Выбрать главу

You never know what is lurking behind those closed doors during a siege. Is it a brewery or a weapons factory? But the unknown shouldn’t be a repellent. Commercial structures often contain immense square footage and numerous entrances that are difficult to defend, making these locations just as vulnerable as a house—with a possible higher brain return.

Commercial buildings present their own unique opportunities for zombie infiltration.

1. Tap on the glass—breathers love that! Smash the lobby window using your body or another object. Or, depending on your pre-zombie life, the lanyard noosing your neck could have a keycard for this exact building!

2. Industrial sewer systems are more than wide enough to accommodate your spoiled body. Remove manhole covers or storm drains in the vicinity of the property and you may discover a subterranean entrance into the building. But beware: if you’re not careful you could become lost, only to reemerge from the sewers months later with an odor even fouler than when you went down.

3. For one out of every eight zombies, climbing a fire escape is possible (see “Ladder,” page 60). If you are so equipped, once you reach the roof, try to access a rooftop door, or just plunge through a skylight.

4. Air vents: the unsecured entrance. Locate a sizeable vent and tear it open. Enter, and eventually you’ll see the light at the end of the tin tunnel. You may find an even quicker entrance if the duct supports give way under your weight.

5. Windows in commercial buildings vary in many ways, including glass thickness. Most glass is eventually breakable; the windows of financial institutions are the exception.

6. Overrun the loading docks by crawling under the dock seals to gain access to the facility’s warehouse bay. The humans will not expect you to bypass these doors, so the degree of resistance should be scant.

7. If accidentally left ajar, fire exits = zombie entrances. If securely shut, however, they will be impossible to pry open. Fire regulations often require them to be constructed of materials such as wire mesh glass that give them the strength of security armor.

Other Human Infrastructures

Now’s the time to focus beyond your immediate brain lust. In time, humans will attempt to combat the zed invasion by developing weapons with innovative antizombie capabilities. But to create these devices, they will need access to electrical power and possibly global communication devices like radios and cell phones. You and your horde will have a greater chance of survival if you disrupt that access.

For example, consider the benefit of attacking the local nuclear power plant. Once the staff is eaten, either a safety system will automatically shut down the plant or a meltdown will occur, resulting in widespread nuclear devastation. Either way, you will suspend the plant’s power output and disrupt human life far and wide, and perhaps attract more humans to the infected area to inspect the damage.

Other electronic utility structures are less fragile but no less vulnerable. Look for power lines, broadcast antennas, and cell phone towers, and disrupt their functionality by gnawing on any exposed wires. We know what you’re thinking: won’t this fry me? The quick answer is no. When the living are electrocuted, they experience all types of problems: nerve damage, slurred speech, memory loss, breathing irregularities, heart failure—all symptoms you already have! As long as your body hasn’t dried out enough to instantly catch fire, a strong electrical current should be harmless.

So if you come across any of these utility silhouettes shown below, feel free to wreak zombie havoc.

Obstacles You Will Face

While on the hunt, you will encounter a mess of odd gadgets specifically designed to hinder any zed. Many of the contraptions will lure you in with their lustrous shine, then enrage you with a high degree of puzzlement. Mastering these obstacles may mean the difference between warm mouthfuls of human BLT (brain, liver, tendon) and rodent leftovers from the city park. Review the following do-it-yourself diagrams.

Doorknob

Doorknobs vary in style and location, and are responsible for securing doors shut. When encountering a closed door, your first response will be to bang on it. Wooden doors can crack or splinter. Glass doors are known to shatter. But if physical abuse proves useless, try rotating the knob as indicated. (Result may vary.)

Ladder

Not all zombies are created equally; only one in eight zeds is capable of scaling a ladder or similar structure. And the number of rungs can be an issue—coordination varies from zed to zed. But if you or someone in your horde can climb a ladder, by all means do! Fire escapes or maintenance ladders fixed to buildings are common, so look for these pathways to the brains.

Stairs

By employing their arms and/or legs, most zeds are capable of climbing staircases. If this weren’t possible, newly reanimated zombies could never stand up in the first place. As you climb stairs, you may experience balance issues, resulting in nonfatal falls. Simply dust yourself off and continue the pursuit.

Your average zombie-busting human will have a difficult time destroying a wooden staircase, but he or she can certainly block one. Do your best to remove obstacles by tearing into rubble or swan diving over it.

Fence

Fences are a real kick in the rotten balls! Most are designed to restrict access. Scaling them can be tantalizing but is often beyond the average zed’s dexterity—it’s often easier to plow right through. You’ll find your greatest success with fences that are approximately your height or lower, and fences constructed out of wood. The chain-link variety, often used as a mobile barricade and topped with barbed wire, will be virtually impossible for you to pass over; just go around.

Tree

If a human climbs a tree to escape you, can you climb up after him? Unfortunately, you probably can’t. The good news is, you don’t even need to! If you’re patient, eventually you will starve the breather out of the limbs. Seriously, how many provisions can a human store in a tree? Or, with sufficient moaning, enough zeds may swarm the tree to cause a zombie pileup, forming a ramp that will get the top zombie in range of your victim.

Rope

Rope climbing is impossible for zombies, so unless you want to relive some high school gym class fantasy, don’t even try. But, again, what’s the rush? What goes up will have to come down. So unless another meal catches your rotten eye, just wait it out—your victim can’t hang on forever.

Terrain Types

While hunting, you will sometimes follow a human into an unfamiliar location. This may be an area of extreme cold, extreme warmth, or extreme moisture, any of which can have a serious impact on your bodily integrity. Before boldly going where no zed has gone before, review the dangers outlined below.

TEMPERATURE ACTIVITY CHART
Cold