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This is why it was possible to clone Dolly the Sheep, to take an ordinary cell from an adult sheep and make it grow into another sheep. The trick actually requires three adult sheep. First, there's the one from which you take the celclass="underline" call her 'Dolly's Mum'. Then you persuade the cell's nucleus to forget that it came from an adult and to think that it's back in the egg, and then you implant it into an egg from a second sheep ('Egg Donor'). Then you put the egg into the uterus of the third sheep ('Surrogate Mum') so that it can grow into a normal lamb.

Dolly is often said to be a perfect copy of Dolly's Mum, but that's not completely true. For a start, certain parts of Dolly's DNA come not from Dolly's Mum, but from Egg Donor. And even if that slight difference had been fixed, Dolly could still differ in many ways from her 'mother', because sheep DNA is not a complete list of instructions for 'how to build a sheep'. DNA is more like a recipe, and it assumes you already know how to set up your kitchen. So the recipe doesn't say 'put the mixture in a greased pan and place in an oven set to 400°F,' for instance: it says 'put the mixture in the oven' and assumes that you know it needs to go in a pan and that the oven should be set to a standard temperature. In particular, sheep DNA leaves out the vital instruction 'put the mixture inside a sheep', but that's the only place (as yet) where you can turn a fertil­ized sheep egg into a lamb. So even Surrogate Mum played a considerable role in determining what happened when the DNA recipe for Dolly was 'obeyed'.

Many biologists think that this is a minor objection, after all, Egg Donor and Surrogate Mum work the way they do because their DNA contains the information that makes them do it. But things that aren't in any organism's DNA may be essential for the repro­ductive cycle. A good example occurs in yeast, a plant that can turn sugar into alcohol and give off carbon dioxide. The entire DNA code for one species of yeast is now known. Thousands of experi­mentalists have played genetic games with yeast, then spun the beasties in a centrifuge to separate the DNA, from which they can work out the code. When you do this, you leave a scummy residue in the bottom of the test tube, but since it's not DNA, you know it can't be important for genetics, and you throw it away. And so they all did, until in 1997 one geneticist asked a stupid question. If it's not DNA, what's it for? What's in that scummy residue, anyway?

The answer was simple, and baffling. Prions. Lots and lots of them.

A prion is a smallish protein molecule that can act as a catalyst for the formation of more protein molecules just like itself. Unlike DNA, it doesn't do this by replication. Instead, it needs a supply of proteins that are almost like itself, but not quite, the right atoms, in the right order, but folded into the wrong shape. The prion attaches itself to such a protein, jiggles it around a bit, and nudges it into the same shape as the prion. So now you've got more prions, and the process speeds up.

Prions are molecular preachers: they make more of themselves by converting the heathen, not by splitting into identical twins. The most notorious prion is the one that is believed to be the cause of BSE, 'mad cow disease'. The protein that gets converted happens to be a key component of the cow's brain, which is why infected cows lose coordination, stagger around, foam at the mouth, and look crazy. What does yeast want prions for? Without prions, yeast can't reproduce. The protein-making instructions in its DNA sometimes make a protein that is folded into the wrong shape. When a yeast cell divides, it copies its DNA to each half, but it shares the prions (which can be topped up by converting other pro­teins). So here's a case where, even on the molecular level, an organism's DNA does not specify everything about that organism. There's a lot about the DNA code system that we don't under­stand, but one part that we do is the 'genetic code'. Some segments of DNA are recipes for proteins. In fact, they come very close to being exact blueprints for proteins, because they list the precise components of the protein and they list them in exactly the right order. Proteins are made from a catalogue of fairly tiny molecules known as amino acids. For most organisms, humans included, the catalogue contains exactly 22 amino acids. If you string lots of amino acids together in a row, and let them fold up into a relatively compact tangle, you get a protein. The one thing the DNA doesn't list is how to fold the resulting molecule up, but usually it folds the right way of its own accord. Occasionally, when it doesn't, there are more servant molecules to nudge it into the right shape. Just such a servant molecule, rejoicing in the name HSP90, is turning molecu­lar genetics upside down even as we write. HSP90 'insists' that proteins fold into the orthodox shape, even if there are a few mutations in the DNA that codes for those proteins. When the organism is 'stressed', diverting HSP90 to other functions, these cryptic mutations suddenly get expressed, the proteins acquire the unorthodox shape that goes along with their mutated DNA codes. In effect, this says that you can trigger a genetic change by non-genetic means.

Segments of DNA that code for working proteins are called genes. Segments that don't rejoice in a variety of names. Some of them code for proteins that control when a given gene 'switches on', that is, starts to make proteins: these are known as regulatory (or homeotic) genes. Some bits are colloquially called 'junk DNA', a scientific term meaning 'we don't know what these bits are for'. Some literally minded scientists read this as 'they're not for any­thing', thereby getting the horse of nature neatly aligned with the rear end of the cart of human understanding. Most likely they are a mix of different things: DNA that used to have some function way back in evolution but currently does not (and might possibly be revived if, say, an ancient parasite reappeared), DNA that controls how genes switch their protein manufacturing on and off, DNA that controls those, and so on. Some may actually be genuine junk. And some (so the joke goes) may encode a message like 'It was me, I'm God, I existed all along, ha ha.'

Evolutionary processes do not always direct themselves along paths that are neatly comprehensible to humans. This doesn't mean Darwin was wrong: it means that even when he's right, there may be a surprising absence of narrativium, so that a 'story' that makes perfect sense to evolution may not make sense to humans. We sus­pect that a lot of what you find in living organisms is like that -offering a small advantage at every stage of its evolution, but an advantage in such a complex game is that we can't tell a convincing story about why it's an advantage. To show just how bizarre evolu­tionary processes can be, even in comparatively simple circumstances, we must look not to animals or plants, but to elec­tronic circuits.

Since 1993 an engineer named Adrian Thompson has been evolving circuits. The basic technique, known as 'genetic algo­rithms', is quite widely used in computer science. An algorithm is a specific program, or recipe, to solve a given problem. One way to find algorithms for really tough problems is to 'cross-breed' them and apply natural selection. By 'cross breed' we mean 'mix parts of one algorithm with parts of the other'. Biologists call this 'recom­bination' and each sexual organism, like you, recombines its parents' chromosomes in just this manner. Such a technique, or its result, is called a genetic algorithm. When the method works, it works brilliantly; its main disadvantage is that you can't always give a sensible explanation of how the resulting algorithm accomplishes whatever it does. More of that in a moment: first we must discuss the electronics.