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“I–I have been, um, working many days and nights in preparation for, uh, coming here,” the halfling stammered, embarrassed. “And Brynn Shander is a long walk.”

Cassius, smiling, held his hand up to quiet Regis before the halfling embarrassed himself even more. Regis didn't need to make excuses to this group, in any case. They understood his shortcomings and his value—a value that depended upon, to no small extent, the powerful friends he kept.

“Can you take care of this issue for us, then?” Kemp of Targos, who among the councilors was the least enamored of Regis, asked gruffly.

“Issue?” Regis asked.

Kemp put his head down and cursed quietly.

“The issue of the highwaymen,” Cassius explained. “Since this newly sighted band is across the Shaengarne and south of Bremen, we know it would be a long ride for your friends, but we would certainly appreciate the effort if once again you and your companions could secure the roads into the region.”

Regis sat back, crossed his hands over his still ample (if not as obviously as before) belly, and assumed a rather elevated expression. So that was it, he mused. Another opportunity for him and his friends to serve as heroes to the folk of Ten-Towns. This was where Regis was fully in his element, even though he had to admit he was usually only a minor player in the heroics of his more powerful friends. But in the council sessions, these were the moments when Regis could shine, when he could stand as tall as powerful Kemp. He considered the task Cassius had put to him. Bremen was the westernmost of the towns, across the Shaengarne River, which would be low now that it was late summer.

“I expect we can be there within the tenday, securing the road,” Regis said after the appropriate pause.

He knew his friends would agree, after all. How many times in the last couple of months had they gone after monsters and highwaymen? It was a role Drizzt and Catti-brie, in particular, relished, and one that Bruenor, despite his constant complaining over it, did not truly mind at all.

As he sat there, thinking it over, Regis realized that he, too, wasn't upset to learn that he and his friends would have to be out on the adventurous road again. Something had happened to the halfling's sensibilities on the last long road, when he'd felt the piercing agony of a goblin spear through his shoulder—when he'd nearly died. Regis hadn't recognized the change back then. At that time, all the wounded halfling wanted was to be back in his comfortable little home in Lonelywood, carving knucklehead bones into beautiful scrimshaw and fishing absently from the banks of Maer Dualdon. Upon arriving at the comfy Lonelywood home, though, Regis had discovered a greater thrill than expected in showing off his scar.

So, yes, when Drizzt and the others headed out to defeat this newest threat, Regis would happily go along to play whatever role he might.

* * * * * * *

The end of the first tenday on the road south of Bremen seemed to be shaping up as another dreary day. Gnats and mosquitoes buzzed the air in ravenous swarms. The mud, freed of the nine-month lock of the Icewind Dale cold season, grabbed hard at the wheels of the small wagon and at Drizzt's worn boots as the drow shadowed the movements of his companions.

Catti-brie drove the one-horse wagon. She wore a long, dirty woolen dress, shoulder to toe, with her hair tied up tight. Regis, wearing the guise of a young boy, sat beside her, his face all ruddy from hours and hours under the summer sun.

Most uncomfortable of all was Bruenor, though, and by his own design. He had constructed a riding box for himself, to keep him well-hidden, nailing it underneath the center portion of the wagon. In there he rode, day after day.

Drizzt picked his path carefully about the mud-pocked landscape, spending his days walking, always on the alert. There were far greater dangers out in the open tundra of Icewind Dale than the highwayman band the group had come to catch. While most of the tundra yetis were likely farther to the south now, following the caribou herd to the foothills of the Spine of the World, some might still be around. Giants and goblins often came down from the distant mountains in this season, seeking easy prey and easy riches. And on many occasions, crossing areas of rocks and bogs, Drizzt had to quick-step past the deadly, gray-furred snakes, some measuring twenty feet or more and with a poisonous bite that could fell a giant.

With all of that on his mind, the drow still had to keep the wagon in sight out of one corner of his eye, and keep his gaze scanning all about, in every direction. He had to see the highwaymen before they saw him if this was to be an easy catch.

Easier, anyway, the drow mused. They had a fairly good description of the band, and it didn't seem overwhelming in numbers or in skill. Drizzt reminded himself almost constantly, though, not to let preconceptions garner overconfidence. A single lucky bow shot could reduce his band to three.

So the bugs were swarming despite the wind, the sun was stinging his eyes, every mud puddle before him might conceal a gray-furred snake ready to make of him a meal or a tundra yeti hiding low in waiting, and a band of dangerous bandits was reputedly in the area, threatening him and his friends.

Drizzt Do'Urden was in a splendid mood!

He quick-stepped across a small stream, then slid to a stop, noting a line of curious puddles, foot-sized and spaced appropriately for a man walking swiftly. The drow went to the closest and knelt to inspect it. Tracks didn't last long out there, he knew, so this one was fresh. Drizzt's finger went under water to the second knuckle before his fingertip hit the ground beneath—again, the depth consistent with these being the tracks of an adult man.

The drow stood, hands going to the hilts of his scimitars under the folds of his camouflaging cloak. Twinkle waited on his right hip, Icingdeath on his left, ready to flash out and cut down any threats.

Drizzt squinted his violet eyes, lifting one hand to further shield them from the sunlight. The tracks went out toward the road, to a place where the wagon would soon cross.

There lay the man, muddy and lying flat out on the ground, in wait.

Drizzt didn't head toward him but stayed low and circled back, meaning to cross over the road behind the rolling wagon to look for similar ambush spots on the other side. He pulled the cowl of his gray cloak lower, making sure it concealed his white hair, then came up into a full run, his black fingers rubbing against his palms with every eager stride.

* * * * * * *

Regis gave a yawn and a stretch, then leaned over against Catti-brie, nestling against her side and closing his big brown eyes.

“A fine time to be napping,” the woman whispered.

“A fine time to be making any observers think that I'm napping,” Regis corrected. “Did you see them back there, off to the side?”

“Aye,” said Catti-brie. “A dirty pair.”

As she spoke, the woman dropped one hand from the reins and slid it under the front lip of the wagon seat. Regis watched her fingers close on the item, and he knew she was taking comfort that Taulmaril the Heartseeker, her devastating bow, was in place and ready for her.

In truth, the halfling took more than a little comfort from that fact as well.

Regis reached one hand over the back of the driver's bench and slapped it absently, but hard, against the wooden planking inside the wagon bed, the signal to Bruenor to be alert and ready.

“Here we go,” Catti-brie whispered to him a moment later.

Regis kept his eyes closed, kept his hand tap-tapping, at a quicker pace now. He did peek out of his left eye just a bit, to see a trio of scruffy-looking rogues walking down the road.

Catti-brie brought the wagon to a halt. “Oh, good sirs!” she cried. “Can ye be helpin' me and me boy, if ye please? My man done got hisself killed back at the mountain pass, and I'm thinking we're a bit o' the lost. Been days going back and forth, and not knowing which way's best for the Ten-Towns.”