But no, they're caught in the 'Fireballs and Lightning Bolts' mind-set, and nothing can dissuade them."

Anton muttered something about the beer running through him, and he staggered off. Jehan and Gerald barely noticed his disappearance.

Gerald said, "So you don't think we mages would be replaced if there were smoke powder freely lying around?"

Jehan laughed. "No more than we'd be replaced when more people learn how to read. You still need mages to make the stuff. And not to mention that wizards would still be needed to make smoke powder safer, and improve the weapons that use it. The big problem for most arquebuses is that they sometimes explode. A wizard can strengthen the barrel, as well as improve the accuracy and distance. It's a whole new world, but the Old Hounds with all the power don't realize it, and they're keeping us, the next generation, in the dark about it."

By the time Anton returned, Gerald and Jehan had moved onto other ideas, like golem-driven boats and clockwork familiars, which the Old Guard were either ignoring or blatantly quashing. The three apprentices agreed that the problem was that since the old wizards controlled what knowledge was being passed on, they controlled the advance (or lack of advance) of spellcasting.

Gerald excused himself at this point, saying he had to get back to Blackstaff Tower or the Old Spider would send hell hounds out after him. Anton bought one last round, and the conversation switched to other matters, such as the purported easiness of the Fibinochi sisters. Then Anton had to leave as well, since his master mage was cooking up something noxious at dawn and expected the kettles to be spotless.

Jehan swirled the last of his ale in his mug, thinking about how entrenched the old wizards had gotten. And the problem was, since they were all older than the Cold Spine Mountains, they kept anyone else from learning new things. Supposedly, they were fonts of information, but in reality they stood in the way of progress. Jehan resolved that when he attained the ancient and august title of wizard, he would never stand in the way of new ideas like Granduncle Maskar, Khelben, and the rest of the Old Hounds. In the meantime, he would have to sweep the floors, learn what he could, and keep his eyes out for new ideas. After all, there was nothing that kept him from a little independent study.

A merchant intercepted Jehan as the young man was making for the door. "Excuse me?" the merchant said in an odd accent, touching Jehan softly on the shoulder. "Do I understand you are a wizard?"

Jehan blinked back the mild, ale-induced fog around him and looked at the merchant. He couldn't place the accent, and the cut of the man's clothing was strange-the tunic a touch too long to be fashionable, and the seams stitched across the back instead of along the shoulders. "I am a wizard's student," Jehan said. "An apprentice."

"But you know magic?" pressed the man. His inflection rose at the end of every phase, making each sentence sound like a question.

"Some," said Jehan. "A few small spells. If you need magical aid, there are a number of name-level wizards in Waterdeep who can help…"

Tm sorry," said the merchant, "but I overheard you talking and thought you were knowledgeable? You see, I have a small problem that requires an extremely discreet touch? And I'm not comfortable talking to the older mages in this city?"-here he dropped his voice to a whisper-"about smoke powder."

That last was a statement, not a question. Jehan raised his eyebrows and looked at the strange little man, then nodded for him to follow.

Once on the street, Jehan said, "What about the… material you mentioned?"

"I understand that it is not… proper to have this material in this city?" He said, flexing his voice on the last word.

"It is illegal," said Jehan. "Extremely illegal. And there are a few mages in town who would destroy any of this material they find. And anyone standing near it."

A pained look crossed the merchant's face. "I was afraid of that. You see, I have come into possession of some of this material without realizing it was illegal? And I want to move it out of the city as quickly as possible?"

"A sound idea," nodded Jehan, trying to sound as sage and puissant as he could.

"But I have a problem?" continued the odd-speaking merchant. "I was doubly cheated, for I did not know the material was illegal? And further was unaware that someone had mixed it with sand? If I am to get it out of the city, I need to pull the sand out?"

"I…" Jehan's voice died as he thought about it. The merchant had to have overheard their conversation about the paranoid and powerful Khelben Blackstaff, and now was trying to get his stuff out of town as soon as possible. The right and proper thing was to go to the sage and aged authorities and have them destroy it.

Of course, getting it out of town was as good as destroying it, and if Jehan could get some for his own experiments, so much the better. Just a bit for independent study. The idea warmed him, and the ale strengthened his resolve.

"I'll be glad to do what I can," said Jehan, "for a small sample of the material. Where do you have it?"

The merchant led him past the City of the Dead, toward the Trades Ward. The well-tended walls of the various noble families gave way to town houses, then to irregular row houses built by diverse hands in diverse centuries, and finally to the gloomy back alleys of the warehouses, off the beaten track and home only to teamsters carrying goods and merchants selling them.

It was as if they had entered a different, alien, city, far from magical instruction and friendly taprooms. Jehan might have worried, but the ale and his own resolve eliminated doubt from his mind. Besides, he was a mage, and even with his simple cantrips, he'd be a match for any ordinary citizen, common merchant, or rogue of Waterdeep.

The merchant went to a heavy oak door and thumped hard with his fist, three times. A bolt clicked audibly behind the oak, and the merchant slid the entire door aside on ancient, rusty runners. Without looking back, he entered and motioned for Jehan to follow.

The warehouse was a middling-sized member of its breed, one of those that would have six or seven tenants, who would either quickly rotate goods or store them forever and forget them. From the dust and debris accumulated on most of the supplies, it looked like the majority of the tenants were in the latter category.

Great iron-banded crates marched in neat rows across the central space of the warehouse, and the deep, gray-boxed shelves reached from floor to ceiling. The only odd piece stood at the far end of the space-a large, badly corroded statue of a winged deva, cast in bronze. Possibly a wedding present, thought Jehan derisively, gratefully accepted, then quickly hidden. The entire area was given the slight glow of moonlight through a frosted skylight in the ceiling.