It took Rose, laughing hysterically at the thought that he’d never put it together, to point out that there might be some connection between that experience and his love of police work.
Thrown back to the school yard, he lost some of the dealer’s natural subservience in the face of a rich client and slipped character.
“Because he’s my friend.”
Cager tilted his head to the side.
“He’s your friend?”
“Yes.”
Cager looked up from the phone.
“And what is that supposed to make me think about you?”
Park shook his head.
“I don’t care what you think about me.”
Cager smiled.
“Come on. You and your friend go first. That will give Imelda and Magda a better shot at you if you try to abuse my person.”
Park looked down the passageway revealed by the open panel.
“So if there’s no rock stars or freaky sex, why are we going?”
Cager used the comb again, pressed the tines to his chin, whitening the skin in stripes.
“To look at something beautiful.”
The passageway had the feel of a disused maintenance access. Their feet clanked over steel grates laid on rusting train rails. A thin sluice of viscous reddish-brown liquid ran underneath, light came from a row of caged industrial lamps hanging from exposed conduit, all but two of them broken, dim, or flickering; the concrete walls seemed to sweat bile.
Park touched a wall and found it bone-dry and warm, could feel the delicate stipple of artfully layered paints.
Cager nodded.
“I told the designer that I wanted a secret passageway and that it should feel like you were being taken someplace to be tortured.”
He pointed at a rust-mottled institutional door ahead, shifting light showing through a cracked panel of chicken-wire glass.
“This was going to be the insider’s insider celebrity VIP lounge. Secret door, secret passage, establishing an expectation of decadence. Inside it was all luxury, of course. CCTV feeds from the dance floor and bathrooms, private bar and DJ, a majordomo you could send to fetch anyone you saw on the screens and wanted to bring behind the green curtain to see how the wizards of the world live. Ultimately it was just the same silly show that makes the rich and famous feel special. Or less bored for a few minutes. And I wasn’t interested in catering to that crowd for very long.”
He stepped past Park and Beenie and put a hand on the door.
“Money makes people stupid. They don’t have to work as hard as people who don’t have money. That’s why the smart people who do have money mostly use it for one thing.”
Park thought about his father.
“They use it to make sure the people without it don’t get any more.”
Cager tilted his head.
“You’re not stupid. What’s your name?”
“Park.”
Cager adjusted the hang of his shoulder bag.
“You know what I think, Park?”
“No.”
“I think that pretty soon we’re going to find out which is more powerful, knowledge or money. I think the worse things get, the more distance there’s going to be between the smart poor people and the stupid rich people. And that the smart poor people are going to figure out how to live, and the stupid rich people are going to probably do something very dumb. Like pushing a bunch of red buttons and blowing everything up. That’s what I think.”
He combed his hair.
“What do you think?”
Park felt the chill of the frozen world, but the scenario being described was not one he could believe in. His baby did not allow such visions. There was no place for his baby in a world like the one this wealthy alien was describing, so how could it ever come to be?
He pointed at the door.
“I think we better make a deal before money stops having any value.”
Cager took a prison movie key from his bag.
“Not stupid. But you lack imagination. Or maybe just the will to use it.”
He put the key in the lock and gave it a grinding 360-degree turn.
“This may be wasted on you.”
He gave the door a push, and it swung open.
“But you’ll dream about it whether you want to or not.”
He stepped inside, combing again, a series of tiny adjustments to the lay of his hair, imperceptible.
Park and Beenie followed, stepping into the hidden round chamber that had once been the pleasure dome for Cager’s most exclusive clientele. Now, instead of coke-addled starlets and inbred eurotrash demiroyals, the room was populated by a hushed collection of aesthetes and aficionados, a highly select inner circle.
Almost exclusively male, perhaps one as old as forty, most of the others topping out at thirty, status, such as it was, outwardly displayed in the obscurity of the movies, bands, literary quotes, or bits of machine language code displayed on their T-shirts. Eyeglasses, of which there were many pairs, tending toward either retro-huge plastics or slight and unframed geometrics. Hair at similar extremes of long and unkempt or military-grade buzz. Jeans only, black preferred, khakis allowed if obviously ironic. Chuck Taylors, black, red, or white, high or low, the footwear of choice. None managing the austerity of Cager’s geek perfection. Their tablets, smart phones, net books, cloud links, heavily modded and customized. Hardware signaling not only to one another directly and over the club’s ubiquitous WiFi but also beaming otherwise unspoken detailed information about their owner’s beliefs and loyalties within this particular conclave.
As in the tournament room they had just left, attention was focused on a series of screens. Mounted on the wall and running 180 degrees of the room’s circumference, they were set at intervals that minimized light spill or peripheral distraction from screen to screen. Blow-up photographs of processor chips and detailed screen shots of 1980s golden era 8-bit video games hung from the ceiling and covered bare sections of wall, hiding the speakers while simultaneously baffling and focusing the surround sound on the middle of the room.
At that center were a cluster of five black and red Erro Aarnio Ball Chairs. Occupants engulfed by the globes, only their legs dangling or jutting free from the openings directed at the screens.
The screens themselves flashed and swooped, perspectives zooming and receding, plucking particulars from a series of popping and dropping menus, settling on a map, pulling close until it unfolded into a richly detailed scene of a central square in a city made entirely of iron. Forge, the City of Smiths. One of the entry points for Chasm Tide. A destination for parties looking either to arm themselves heavily or to have fabricated tools of special trade.
The five central screens showed varied characters’ points of view. Just off the shoulder, from behind the character’s eyes, well overhead, depending on player preference. The remaining screens displayed a collection of wider master shots of the action. The five avatars themselves: dark, light, human, non, scaled, armored, burly, lithe, bristling with blades, carrying only a staff, hooded and cloaked, fur-bikinied. The archetypes of the fantasy role-playing tradition. They materialized with a whoosh and a hum, resolving from an artful blurring of space, and stood there, inert amid the fuming wonders of Forge.
The audience, seated at cabaret tables or on a banquette that arced along the curve of wall opposing the screens, shifted, some making entries on their devices, one or two whispering into headsets.
Park heard an acne-scarred boy in an Atari-logo T-shirt speaking softly into a digital voice recorder.
“They’re going classic. Knight, mage, thief, barbarian, elf. Can’t tell if it’s meant as camp or homage.”
Cager’s entrance caused a slight stir, attention shifting from the screens. Nods were tossed his way, returned in the form of a general wave of the comb before he turned his back to the audience and inspected the screens himself.
He scratched the side of his neck with the tines of the comb.