They called it Powder River. It was a pleasant-enough sounding name, almost relaxing — completely out of place for a high-tech bombing, navigation, and gunnery range.
The Powder River weapons complex encompassed the southeast corner of Montana, a bit of the northeast corner of Wyoming, and an even smaller part of northwestern South Dakota. It was almost perfectly flat, with only a few windswept rolling hills and gulleys to break up the awful monotony of the terrain. In nearly eight thousand square miles of territory, there were only six towns of any size, mostly along route 212 that ran between Belle Fourche, South Dakota, and Crow Agency, Montana. The northern edge of Powder River A contained parts of Custer National Forest, while the very southern tip of Powder River B claimed an even greater landmark — Devil’s Tower, the unusual cylindrical rock spire made famous in the movie Close Encounters of the Third Kind. Other than Devil’s Tower, however, there was almost nothing of interest — this was truly the “badlands,” as depicted by writers of the Old West.
It was truly the badlands this day. Sixteen men had already been “killed” in Powder River in one day.
Men were “dying” because the Happy Hooligans from Fargo, North Dakota, were having an exceptionally good day. The 119th Fighter Interceptor Group was out in force, with four F-16 ADF Fighting Falcon air-defense fighters and two F-23 Wildcat advanced tactical fighters rotating shifts, plus two KC-10 aerial refueling tankers, and they were running rampant through the wide-open expanse of sky under Powder River MOA (Military Operating Areas) A and B.
The training sorties, which they had been running for the past several weeks, were all a part of General Calvin Jarrel’s Strategic Warfare Center program designed to train the aircrews that made up the newly integrated First Air Battle Wing.
Late on this particular afternoon, two F-23 Wildcat fighters were patrolling the Powder River MOA. In the lead was Colonel Joseph Mirisch, the deputy commander of operations of the 119th Fighter Interceptor Squadron from Fargo; his wingman was a relatively low-time Wildcat fighter named Ed Milo. After checking his wingman in, Mirisch took him over to the tactical intercept frequency and keyed his mike: “TOPPER, this is raider Two-Zero flight of two, bogey-dope.”
No reply.
“TOPPER, how copy?” Still no response. They were within range — what was going on here?.
On interplane frequency, Mirisch said, “I’ve got negative contact with the GCI controllers. Looks like we might be on our own.”
“Two,” was Milo’s response.
Mirisch tried a few more times to raise TOPPER, the call sign of their ground radar intercept team in the Strategic Range Training Complex, at the same time steering the formation toward the entry point of the military operating area. When they were at the right spot, Mirisch called out on an interplane, “Raider flight, still negative contact with GCI. Go to CAP orbit… now.”
“Two,” Milo said. On Mirisch’s order, Milo made a hard left bank and executed a full 180-degree turn until he was heading southeast toward the center of the MOA, while Mirisch continued heading toward the entry point of the MOA. They would continue to orbit the area in counterrotating ovals, offset about twenty miles apart, so that their radars would scan a greater section of sky at one time. When radar or visual contact was made, the other plane would rendezvous and press the attack.
There was only one more training sortie scheduled that day, call-sign Whisper One-Seven, that was not identified by type of aircraft. That didn’t matter, of course — it was a “bad guy,” it was invading the territory of the Happy Hooligans, and it was going to go down in flames.
That is, as soon as they could find it.
For some reason, both the VIP VO GCI radar sites at Lemmon and Belle Fourche had failed to report the position of any attackers — and now the sites were off the air, which in General Calvin Jarrel’s make-believe world on the Strategic Training Complex meant that the sites had been “destroyed.” But someone was out there, and the Happy Hooligans were going to find them…
“Twenty minutes to first launch point, Henry,” Patrick McLanahan announced. “Awaiting final range clearance.”
The B-2 Black Knight stealth bomber pilot, Major Henry Cobb, replied with a simple “Rog” on the interphone.
Patrick McLanahan looked over at his pilot. Cobb was not young — he had spent nearly seventeen years in the Air Force, most of it as a B-52 or B-1 aircraft commander — and had been with the HAWC at Dreamland for only a year, specifically to fly HAWC’s B-2 bomber test article. Cobb was a most talented but, to McLanahan’s way of thinking, unusual pilot. Except to push a mode button on the main multi-function display, Cobb sat silently, unmoving, with one hand on the side-stick controller and the other on the throttles, from takeoff to landing. He flew the B-2 as if he, the human, were just another “black box,” as integral a part of the massive four-engine bomber as the wings. If he hadn’t been in a military aircraft with the threat of an “enemy” attack so imminent, Cobb seemed so calm and relaxed that it would have looked natural for him to cross his legs or recline in his seat and put his feet up.
In contrast to Cobb, Patrick McLanahan’s hands and body seemed in an almost constant state of motion, due mostly to the high-tech cockpit layout in the right-seat mission commander’s area. Dominating the entire right instrument panel was a single four-color multi-function display, called an SMFD, or Super Multi Function Display, measuring three feet across and eighteen inches wide, surrounded by function switchlights. The massive monitor had adjustable shades that could block out most of the light in the cockpit and reduce glare, but the big screen was so bright and had such sharp high-resolution images that glare shields were generally unnecessary — McLanahan kept them retracted so Cobb could easily see the big screen. The right-side cockpit had several metal bars around the SMFD that acted as handholds or arm-steadying devices so the screen could still be accurately manipulated even during radical flight maneuvers.
The main display on the huge SMFD was a three-dimensional view of the terrain surrounding the Black Knight, along with an undulating ribbon that depicted the bomber’s planned course. The B-2 was depicted riding the flight-path ribbon like a car on a roller coaster. The ribbon had “walls” on it, depicting the minimum and maximum suggested altitudes they should fly to avoid terrain or enemy threats — as long as they stayed within the confines of the computergenerated track, they could be on course, safe from all known or radar-detected obstructions and avoiding all known threats. Messages flashed on the screen in various places, several timers were running in a couple of corners of the screen, and “signposts” along the undulating flight-plan route ribbon flashed to warn McLanahan of upcoming events. The “landscape” in the God’s-eye view display was checkered with colored boxes, each depicting one square nautical mile, and small diamonds occasionally flashed on the screen to highlight radar aimpoints or visual navigation checkpoints.
To General John Ormack, the deputy commander of the High Technology Aerospace Weapons Center, seated in the instructor pilot’s seat between the two cockpit crew members, it seemed like a completely incomprehensible jumble of information flitting across the big screen. Ormack was along to observe this very important test of the Sky Masters NIRTSat reconnaissance system interface on an Air Battle Force bombing exercise, but for most of this incredible mission he had been hard-pressed to keep up with the flurry of data. Patrick McLanahan, the B-2’s mission commander, seemed to drink it all in with ease.
McLanahan was using three different methods to change the display or call up information. The two primary methods were eye-pointing and voice-recognition commands. Tiny sensors in McLanahan’s helmet tracked his eye movements and could tell a computer exactly where his eyes were focused. When his eyes were on the SMFD, McLanahan could call up information simply by looking at something and speaking a command — the computer would correlate the position of his eyes, the image on the screen, a set of commands associated with that image, then compare the digitized spoken command with the pre-programmed set of allowable commands and execute the proper one. All this would occur in less than a second. McLanahan could also point to the SMFD and touch a symbol or image to get more information or move the image where he wanted it.