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Elsewhere on the Great Chain was a block-long historical museum, stacked by era, with one floor for each millennium, beginning with the pre-Zero world on the ground floor and proceeding upward. Of course, very few physical artifacts remained from pre-Zero, so that floor consisted mostly of pictures and reconstructed environments. But the Arkies had been allowed to bring a few possessions into space with them, and some of those had survived the Epic and the ensuing five thousand years. So it was possible to look at actual smartphones and tablets and laptops that had been manufactured on Old Earth. They did not work anymore, but their technical capabilities were described on little placards. And they were impressive compared to what Kath Two and other modern people carried around in their pockets. This ran contrary to most people’s intuition, since in other areas the achievements of the modern world — the habitat ring, the Eye, and all the rest — were so vastly greater than what the people of Old Earth had ever accomplished.

It boiled down to Amistics. In the decades before Zero, the Old Earthers had focused their intelligence on the small and the soft, not the big and the hard, and built a civilization that was puny and crumbling where physical infrastructure was concerned, but astonishingly sophisticated when it came to networked communications and software. The density with which they’d been able to pack transistors onto chips still had not been matched by any fabrication plant now in existence. Their devices could hold more data than anything you could buy today. Their ability to communicate through all sorts of wireless schemes was only now being matched — and that only in densely populated, affluent places like the Great Chain.

There was no telling, of course, what was going on in the Red zone between the turnpikes. Signals intelligence shining out into space from their part of the habitat ring suggested that the Aïdans were at least as advanced, in their use of mobile communications, as people here. Because they were also quite good at encryption, there was no way of telling what they were saying to one another. But Blue, for its part, had made a conscious decision not to repeat what was known as Tav’s Mistake.

It was unfair, of course, for billions of people to focus blame on one representative of his culture who had died in a bad way five thousand years ago. The Epic, however, tended to have this effect on people’s thinking. In the same way that certain people of Old Earth, raised on the Bible, would have referred to masturbation as the Sin of Onan, those of the modern world tended to classify personal virtues and failings in terms of well-known historical figures from the era of the Cloud Ark, the Big Ride, and the first generations on Cleft. Fair or not, Tavistock Prowse would forever be saddled with blame for having allowed his use of high-frequency social media tools to get the better of his higher faculties. The actions that he had taken at the beginning of the White Sky, when he had fired off a scathing blog post about the loss of the Human Genetic Archive, and his highly critical and alarmist coverage of the Ymir expedition, had been analyzed to death by subsequent historians. Tav had not realized, or perhaps hadn’t considered the implications of the fact, that while writing those blog posts he was being watched and recorded from three different camera angles. This had later made it possible for historians to graph his blink rate, track the wanderings of his eyes around the screen of his laptop, look over his shoulder at the windows that had been open on his screen while he was blogging, and draw up pie charts showing how he had divided his time between playing games, texting friends, browsing Spacebook, watching pornography, eating, drinking, and actually writing his blog. The statistics tended not to paint a very flattering picture. The fact that the blog posts in question had (according to further such analyses) played a seminal role in the Break, and the departure of the Swarm, only focused more obloquy upon the poor man.

Anyone who bothered to learn the history of the developed world in the years just before Zero understood perfectly well that Tavistock Prowse had been squarely in the middle of the normal range, as far as his social media habits and attention span had been concerned. But nevertheless, Blues called it Tav’s Mistake. They didn’t want to make it again. Any efforts made by modern consumer-goods manufacturers to produce the kinds of devices and apps that had disordered the brain of Tav were met with the same instinctive pushback as Victorian clergy might have directed against the inventor of a masturbation machine. To the extent that Blue’s engineers could build electronics of comparable sophistication to those that Tav had used, they tended to put them into devices such as robots. Cleft’s initial population had been eight humans and hundreds of robots (thousands, if nats were counted as individuals). Both numbers had expanded since then. Only in the last century had the human population pulled even with that of non-nat robots.

The end result, for a young woman in a bookstall above a tube station on the Great Chain, was that she was dwelling in habitats, and being moved around by machines, far beyond the capabilities of Old Earth. She was being served and looked after by robots that were smarter and more robust than their ancestors — the Grabbs and so on that Eve Dinah had programmed on Izzy. And yet the information storage capacity of her tablet, and its ability to connect, were still limited enough that it made sense for her to download books over a cable while that was easy, and to make room for them in the tablet’s storage chips by deleting things she had already read.

That sorted, she rode transit to the Off Ramp, where she climbed into a capsule, facing backward, and felt deceleration push her back into her couch as it was flung off the Great Chain into a tube lined with electromagnetic decelerators.

Back now in the zero gee environment of the Eye’s nonrotating frame, she began to navigate its internal companionways, pushing herself along lighted tubes marked with the icon of Cradle: a pair of mountains enclosed within a semicircular dome. This led her, within a few minutes, to a transit station where she and two random strangers climbed into a four-person bubble that presently went into motion and began to whoosh at greater and greater speed down a long and perfectly straight tube. They were traveling from the rim of the great Eye’s iris out to its inner vertex, the one closest to Earth, a distance of some eighty kilometers, and so hand-over-handing their way down a shaft wasn’t an option. Kath Two, who had been awake now for something like sixteen hours, felt herself dozing off.

She jerked awake near the end of the trip, convinced that she had heard her name being spoken.

The pod had a video screen on its front bulkhead, and one of the other passengers, to pass the time, had begun playing back a segment of the Epic that must have taken place around twenty years after Zero. This could be guessed from the visible signs of aging on the faces of the surviving Eves, and from the fact that the first generation of their offspring were adolescents. This segment of the Epic told the story of how a personal rift between Eve Dinah and Eve Tekla had been mediated and settled by some of the youngsters, led by Catherine Dinova. It was frequently pointed to as one of the first moments when the children of the Eves had begun to think and take action for themselves. Lines of dialogue from it were quoted frequently in modern-day discussions.

Kath Two wondered, as she always did, whether the people of the Epic would have said and done some of what they had, had they known that, five thousand years later, billions of people would be watching them on video screens, citing them as examples, and quoting them from memory. Over the first few decades on Cleft, the cameras had died one by one. Depending on how you felt about ubiquitous surveillance, the result had either been a new Dark Age and an incalculable loss to history, or a liberation from digital tyranny. Either way, it signaled the end of the Epic: the painstakingly recorded account of everything that the people of the Cloud Ark had done from Zero onward. After that it had all been oral history for about a thousand years, since there had been no paper to write on and no ink to write on it with. Memory devices were scarce and jury-rigged. Every single chip had been used for critical functions such as robots and life support.