He spotted a throng of Aghar squeezed into the narrow mouth of the ravine directly below him. Only two could actually fit at the water’s edge, where they crouched, hands extended, waiting for a fish. Behind them, the rest of the group pushed and jostled. “Move, you bluphsplunger goot!” one demanded.
“Back up, doofus wandwaver!” another replied, grappling the first. The two wrestlers tumbled down, pushing the two fishers into the water. One climbed out, crawling between the pair who had claimed the shore, shivering and dripping and again jostling for position.
Gus watched for two minutes before he turned around. His family was bad enough. He had no stomach for rough encounters with other Aghar who would invariably be bigger, rougher, and nastier. And the teeming numbers he encountered at every one of these ravines! He couldn’t count very high, but a general guess suggested there were at least two, and two, and two more of them everywhere! Such throngs held no appeal for a loner such as Gus.
So instead of descending, he climbed. It was not too long before he emerged from the small tunnel of the alley into a loftier, though still narrow, passage. This was one of the dramatic clefts that scored the upper surface of Agharbardin, carved into the steep wall of the great cavern that surrounded the Urkhan Sea. As was ever true in Thorbardin, a rock ceiling vaulted overhead, but the ceiling was far above him, allowing a vista that carried far out across the black, still water.
This place was nearly lightless, only faintly illuminated from a few of the old sun shafts that still remained open; the others had long been filled in by debris. The pale beams diffused through the distance, glimmering over a few patches of still water.
It had not always been like this. A half century earlier, the whole shore of the Urkhan Sea would have been aglow with the spillage of light from the many forges, fireplaces, and other fires burning throughout the great dwarven kingdom. In those days the great cities along the lake shore rose up through many terraces on the steep cliffs rising from the water while the great Life-Tree of the Hylar, in the center of the lake, radiated light and warmth from thousands of windows, balconies, and overlooks.
All of those cities were abandoned-ravaged and at least partially destroyed by the depredations of the Chaos War. Vast sections had been hollowed out by mighty fire dragons that had burned tunnels right through the bedrock of the mountain, and in many places those scoured caverns had weakened the surrounding structures catastrophically.
In the center of the lake, where the Life-Tree once had dominated, loomed the most tragic wreckage of the Chaos War and its aftermath. The massive pillar had collapsed, leaving an irregular pile of rocks jutting from the surface. Most Thorbardin dwarves called that place the Isle of the Dead, though to the Aghar it was just the Dead Island. A stub of the great pillar still extended from the lofty roof of the cavern, but it terminated a long way above the top of the island. Every once in a while, new rocks would break free and plummet downward, an unpredictable barrage that ensured the island would not be reinhabited.
Indeed, all the environs of the Urkhan Sea were virtually abandoned; at least there were no proper cities or towns. There were dens of Aghar all around the lake, however, with the largest being Agharhome. Too, there were bands of feral Klar-the wild-eyed, often insane dwarves-who had rejected the new king’s orderly city life to roam free in their vast undermountain realm. But the feral Klar were not interested in cities and only passed through the ruins periodically on their nomadic wanderings.
Even though there was virtually no illumination in the vast cavern, Gus could make out some details since light was not, strictly, necessary for deep-delving dwarves to see. The Aghar, like the Theiwar and Daergar, had eyes keenly attuned to the dim conditions of their stone-bordered world. As Gus looked out across the water, he could make out the motionless surface of chilly liquid, black as oil and still as ice. The ruined stub of the Life-Tree jutted from that surface, perhaps two miles away from him.
Beyond the Dead Island and much farther away-about two miles, Gus thought, the upper limit of his arithmetic ability-the vast front of Theibardin rose into view. From an array of docks and cavernous warehouses at the lake level, the great city of the Theiwar spread up the precipitous cliff of the lakeshore. It was dotted with villas, palaces, and temples, all carved from the bedrock of the mountain, each structure positioned to give its dwellers a grand view over the great underground lake at the heart of Thorbardin. Those facades were dark and lifeless as Gus stared, with irregular holes and great gaps showing where the war and its attendant erosion continued to tear away at Theibardin’s foundations.
But everything that happened in ancient times (meaning more than two years ago) was beyond an Aghar’s imagination. In any event, Gus’s attention was directed closer to home. A rivulet of scummy liquid was flowing down the base of the ravine, and he sniffed at it without much hope. The vile brown sludge that flowed there was not, nor had it ever been, a source of food, but he sniffed again, just to be sure. Sighing, he stood and watched the flow go past, moving downward, fast where the ravine was steep, slower where the grade was shallower. It trickled right past the mouth of the tunnel/alley leading to the Fishbiter house. The floor of that side tunnel was about two inches above the flowing sludge. Gus remembered a time when the level of sludge had risen up to that tunnel mouth-it had been an unpleasantly wet and smelly time for the neighborhood.
Just beyond the tunnel mouth, Gus noted, the sludge stopped flowing. Gus knew that place, but he peered at the sight just to be sure. The viscous liquid was collecting in a large holding pond, held in place by a makeshift dam of loose rock that had spilled into the ravine some time about two years ago. Looking up at the cliff wall rising over his head and down at the steep ravine and the tunnel leading to his house, Gus suddenly realized that the sludge pond was poised right over his and his neighbor’s houses.
Then he saw something else-there was someone down there, hunched over, studying something on the ground. Squinting, he discerned the hunched back; large, bare feet; and straggly strands of dirt-colored hair that suggested a female gully dwarf.
“Hey!” he called. “Who you?”
She raised her face, which was even dirtier than her feet. It was centered around a huge and not altogether unattractive nose. “Go away, bluphsplunger stoop!” she retorted.
Instead, Gus skidded down the slope to her side, which was right near the edge of the sewage pond. He saw that she was huddled protectively over the limp form of a skinny, bedraggled, and apparently very, very dead, rat.
“That my rat!” Gus declared boldly, hunkering down next to her.
“Go away!” she repeated, picking up the rat and holding it to her tattered dress. “I call you bluphsplunger stoop! You go away!”
“Who you?” Gus repeated, eyeing the rat.
“Slooshy,” she replied, glaring at him.
“Why you call me stoop?”
She shrugged. “Not know. Bluphsplunger stoop-different one from you-push me down. But me lucky after all; found rat!” She brightened at the thought and held the grotesque rodent out in a filthy paw. “See?”
Gus was tempted to snatch the rat out of her hand, but something gave him pause. “Share rat with me?” he suggested instead.
“No!” she snapped, pulling her hand away just as he made his grab. He got his stubby fingers around the hairless tail. But she had a grip on the body and jerked it away until it flew free from her grasp out over the sewage pond, where it landed with a dull plop. Despite the thickness of the liquid, it immediately vanished from sight, sending only a small ripple to the dam of rocks, allowing a small surge to slip over the barrier and spill toward the lake below.