Varthlokkur returned some months later. He led a train of animals bearing the gold of Ilkazar. After the festivities attending his arrival, Fangdred returned to its customary quietness. That quiet lasted generations.
The Old Man strode Fangdred's windy, ice-rimmed wall, caught in the grayest of depressions, considering a return to his long sleep. He and Varthlokkur had been together a century and a half. Nothing had happened. The intrigue was gone. Boredom threatened. His eyes no longer sparkled, no longer retained their reminiscences of youth. Yet he appeared much as he had the day of his awakening: of moderate height, thin, his beard streaming like a banner in the wind. He appeared eighty, had the agility of thirty. But his smiles had fled. Now his face often gathered in a frown. His servants had begun to avoid him. Though generations of closeness had eroded the terror of his name, he was still the Old Man of Fangdred, not to be antagonized when in a darkling mood. Those had been common of late.
Hair and beard whipping wildly, he abandoned the wall for the dubious comfort of the common room. That hall was nearly empty, but he took a seat at the head table without his curiosity being aroused. After a moment of staring into nothingness, he turned to those few servants who had had the courage to brave his mood.
"Steward, go to the Wind Tower. Ask Varthlokkur to come down."
The steward bobbed his head and left.
"Piper, play something."
This piper, like his ancestors, knew no fear. He cocked his eye at his master, assayed his mood, played the song that went:
Let the day perish wherein I was born, and the night which said,
"A man-child is conceived." Let that day be darkness!...
The Old Man knew the lament. He surged up. "Piper!" he thundered. "Don't mock me! Your head's not set on a neck of stone." He pounded the table, fist flashing pinkly, and shouted, "I've had it with your games. The wizard has to have you here, you play something for him!" He plopped down, face burning.
The piper, mildly intimidated, bowed, played:
Awake, O North Wind, and come, O South Wind! Blow upon my garden, let its fragrance be wafted abroad. Let my beloved come to this garden, and eat of its choicest fruits.
A song for a woman calling a lover to her bed, but near enough the wizard's case to mock. He played only the ending, pointedly, as Varthlokkur strode into the hall. Usually the wizard was angered by it, but today he merely laughed and slapped the piper's back in passing.
The Old Man, interpreting Varthlokkur's cheer as evidence he bore good news, shook some of his depression.
"You wanted to see me?" Varthlokkur asked. He was obviously more excited than he had been for a long time.
"Yes. But it might not be important now. You've brought news. What's happening?"
"The Game has finally opened," Varthlokkur replied. "No more empty maneuvers, no more recruitments. Somewhere this fine morning-I don't know where or how, because they kept it damned well hidden-the Norns made their first concrete move."
The Old Man's depression retreated further. He grew excited himself. Battle had been joined. Armies would march. There would be earthquakes, plagues, storms, and mighty works by magicians, as the Director used earthly pawns to cast a tragedy... And he would be in the middle of it for the first time since the Nawami Crusades. He had missed the Director's more recent epics. "Great! And a minute ago I was thinking about going back to sleep..."
The piper tootled a passage. The Old Man sprang up, raging. "Must we endure that fool? I've had too much of him and his ancestors' mockery!" His mood hadn't retreated far. The piper withdrew before anything more could be said. He was fearless, but not without sense.
"We need somebody to remind us we're only human," said Varthlokkur. He was pleased by the Old Man's reaction to the news. Despite the Old Man's rage, he broached a matter that had been bothering him. "There's something I want, if you'll allow it."
"What?" The Old Man continued staring after the dusky little piper.
Varthlokkur leaned, whispered.
The immortal countered, "You think she's willing?"
The wizard shrugged.
"Ask her after the ensorcelment, I'd say."
Varthlokkur nodded.
The Old Man clapped his hands. "Mika!" A servant came running. More returned from their hiding places. "Mika, go to the Wind Tower and bring us..." and he named a great many items. Varthlokkur nodded agreement to each. The Old Man knew his life-magicks.
"Marya, help him," Varthlokkur told a plump young woman standing nearby. "And tell your father that I want to talk to him."
She nodded quickly and hustled Mika toward the door.
Marya was Varthlokkur's personal servant, a position she thought the most important in the castle. Very much in awe of her master, she had, from that awe, conceived an emotional attachment. She worshipped him. Not a bright girl, she was, however, dedicated, and even that was more than Varthlokkur asked. She was a dark woman, short, heavy and rounded. She fought her weight with an implacable stubbornness. Her attractiveness came from within: warmth and a capacity for unshakable love. She was an ideal interim woman, the first of the two Varthlokkur's destiny had promised.
The wizard spoke with the girl's father. There was a moment of debate. A certain magic was mentioned. The father gave his assent.
Excitement rippled through the hall. The word spread: a sorcery was to be performed in the common room. The folk gathered for a unique treat. Their masters had never performed their wizardries openly.
Marya, Mika, and the equipment arrived. Varthlokkur and the Old Man set it up, established the preparatory runes, chanted the invocations, were ready. Varthlokkur quaffed a mug of bitter elixir, stepped to the focus of power for the magick. The Old Man, in a good tenor, sang the spell of initiation. Then, silently, he waited, as did the scores in the darkening hall.
Darkening? Yes. Soon all light had been banished save that of the cloud of gray silver forming about Varthlokkur. It grew increasingly dense, till he was totally concealed. Motes in the cloud sparkled, swept about the wizard like a tiny silver whirlwind. Sound came, increasing in pitch to a whine; colors swirled kaleidoscopically, mixed with animate shadow, splashing over floor and ceiling and walls; there were smells of lilac in spring, sour old age, boots wet in the rain, a thousand others quickly come and gone. Then, suddenly, the silver dust winked away, or fell. Light waxed. A murmur ran through the hall. In the power nexus, round which the dust had orbited, a youngster of twenty-five stood where an old man had taken his position.
Yet there was no mistaking his identity. This was Varthlokkur as he had appeared before the walls of Ilkazar, dark with dark hair, thin, hawklike of face, yet a handsome young man. He wore a winning smile as he asked Marya the question.
She fainted.
According to Varthlokkur's wishes, the Old Man, as Lord of Fangdred, married them later that day. Marya went through the ceremony in a daze, unable to grasp her good fortune. Varthlokkur, however, saw it all with a cynic's eye, in schoolmaster's terms. He needed training in dealing with women. Marya would serve.
Yet he treated her perfectly from that day forward. She, not bright, counted herself fortunate-though there were times he unwittingly caused her sadness.
Varthlokkur, a man despite the darkness upon his soul, did conceive an affection for her as time passed (rather as a man for a faithful pet), though never did it rival the feeling he had for she downtime. He permitted Marya no children for a long time, and then only when he saw that the lack was crippling her very soul. She bore him one child, a son.
They would grow old together, and eventually Marya would pass on. But during her lifetime Marya would witness the early moves in the Great Game begun the day of her marriage.