"It wasn't an accident," she said, her eyes lowering to the hammer still in Orlando's hand. He grinned halfheartedly and tossed it toward the nearby workbench. She returned his smile and went on. "Someone killed them."
"You're sure it wasn't you?" he asked.
"Fairly," she said. "I'm on my way to Waterdeep to find out who. We made a lot of enemies in those days."
"We made friends, too," the blacksmith said.
"We lost them as well," said the witch.
Orlando's memory was quick to pull up an image of Shandt, his enchanted battle-axe glowing as it swept back and forth through the ranks of hobgoblins that swallowed him up. It wasn't the way he would have wanted to remember the smiling dwarf.
"If we leave in the morning, we can be there in a few days," said Lelanda. "I know some… shortcuts."
"If we leave now, we can be there sooner," said Orlando. "Give me an hour to get ready."
III
Orlando moved through his darkened house without so much as a flickering candle to light his way. Outside, Lelanda sat unmoving on the back of a horse even blacker than the night sky. Orlando knew she was anxious to get under way, and so went from room to room as quickly as possible. The walls of his home were decorated with swords, shields, and other reminders of his adventuring life. Now, like a thief in his own house, he gathered up three of these heirlooms.
The first of these was Talon, the curved sword that he had recovered from a dark labyrinth beneath the sands men called the Battle of the Bones. This arcane blade proved almost unstoppable when turned against the living dead. Removed from its traditional place above the hearth, the enchanted blade was returned to the scabbard on Orlando's black leather belt.
The second item removed from his collection was a bronze breastplate. Countless attackers had learned that it had the uncanny ability to turn aside even the most deadly missiles. Arrows, quarrels, and even bullets had all proven impotent against the charms of the bronze armor. Orlando liberated it from the wooden mannequin that guarded an empty first floor hallway. As the yellow-orange armor once again embraced Orlando's muscular chest, he noticed that the passing of his youth made it more snug than he remembered.
With the sword and armor safely recovered, Orlando moved on to the last item he planned to bring with him: a good luck charm. Pausing beside the small shrine adjacent to his bedroom, Orlando slipped a small silver amulet from the hook on which it hung and looped it around his neck. Unconsciously, his fingers ran across its surface, tracing the outlines of the crossed battle-axes that were the icon of the dwarven god Clanggedin Silverbeard. There was no magic in this simple pendant, but it had been a present from Shandt. Since it had been given to him not five hours before the noble dwarf had met his fate somewhere in the Underdark, Orlando could not look upon it now without remembering the broad, crooked smile and gleaming eyes that had made his best friend's countenance so pleasantly memorable. The memory brought Orlando both a smile and a tear.
Locking the door behind him, Orlando left the house and moved to join Lelanda by the stable. She had already saddled Zephyr, his dappled gray horse.
Without a word, the warrior placed his foot in the stirrup, swung himself onto his mount, and nudged the horse into a trot. Many miles passed before either of the old adventurers spoke a word to the other.
IV
Orlando drew back on Zephyr's reigns. The animal, well trained and eager to please its master, slowed quickly from its trot to a full stop. The enigmatic black equine that Lelanda rode did the same, although Orlando saw no sign of a command from rider to mount. The horse seemed always to know what the enchantress expected of it.
"Aren't we going a bit out of our way?"
"Only slightly," responded the witch. "I thought we might stop at Jolind's estate and tell her what happened. She won't be interested in joining us, of course, but she was one of the Six. She has a right to know."
Orlando was surprised to hear Lelanda speak like that. In their adventuring days, she'd had little use for the individual members of the Six of Swords^ To her, they were bodyguards, scouts, and healers, who enabled her to explore the mysteries of magic, recover rare spell components, and otherwise practice her arcane art. Perhaps time had softened her heart, or perhaps there was more to this detour than she was telling him.
With the aid of Lelanda's magic, the miles passed as fleeting images in the corner of the eye. Even at that rate, however, it was several hours before the lights of Jolind's tower were visible. When they reached the edge of the clearing in which it stood, both riders brought their mounts to a stop.
"She's done a remarkable job here," said Orlando as his head swept back and forth to indicate the lush forest that rose around them. "I remember when we first found this clearing. The soil was so poisonous that nothing less robust than spitweed would grow here."
"I'll go in first," said Lelanda, ignoring his attempt at conversation. "Jolind always valued her privacy, and I'd hate to have a druid angry at me in the heart of her own forest."
She slipped the hood of her cloak over her head, causing the sunset colors of her hair to vanish into a thick darkness. Even as he watched, Orlando found that he could no longer focus clearly on her. Though he knew exactly where she was standing, he was able to see her only as a fleeting image in the corner of his eye. m be back as quickly as I can, said the darkness. Before he could respond, Orlando realized he and the horses were alone by the side of the road. He wanted to chuckle, but the chills that her macabre voice had left running along his spine wouldn't let him.
While he waited for his companion to return, Orlando opened the saddlebags draped over Zephyr and pulled out an apple. He fished around for a few seconds more and brought out a small knife. With a deft flick of his wrist, he split the fruit cleanly in two. After wiping off the blade and slipping it back into the leather pouch, he offered one of the halves to his horse and considered the other for a moment. With an unconscious shrug, he reached over and held it before Lelanda's mount. The ebon animal eyed his offering, but then snorted and turned away. Orlando shrugged again and ate it himself. The first hints of dawn were lighting the horizon, and he had an unhappy feeling that the animal's snobbery was to set the tone for the day ahead. He was right.
Jolind is dead, came the too-familiar voice of the darkness. And the body is warm. The killer must still be nearby.
The inside of the tower stirred Orlando's memories of the time when the Six of Swords had first explored it.
In those days, these lands had been defiled by the black dragon that made its lair here. The entire area had been poisoned by the creature, with pools of acid, swarms of stinging insects, and tangles of slashweed dominating the tortured remnants of the forest. From the moment they entered that fell region, the druid Jolind had become solemn and morose. Such destruction, she swore, could not go unpunished.
When they reached the tower-a ruined structure built by an unknown hand centuries before any of the Six were born-Jolind had led their attack against the dragon. Turning the very elements of nature against the creature, she had been instrumental in its destruction.
Eighteen months later, when the company disbanded, she announced her intention to return to this place and restore the forest to its past glory. She had done an outstanding job.
Jolind had not, however, restored the tower. At least, she hadn't done so in the way that Orlando would have. The interior floors and walls had been stripped out, a great glass dome placed atop the tower, and a bubbling fountain set into the ground at its center. The combination of the fish-eye skylight and the dancing water of the fountain made the climate inside the tower hot and sticky.