Выбрать главу

"What do these words say, 'Phar?"

Nyerephar smoothed his long jutting whiskers before replying. "It could be the ship's name. Yes, that's it, I'm sure. This is the ship's name."

"And what is the ship's name, 'Phar?"

"'Caution Discharge Zone'"

"Thank you for telling me this."

Soon the breakers arrived at the port. Standing outside in front of the entrance was an enormous matter-modem: a cube with one mirrored face.

Delivered earlier from the Yards, the teleportation device stood ready to receive any unliving object carved from the ship. Its mates, tunable at will, stood ashore, near the sorting lines. Very useful devices, integral to the functioning of most economies of the Indrajal, the matter-modems were subject to two major inconvenient limitations. They only operated over planetary distances, and they were death to anything living that attempted transit.

Now the matter-modem, sensing their presence, activated itself. Fed from the other end, a fleet of lifting sledges came thru the mirror face. Each breaker stepped up to take a floating sledge for carrying booty. Rapaille triggered a Vixen wall control marked by a new slash of red spray paint, and the port hobermanned open. The black interior of the powerless ship beckoned like the afterlife. The breakers lowered their miners' lamps onto their foreheads and switched them on, flooding the scene with actinic light.

"Rendezvous back here at twenty-nine hundred hours. And remember! This was a luxury vessel intended to pamper its patrons, not a Scryer dreadnought bristling with weaponry. Nonetheless, you can die just as swiftly from a falling girder as you can from an antipersonnel wasp!"

One by one, with Klom leading the way, the breakers stepped inside.

* * *

Klom grunted hoarsely as he completed his climb. Sweat rivuleted his skin, and a musty odor compounded of stale lubricants and malnourished organic units pumping out ketones made every breath an exercise in disgust.

The ship schematics on his reader had informed him that the ladder he had just topped ran for a kilometer and a half in a narrow shaft slicing through innumerable decks. The swiftest way to the closest decommissioned area, the ladder had seemed a gift when Klom stood at its base. But now, as Klom labored to catch his breath on a platform above fifteen hundred meters of nothingness, the ladder appeared more like a poisoned fruit. Even Klom's work-hardened muscles quivered from the grueling ascent. Had his lifter fit into the narrow shaft, the ascent would have been trivial. Now, though, Klom was fatigued before he even began whatever labors awaited him.

Klom broke out his water bottle and a beancake. The water, sterilized by passage through a matter-modem, still retained the distasteful taints of decay and the metallic flavors of the marshes from which it was drawn. But this was the only drinking water available to the bustee-dwellers of Klom's caste. After so many years in the Yard, Klom was inured to the taste. But he still recalled the pure waters of Lake Zawinul with each sip.

After consuming the last crumb of beancake, Klom stood and faced away from the shaft. The door at the end of the platform presented itself as his next challenge. Klom looked for some control similar to the one Rapaille had used outside, but no such mechanism showed. It did not take Klom long to decide to cut his way through. The watercutter hanging from Klom's belt was a simple pistol-shaped device with a second grip up front for two-handed use. Klom had wrapped tape around the butts for firmer purchase. He fitted a pair of scratched plastic goggles over his eyes, braced himself against a convenient strut, then triggered the cutter.

Out of its nozzle leaped a needle-thin jet of water possessing the destructive power of any stream of collimated subatomic particles, without any inconvenient radiation.

The closed end of the watercutter's barrel was a tiny matter-modem synced to another resting in a deep-sea trench where the water was at several dozen atmospheres of pressure. Only breakers of Klom's raw strength could handle this device, whose light weight and inexhaustibility were unmatched by any other cutting tool—yet whose powered state delivered immense reactive force requiring Klom's brawn.

Klom inscribed a crude circle in the wall just big enough for him to crawl through. A salty mist enveloped him, making his footing and handholds tenuous. Practically at his elbow, the echoing drop into space awaited his first slip. But Klom coolly persisted. Finally finished, he kicked the circle of metal inward. Gaily colored fluids from severed conduits dribbled into the opening, where once, when the ship was under power, they might well have gushed. Klom squirmed through this mild dribble without concern.

On the far side, he found himself in a giant auditorium or ballroom or refectory, whose vast confines his headlamp barely illuminated. This room had been in active use right up until the end, but the decommissioned area lurked just beyond its remote wall.

Klom crossed the wide floorspace, the beam of his lamp picking out various columns and stubs of fixtures and some discarded artifacts which to a less ambitious breaker would have represented adequate salvage. But with Airey's tactics fixed firmly in his mind, Klom zeroed in on the mysteries of the long-sealed chambers.

A little searching revealed a door concealed behind a sagging arras that depicted the hunting of some spiny beast by a party of Vixens, the bushy tails of the hunters plaited with colorful streamers. The door—sealed with a blobby gasket of silicone— boasted a still-active glo-sign, but not in Vixen script. Half the letters in the independently powered message were dead with age, while the rest exhibited only a marginal brightness. But Klom could not have read the warning or advice even if active, so ancient and foreign was the script. So without any hesitation, he simply cut his way past it. The space on the far side of the door, a corridor, was proportioned for creatures somewhat smaller than Klom. The big man had to hunch as he advanced. Dust lay thickly underfoot, and the air smelled of the slow disintegration of unnatural materials. The walls of the corridor were etched with shallow glyphs, as if the beings who had once traversed it had relied on tactile clues more than visual ones.

Some years ago, Klom had helped disassemble a Pingpank ship that featured similar carven icons, although much cruder. But the Pingpank had been extinct for five hundred years, and at the time of their disappearance had represented the degenerate offspring of a much more sophisticated race, the Marchwardens. If this were Marchwarden text, then the decommissioned segment of the ship had last been occupied over a millennium ago. Without any exo-inputs, even generations of invisible repair majestatics would be reaching the end of their preservation efforts.

Open arched doorways began to appear. Klom cautiously poked his head through each one. Most of the chambers were of moderate size, and easily scannable for booty. In one such, Klom found several crystal eggs harboring strange animated scenes flickering wispily in their centers. These he placed in a carrying pouch. But the majority of the chambers were utterly bare. Klom began to suspect that Rapaille's harsh words held more accuracy than Airey's optimistic encouragements. Nonetheless, he continued his search.