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The twelve gnolls paired off so that each had an opponent. Half assumed a classic defensive stance that the lich remembered seeing several years ago in one of the military books in his library. The others were clearly on the offensive and moved forward, howling and swinging with the flat of their blades. Szass Tam smiled. The naga was not using the gnoll force well.

Overall, gnolls, which were reasonably numerous in Thay, were savage, and their shaggy, wild-dog visages made them fearsome foes. But they were inclined to fight awkwardly with swords, finding it difficult to wrap their pawlike hands about the hilts of the weapons. Their swings rarely varied, making them too predictable. Szass Tam decided the spirit naga would have been better off leaving them to fight with their claws and long, sharp teeth. It would be more natural for them and probably would have better results. "Civilized" fighting was not always the best approach.

Szass Tam believed his own army to be the strongest in Thay. Skeletons, zombies, ghouls, ghasts, wights, and worse made up the bulk of his forces. The undead required no food, except for the ghouls, which usually ate their opponents. The undead did not sleep, and they were fierce because they were bound to the lich and did not fear death. Like any army, the undead had generals; these were the vampires, who possessed a horrible cunning and cruelty, and they did a superb job of ordering about the undead troops. The lich's generals didn't waste time instructing skeletons in the art of swordplay or teaching zombies how to defend themselves. They simply pointed their charges at a target and demanded they move in. The only drawback was that not all in his army were able to move about during the day. Because of this, Szass Tam also relied upon living soldiers.

Szass Tam continued to observe the naga, whose face took on a rosy tint, the blush of anger. He concentrated again, listening through the crystal to capture her words.

"Clowns!" Asp screamed. "I lead an army of clowns and fools! You are sluggish, clumsy oafs! You're far too predictable. You'll never stand long against a well-organized foe. Listen to me! I can turn you into warriors the likes of which Thay has never seen. And if you pay attention to me now, you just might live through the upcoming battle." Her eyes narrowed and her tongue snaked out over her red lips as she reviewed the assembly. In the background, more than three hundred gnolls stood at attention, intently watching their dozen brothers who were the current object of the naga's wrath.

Asp slithered among the twelve, who awkwardly jumped to attention. With amazing speed, her arm shot forward and grabbed a broadsword from a startled gnoll.

"Watch me!" she hissed, motioning for one of the soldiers to step forward. The disconcerted target complied quickly, and she began to circle him, rising and falling on her snake body, making him feel ill at ease.

"Defend yourself, clown!"

The naga waited for the gnoll to draw his weapon, then smiled when she noted that it wavered in his trembling hand. She circled him as more sweat gathered on his face, then moved closer and nodded for him to assume the defensive stance he had been practicing. His brothers backed away to give the pair room, and she lunged out at him, striking like a cobra and swinging her sword so it clanged loudly against his. The gnoll fought to retain hold of the weapon and bent his knees for a better defensive position. He seemed afraid to return her swing, a fatal mistake in Asp's eyes.

"Good," she said as she ran her finger along the edge of her blade. "You've mastered the right defensive stance. Now, everyone observe this, and we'll see just how well your fellow can preserve his mottled hide."

Asp continued to slash at the gnoll, and each time he brought his sword up to parry hers. She was toying with him, having picked a soldier less competent than most for her morbid demonstration. She made three more swings, each stopped by the soldier. Then the naga tired of the game and changed her rhythm, catching the gnoll off guard and slicing through his shaggy hide and into his rib cage. The gnoll howled in pain, dropped his sword, and held his hands over the wound in an attempt to keep the blood from spilling out. He backed away from Asp, thinking the demonstration over, but the naga pressed her attack, swinging at his right arm.

Two swings and the gnoll's arm fell to the ground, blood spurting from his shoulder and jetting onto the naga. The creature fell to his knees, pleading for his life but receiving no support from the others, who remained at attention as they watched the scene in horror.

"Vary your sword thrusts as I have shown you. Keep your opponent guessing. Keep your eyes locked onto his, and show no mercy," Asp instructed coldly. "Above all, show no mercy!" With that, the naga placed both hands on the hilt of her sword and brought the weapon down with all her strength, cleaving the gnoll's head in two. He crumpled, and she presented the bloodied sword to the soldier from whom she had borrowed it.

"I hope this demonstration has been of some help," Asp stated without emotion as once again she began to slither back and forth in front of the gnolls. "Soon you will be joined by two other forces, both larger than yours, and you will march on a mission of great importance, a mission in the name of Zulkir Maligor. You must be at your best. Anything less will bring quick death upon you and disgrace to the zulkir."

Asp wiped an index finger across her arm to collect her victim's blood, then licked it off with her thin tongue while the gnolls watched.

"Your sergeants will work with you the rest of the day. See to it that you pay attention. For Maligor!"

"For Maligor!" they chanted.

Szass Tam stared at Asp's exquisite face and wondered idly how a creature of such beauty could be so malicious. For a moment, he almost envied Maligor. Then the lich muddled over the gnoll force.

The Zulkir of Necromancy had held his position for nearly two centuries, and during that time, he had watched wizards and other zulkirs build forces, march against each other, or march against the armies at the borders of Aglarond and Mulhorand. Few of the attacks had been successful, as the wizards never worked together. When they fought each other, they simply managed to perpetuate mistrust and suspicion between the wizards; this led to political treachery and double crosses.

The lich doubted that whatever Maligor was planning would work either, but nevertheless it gnawed at him.

Szass Tam knew that Zulkir Maligor, in charge of Thay's School of Alteration Magic, had contented himself the past few decades to false dealings with lesser wizards and power plays that netted him shares of wealthy merchants' profits and goods. Maligor didn't strike the lich as the type of wizard who favored physical assaults or large-scale battles, and because of that, the lich had not viewed Maligor as a threat. He thought Maligor had been keeping the gnolls as more of a deterrent to other Red Wizards than as an offensive force.

Szass Tam, on the other hand, frequently went on the offensive. Typical of all liches, he desired nothing more than to enhance his own power at any cost. And Szass Tam's idea of power was nothing less than complete control of Thay. However, unlike the other zulkirs, Szass Tam had centuries in which to work his evil plan. Szass Tam was not of this world anymore, having progressed beyond mere human existence to an undead state. Like his undead army, he no longer required sleep or food, which allowed him all the time he needed to lavish over magical tomes and build his supernatural might. Furthermore, he possessed an unearthly patience that would let him wait a dozen decades or more before he moved against all of Thay to swallow his fellow zulkirs and proclaim himself king of the evil land. During that waiting time, he would research spells the other wizards only dreamed of and increase his army of undead.