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"Trolls?" Asper asked, frowning.

Her two companions nodded.

The forcibly transformed women plunged across the ruins into darkness, tumbling in the grip of the magic that propelled them.

A moment later, on the far side of the great cavern whence they'd gone, two gigantic orbs blazed open, and a thunderous voice rumbled, "Who dares-?"

There followed rumblings that shook even so large a cavern as this, which marked the stirring of a huge, long-quiescent body. Something larger than several buildings rose up on the far side of the ruins.

As the black dragon raised its scaly bulk higher than the roofs of Skullport, to glare down the alley, Asper whispered something over the Netherese scepter. A nimbus of blue-and-gold fire surrounded her hand. "Touch me, both of you," she said, "and bring the not-so-noble lady's hand against mine."

Durnan touched Nythyx's limp hand to Asper's, and she whispered something. The scepter began to whine and pulse, brighter at each flare.

"What have ye done, las'?" Mirt rumbled.

"Used this thing to power the little carry-stone you gave me, so as to whisk us all back to Mirt's Mansion," she replied. As she spoke, the familiar blue mists of teleportation began to rise and swirl all around them. Asper smiled and turned her head to face Durnan. "I must agree with my lord," she said sweetly to the tavernmaster. "A slow day, in truth."

"May there be many more of them," Durnan said, breathing his heartfelt wish.

The dragon's charge made the stony pave of the alley buckle and heave under their boots.

The mists rushed up to claim them, spinning them back to a place where there'd be a fire and a warm bathing pool, ready wine… and no dragons. What more could a retired adventurer ask for?

Those who like to know their players, and have searched in vain for a program, take heart-and hearken! The bold players featured in the preceding escapade are as follows:

ALDON: The strongest and most slow-witted of a trio of human thieves who style themselves the Masked Mayhem, Aldon and his comrades hold absolute rule over about six yards' worth of two alleys in Skullport.

ASPER: The onetime ward of Mirt the Moneylender, I who rescued her as a young child from the ruins of a burning city, Asper has become his ladylove, sword companion, and (all too often) rescuer. A deadly, acrobatic swordswoman, she was the real brains of the stalwart adventuring band known as the Four-and is now I one of the real brains among the Lords of Waterdeep. I Mirt loves her more than life itself-and several score I of city guardsmen dream of her kisses… in vain, of course (sigh).

DURNAN: This laconic, unruffled, weather-beaten I man is well known in Waterdeep as the master of the Yawning Portal, that famous tavern whose taproom holds the entrance to the vast and deep dungeon of Undermountain. Durnan's thews, fearless manner, and cool handling of belligerent adventurers have won him admiring glances from young ladies. Few, however, know that this burly philosopher was once an adventurer, whose blade let sunlight into the innards of more monsters of Faerun than several dozen chartered adventuring companies combined. A onetime member of the Four, Durnan is now one of the most practical and widely-respected father figures in the city-and in secret (oops), one of the most capable Lords of Waterdeep.

ELMINSTER: Known as "the Old Mage" to a generation, and the Sage of Shadowdale to the overly-formal, this white-haired, impressively bearded old rogue should need no introduction to Faerunians. One of the Chosen of Mystra, he is an archmage mighty enough to make more than one world tremble-and he paid me handsomely to say this, too.

HALASTER BLACKCLOAK: A legendary villain in Waterdeep, "the Mad Mage" is a lurking figure used to frighten children into good behavior. Not a few of them down the decades have had nightmares about the sinister Lord of Undermountain, whose very gaze can kill, who skulks the cellars and dark dungeon passages beneath the city, and hurls spells with crazed brilliance, slaughtering beholders, rending dragons… and sending bouquets of flowers walking up to startled young Waterdhavian ladies at their coming-out revels.

HERLE: "Best Blade" of the Black Falcon Patrol of the City Guard of Waterdeep, Herle is a tall, courteous man-deadly with a sword and with his flashing eyes and skillful tongue. Ask any noble Waterdhavian lady he's been assigned to escort-when you're out of earshot of her husband.

ILBARTH: This quick-tongued leader is the master strategist of the Masked Mayhem thieving band of Skullport. Ilbarth is one of those lovable rogues who's almost as handsome as he thinks he is, knows folk almost as well as he thinks he does, and with much luck might avoid his grave for a season or two longer. Place no bets on this.

IRAEGHLEE: This illithid (mind flayer, of that mauve-skinned, mouth-tentacled race who like to suck, out the brains of humans who have any) might have had a longer career of manipulation and multifold intrigue if his arrogance had been a trifle weaker, and' his foresight a trifle stronger-flaws not unknown, I fear, to many human mages and adventurers.

LAERAL ARUNSUN SILVERHAND: The Lady Mage of Waterdeep is consort to the famous Khelben "Blackstaff" Arunsun (Lord Mage of Waterdeep), who rescued her from the fell artifact known as the Crown of Horns. Laeral is one of the Chosen of Mystra and one of the Seven Sisters watched over by Elminster. She serves as the understanding, worldly representative of the Lords of Waterdeep in Skullport (often in disguise), and was once the leader of an adventuring group known as the Nine. Her grace and beauty are outstripped only by her mastery of magic.

MIRT: It is untrue to say that Mirt the Moneylender outmasses a horse. A pony, now… This shrewd, grasping, sarcastic old rogue is beloved by all who don't owe him money. He is sometimes called "the Wheezing Warrior" by those too young to remember his days as Mirt the Merciless, a mercenary general feared from the quays of Calimport to the stony gates of Mirabar. Later he was the Old Wolf, canniest of all the pirate captains to plunder the Sword Coast. These days, he must content himself merely with being a senior Harper, a not-so-secret Lord of Waterdeep, and the city's busiest critic of newly opened taverns and houses of revelry.

NYTHYX THUNDERSTAFF: One of the young, pretty, and ruthless noble ladies with which Waterdeep abounds, Nythyx is a daughter of Anadul Thunder staff, an old friend of Durnan. While he lived, Anadul was brother to Baerom, head of the noble House of Thunderstaff. Nythyx has a taste for danger, feeling important, wielding power, and indulging in cruelties. She may well wind up ruling the city someday… if she doesn't get trampled in the rush of all the other young beauties of similar tastes and skills. Watch her, if you keep hidden, the entertainment's free.

SHANDRIL SHESSAIR: This young, heart-strong lass is pursued by half of Faerun (the evil, magic-wielding half) because she happens to possess the rare and awesome power of spellfire, with which she may someday just reshape the world… if she survives the almost daily attacks of those who want her spellfire, that is.

TORTHAN: A human male slave of the Lady Transtra, Torthan worships his mistress almost as much as he fears her. His tale is a sad one to date, but is a long way from ended. "Torthan's lineage will surprise some, when at last 'tis revealed" (or so Elminster has said, in what I believe was an unguarded moment).

TRANSTRA: This cruel, worldly-wise lamia noble belongs to that deadly race of man-eating creatures. A slaver of some prominence in Skullport, "Lady" Transtra is a sometime business associate of Mirt… and of some far more unsavory folk who thankfully don't appear in this tale.

ULISSS: A behir bonded to Transtra, Ulisss is one of a race of reptilian, snakelike carnivores that have many legs, can spit lightning, and devour many unwanted warriors and adventurers. Hatred and love for Transtra war within Ulisss, they both know that hatred will win out some day… in the form of a treachery that Ulisss fears Transtra is all too ready for.