“So why didn’t you burn it or tear it up?”
“I kept it as a reminder to stay the course, and because I knew someday I’d have a chance to confront Mercer Sinclair again, and when I did I wanted to be able to throw it back in his face!”
“We’d love to see that check,” Romy said. When Patrick gave her an are you-nuts? look she nudged him with her elbow and whispered, “No stone unturned, right?” Then she raised her voice: “Can you bring it here?”
“Oh no,” Alice said. “I never take it out of my room. But if you want to come visit me, I’ll be very happy to show it to you.”
Patrick regarded Alice Fredericks. Was she completely bonkers and dreaming all this up? Just a lonely lady who’d say anything to have company? Or could there be a kernel of truth at the heart of her crazy story?
Patrick sighed. “Leave me your address and I’ll see if I can get over tomorrow.”
“Hewill get over tomorrow,” Romy said, giving him a wry smile. “Even if I have to drag him.”
16
NEWARK, NJ
Meerm shiver in dark. Ver wet and cold. Ver scare. And hurt. Hand bleed, foot bleed, leg bleed. Not bleed lot but still bleed. Blood wash off in rain but come more blood.
Meerm inside now. Clothes all wet and drip. But where? Meerm not know. Meerm run-run-run from sim home. Slip in water. Fall down, get up, fall down. Many fall. Meerm so dizzy and weak. No run no more. See old metal door in brick wall. Pull-pull-pull on handle. Door open loud and Meerm go in. Close door behind.
Not warm here. Ver dark. Meerm feel big metal wire. Go up-up-up. Ver bad oil smell.
Meerm shiver more. Meerm cry. So cold-wet. So lonely. Sim friend gone forever. Meerm no go back. Bad mans wait for Meerm. Want hurt her. Poor Meerm. Nev see Beece friend again.
What sound? Outside. Some call Meerm name. Meerm listen hard. Yes. Some call, “Meerm! Meerm, where you?” Not man voice. Sound like sim. Sound like Beece!
Beece-Beece-Beece! Meerm so happy to hear Beece. Want see. Meerm push door open little. Ver ver little. Just enough see.
Yes! There! There Beece! Meerm go open wider—
No-no-no! Beece bring mans! Bad mans who hurt!
17
Beece walk down dark alley with other sim. Beece cold and hungry-tired, not know where is. Too many turn. Beece pretend search Meerm but not want find. Beece not like these mans. Ver mean mans. But meanest is red-hair city man who hurt Beece. Other mans call him Grimes. Grimes ver bad man. All these mans bad. Want hurt Meerm. Why? Meerm not bad. Meerm just sick. Get big-big belly.
Beece hear run-steps. Crouch down fraid when see red-hair city man run up. But not hit Beece. Stop and talk other man.
“Hey, Alessi! Somebody called the cops. Lowery heard it on the scanner.”
“Shit!”
“Yeah, well, had to expect it. Somebody sees a bunch of men and monkeys poking through their neighborhood, they want to know what’s going on.”
“Don’t suppose we’ve got any suck with these locals.”
“Naw. Who’d ever figure we’d have to operate in Newark? Anyway, Portero doesn’t want anyone to know why we’re here. That’s why I’m moving the car around to the main drag out there. I’ll be in the McDonald’s lot. When the boys in blue arrive, we fade.”
“I’ll bet he’s royally pissed.”
“Count on it.”
“All right. See you at McDonald’s. Hey, while you’re there, get some burgers and fries for the trip home. I missed dinner.”
“You got it.”
Grimes go. Other man look Beece. “Keep looking, monkey. We’re not through yet. You go over there.” Point other sim. “You come over here with me. Find her, damn it!”
Beece go where told. Lots trash here. Big puddle. Shoe all wet. Beece lost. See top Mickey-D sign between building. Golden arches. Yum. Beece love Mickey-D. Yes-yes. Sometime—
What sound? Beece hear squeak-squeak. Turn see black metal door in brick wall. Look hard see red letter.
ELEVATOR SHAFT
DANGER!
AUTHORIZED PERSONNEL
ONLY!
Beece no read but Beece see blood on door. See eye look out from door crack.
Meerm! Meerm here!
Beece look round quick. Mans not near. Man not look. Beece fraid talk. Wave Meerm to make stay. No speak, no move! Beece bend, get water in hand. Wash blood off door. Get more. Blood all gone now.
Man yell, say, “Find anything over there?”
“No, sir. Many puddle. No see Meerm.”
“All right then, keep moving! Time’s a-wasting!”
Beece bend and whisper to door, “Beece not tell. Not tell no one.”
18
SUFFOLK COUNTY, NY
So…Meerm is in Newark.
Zero couldn’t be absolutely sure, but it was evident that Portero believed so. Zero had hired a private detective to keep an eye on him. Often the man reported back that Portero had given him the shake, but tonight he’d called and said that Portero and three others had made a beeline from the SimGen campus to a battered neighborhood in Newark.
Zero had driven his van from the West Side garage, through the Holland Tunnel, into Newark. Although only a few miles, the trip had taken nearly an hour. But well worth it. Arriving, he’d been treated to the spectacle of Luca Portero and his men herding dozens of sims through the streets, all calling “Meerm! Meerm!”
His heart had sunk. The swine had found her—or damn near. Only a matter of time before all those men and sims tracked Meerm down.
And then…a reprieve. He’d pounded his steering wheel with glee as he watched Portero and company make a slapdash retreat just before the Newark Police arrived with their lights flashing. They’d left empty-handed, which meant that Meerm—if she were here at all—was still somewhere in the vicinity. It also meant that Portero and his men would be back.
Zero had been tempted to wait until the cops were gone and then try to find Meerm on his own. But as much as his heart went out to that poor, frightened creature hiding somewhere in the dark, searching alone seemed like courting disaster.
All this gave Zero much to think about on the long ride back to Long Island.
By the time he arrived home he had a semblance of a plan, one that had been inspired by Portero himself when he’d conscripted Meerm’s fellow sims to find her. The murdering bastard was clever, no getting around that.
But Zero could play that game too, and play it better.
He removed his knit watch cap and tinted lenses, then unwrapped the scarf from his lower face. The air felt good against his skin.
His answering machine carried a message from Patrick saying they still hadn’t nailed down “surge” but had a lead or two they’d follow up tomorrow.
Ellis’s warnings about digging into “surge” still haunted him, especially his comment that Zero would not come through “unscathed” if he persisted. And his description of some of the secrets behind SimGen as “unspeakable”…a word he found deeply disturbing.
But there was no turning back now. Events were gathering momentum, and he had to find a way to control them, or at least steer them in the right direction.
One thing he knew he must control was Meerm. For her own sake, and the sake of all sims, he had to keep her out of SimGen’s hands. And to that end, Zero knew of a very bright sim named Tome who would be more than willing to help. If he could find a way to sneak Tome into the Newark crib, the sims there might trust him enough to let him know where Meerm was hiding.
Ifthey knew.
But assuming they did, Zero and Tome could then seek her out and bring her to safety.
Another if:If she’d come along.
Meerm probably had been so terrified by Portero and his thugs that she wouldn’t trust any human now. Another instance where Tome again might come in handy.
But Zero had reservations about the old sim’s powers of persuasion. And that was why Zero had to accompany him. Because if Tome couldn’t coax Meerm out of hiding, Zero would have to step in.