Peter Wakeman received the ipvic call from Shaeffer within a few seconds of the time Pellig left Earth. "He's gone," Shaeffer muttered. "He took off like a meteor out into space."
"Heading where?" Wakeman demanded.
"Toward Luna." Shaeffer's face suddenly collapsed. "We gave up. We called in regular troops. The Corps couldn't do a thing."
"Then I can expect him any time?"
"Any time," Shaeffer said .wearily. "He's on his way."
Wakeman broke the connection and returned to his tapes and reports. His desk was a littered chaos of cigarette butts, coffee cups, and a still unfinished fifth of Scotch. Now there was no doubt: Keith Pellig was not a human being. He was clearly a robot combined with high-velocity reactor equipment, designed in Moore's experimental labs. But that didn't explain the shifting personality that had demoralized the Corpsmen. Unless...
Some kind of multiple mind came and went. Pellig was a fractured personality artificially segmented into unattached complexes, each with its own drives, characteristics and strategy. Shaeffer had been right to call in regular non-telepathic troops.
Wakeman lit a cigarette and aimlessly spun his good luck charm until it tugged loose from his hand and banged into the tapes stacked on his work-desk. _He almost had it._ If he had more time, a few days to work the thing out... He got up suddenly and headed for a supply locker. "Here's the situation," he thought to the Corpsmen scattered around the levels of the resort. "The assassin has survived our Batavia network. He's on his way to Luna."
His announcement provoked horror and dismay. There was a quick scramble from sun decks and bathing pools, bedrooms and lounges and cocktail bars.
"I want every Corpsman in a Parley suit," Wakeman continued. "This didn't work at Batavia, but I want you to set up a make-shift network. The assassin has to be intercepted outside the balloon." He radiated what he had learned about Pellig and what he believed. The answering thoughts came back instantly.
"A robot?"
"A multiple-personality synthetic?"
"Then we can't go by mind-touch. Well have to lock on physical-visual appearance."
"You can catch murder-thoughts," Wakeman disagreed, as he. buckled on his Parley suit. "But don't expect continuity. The thought-processes will cut off without warning. Be prepared for the impact; that's what destroyed the Corps at Batavia."
"Does each separate complex bring a new strategy?"
"Apparently."
This brought amazement and admiration. "Fantastic! A brilliant contributionl"
"Find him," Wakeman thought grimly, "and kill him on the spot. As soon as you catch the murder-thought, burn him to ash. Don't wait for anything."
Wakeman grabbed up the fifth of Scotch and poured himself one last good drink from what had been Reese Verrick's private stock. He locked his Farley helmet in place and snapped on the air-temp feed lines. He collected a hand popper and hurried to one of the exit sphincters of the resort balloon.
The arid, barren expanse of waste was a shock. He stood fumbling with his humidity and gravity control, adjusting to the sight of an infinity of dead matter.
The moon was a ravaged, blasted plain. There were gaping craters where the original meteors had smashed away the life of the satellite. Nothing stirred, no wind or dust tremor or flutter of life. Wherever Wakeman looked there was only the pocked expanse of rubble, heaped debris littered across the bone-harsh cliffs and cracks. The face of the moon had dried up and split. The skin, the flesh, had been eroded away by millenniums of ruthless abrasion. Only the skull was left, vacant eye sockets and gaping mouth. As Wakeman stepped gingerly forward, he was tramping over the features of a death's-head.
Behind him the resort glowed and twinkled, a luminous balloon of warmth and comfort and relaxation.
While Wakeman was hurrying across the deserted landscape, a rattled thought hammered jubilantly in his brain. "Peter, I've spotted him! He landed just now a quarter mile from me!"
Wakeman began to run awkwardly over the rubbled stone, one hand on his popper. "Keep close to him," he thought back. "And keep him away from the balloon."
The Corpsman was excited and incredulous. "He landed like a meteor. I was already a mile outside the balloon when your orders came. I saw a flash; I went to investigate."
"How far from the balloon are you?"
"About three miles."
_Three miles._ Keith Pellig was that close to his prey. Wakeman cut his gravity-pressure to minimum and rushed forward wildly. With great leaps and bounds he covered the distance toward his fellow Corpsman; behind him the glowing balloon of light dwindled and fell away. Panting, gasping for breath, he fled toward the assassin.
He stumbled over a crack and pitched head-first on his face. As he struggled up the shrill hiss of escaping air whined in his ears. With one hand he dragged out the emergency repair pack; and with the other he fumbled for his popper. It was gone. He had lost it, dropped it somewhere among the ancient heaps of debris around him.
The air was going fast. He forgot the gun and concentrated on patching his Farley suit. The plastic goo hardened instantly, and the terrifying hiss cut off. As he began searching frantically among the boulders and dust, a new string of thoughts struck excitedly at him.
"He's moving! He's heading toward the balloon. He's located the resort."
Wakeman cursed, and gave up looking for the popper. He set off at a bounding trot toward the Corpsman. A high ridge rose ahead of him; he sprinted up it and half-slid, half-rolled down the far side. A vast bowl stretched out ahead of him. Craters and ugly gaping wounds leered in the skull-face. The Corpsman's thoughts came to him strongly, now. He was close by.
And for the first time, he caught the thoughts of the assassin.
Wakeman stopped rigid. "That's not Pellig!" he radiated back wildly. "That's Herb Moore!"
Moore's mind pulsed with frenzied activity. Unaware that he was being teeped, he had let down all barriers. His eager, high-powered thoughts and drives poured out in a ceaseless flood-tide that mounted to fever pitch as he spotted the glowing balloon that encased the Directorate's vacation resort.
Wakeman stood frozen, concentrating on the stream of mental energy lapping at him. It was all there, the whole story. Moore's super-charged mind contained every fragment of it, all the missing pieces he had held back before.
Pellig consisted of a variety of human minds, altering personalities hooked to an intricate switch-mechanism, coming and going at random, in chance formation, without pattern, Minimax, randomness, a deep blur of M-game theory...
It was a lie.
Wakeman recoiled. Under the thick layer of game-theory was another level, a submarginal syndrome of hate and desire and terrible fear: jealousy of Benteley, a ceaseless terror of death, involved schemes and plans, a complicated gestalt of need and goal-oriented drive actualized in an overpowering sledge-hammer of ambition. Moore was a driven man, dominated by the torment of dissatisfaction. And his dissatisfaction culminated in ruthless webs of strategy.
_The twitch of the Pellig machinery wasn't random._ Moore had complete control. He could switch operators into the body at any time; and pull them out at any time. He could set up any combination he pleased. He was free to hook and unhook himself at will. And...