Nepanthe turned back to the north window, studied the storm brewing over the Kratchnodians. Then she whirled back, startling Saltimbanco from a moment of drowsiness.
"Will you take supper with me this evening?" she asked. Then she gasped at the temerity of her action, unsure of what she had done, or why. She only knew she enjoyed the company of this honestly roguish, outwardly jolly, inwardly frightened man. Perhaps there was a feeling of kinship.
While they stood staring at one another, the first snowy tendrils of the storm began whipping around the Tower. She ran to close her windows.
Saltimbanco did dine with the woman that evening, and accepted a further invitation to escape the storm by staying the night. He and she spoke at great length the following day, which eventually led to another dinner invitation, and that to another request that he stay the night. The day following that Nepanthe offered herself as his patron. Apparently prideless, Saltimbanco accepted instantly and quickly moved in-donkey and all. The chambers assigned him were next to Nepanthe's, which caused talk among her servants. Try as they might, however, even the most prying could discover nothing improper resulting from the arrangement.
FOUR: How Lonely Sits the City
Loves torn from him, Varth grew bitter. He decided to pursue a course that had long been in his mind. Once the harvest was in, he visited his priestly teacher, engaged the man as agent in the sale of the farm. The money, with that left him by Royal, he buried near the river. Then, carrying a few belongings in an old leather bag, he moved into Ilkazar.
Soon there was another beggar among the city's many, this one brighter, studying, studying-yet unseen, for no one spared an urchin more than a glance. He grew lean and ragged with time, and wiser.
Still he remained silent: and strange. Older persons grew uneasy in his presence-though they never knew why. Perhaps it was his cold stare, perhaps the way the corners of his mouth turned upward in a ghost-grin, revealing his canines, when the future was mentioned. There was something in his gaze which made adults look away. He seemed a hungry thing thinking of devouring them.
However, his strangeness attracted waifs like himself.
They treated him with respect and awe their elders reserved for the Master Wizards and King-and a king he soon became, of a shadow empire of beggars and thieves who found his mastery profitable. Looking like a small, skinny idol, he held court in a corner of Farmer's Market, by his directions gifted his followers with unprecedented wealth.
But those followers, no matter their admiration for his leadership, found Varth's nighttime undertakings disquieting. He often wandered the Palace District, studying the castle of the King, or the homes of certain powerful wizards. And he never missed a witch-burning, though his attentions were seldom for the condemned. His eyes were always on the black-hoods, and the wizards who came to see "justice" done.
What justice this? In a city made great by magic, ruled by magic-no matter the King's disclaimers, his policies, and those of the Empire, were determined by manipulating sorcerers-why should there be witch-burnings? What power had the witch that so terrified the warlock?
There was an ancient divination-Ilkazar, from King to lowliest beggar, had rock-hard faith in necromancy- which promised city and Empire would fall because of a witch. The Master Wizards reasoned that a dead sorceress could do little to fulfill the prophecy. Therefore, summary execution was ordered for any woman even mildly suspect (or with some bit of property a wizard wanted-for all a witch's property went to her finder).
Varth, with earnings from his beggar empire, went to certain wizards and bought knowledge. In the guise of an eager, voiceless child, he wrested many secrets from many sorcerers. They found him an amusing anomaly among the young, having fallen, like men less wise, into the habit of classing children with other small pets, as sometimes amusing, sometimes bothersome, but never, never interested in matters of weight. They were old men, those wizards, and had forgotten what it was like to be young. Most men did. And so, during his visits, Varth became privy to secrets that would have been kept carefully hidden from older men.
From wizards, and from priests whose interest had been stimulated by the reports of his old tutor, Varth received an unusual education. He nearly laughed the day he learned of the divination that had caused his mother's death. He later learned that she had died to provide a covetous sorcerer with a ready-decorated home, and King Vilis with escape from problems personal, political, and financial.
Someone discovered him weeping one night. Thenceforth he wore a new name: Varth Lokkur, the Silent One Who Walks With Grief. He became an actor, this Varthlokkur. Using pity for his dumbness, he bent strong men to his will. Wizards taught him. Priests took him to their hearts. He made his followers want to aid his secret purpose. They were certain he had one. He became one of Ilkazar's best-known children, and one of its most intriguing mysteries.
One day some priests got together and, hating to see the boy's mind wasted, decided to sponsor his education. But when they went to tell him, he was gone. He had chosen twelve companions and departed the city. Where had he gone? Why? The priests were disturbed for a while, but soon forgot. There had been something unsettling about him, something they preferred not to remember.
Lao-Pa Sing Pass lay two thousand miles east of Ilkazar, the only means of crossing a huge double range of mountains, the Pillars of Ivory and the Pillars of Heaven. To the west lay city-states, small kingdoms, and the sprawling Empire of Ilkazar. To the east was Shinsan, a dread Empire feared for its sorcery and devotion to evil. Butting against the western slopes of those mountains lay the fertile plains of the Forcene Steppe, ideal for grazing. But the nomads shunned it. Too near Shinsan...
From Lao-Pa Sing, on a spring day many months after Varthlokkur had abandoned Ilkazar, a child of twelve came riding. He was no native of Shinsan. His skin was western white sun-browned, not the natural amber of the east. On his face expressions fought: horror of the past and hope for the future. Free of the pass, the boy halted to make certain he still bore his passport to freedom. He drew a scroll from his saddlebag and opened it, stared at words he couldn't read:
To King and Wizards of Ilkazar:
My wrath will burn, and I will kill you with the sword, and your wives shall become widows and your children fatherless.
It was signed with a featureless oval sigil.
The message stirred little interest in Ilkazar. There was some grumbling about the audacity of the sender, but no fear. The messenger didn't name the country whence he came.
A year later, another youth, eyes haunted and riding as if fleeing a devil, bore:
The King and Wizards of Ilkazar, who falsely judged the woman Smyrena:
They have sown the wind and shall reap the whirlwind.
This was signed with both the null and a stylized mask of death. It caused more thought than had its predecessor, for the messenger admitted he came from Shinsan. The records were examined, the story of Smyrena exhumed. Her son hadn't shared her fate! There was apprehension, and talk about the old prophecy.
But nothing happened and all was soon forgotten-till the year ended and a third messenger came. Then others, year after year, until King and wizards believed. They bought assassins (even the power of the wizards of Ilkazar could not breach the necromantic shield about Shinsan), but the blades went astray. No man was fool enough to enter Shinsan.
Riches do not profit in the day of wrath.
There were twelve signs beneath the twelfth message, each a promise. King and wizards tried to convince one another that their powers were sufficient to the threat.