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Shuttle – A shuttle is any spacecraft designed to ferry personnel or cargo between orbit and downside.

StratLaser O/D Systems – Fleetcom starships are equipped with strategic laser offensive/defensive systems. All capabilities and details are classified COSMIC SECRET.

Stratstar – The stratstar is a strategic nuclear strike delivered by missile. Fleetcom starships are equipped with ship/ship and ship/planet stratstar missiles. All capabilities and details are classified COSMIC SECRET.

Tacship, Star (TS) – A tacship is a special-mission starship often used to deploy Legion recon units or other special mission units. It is fully capable of gaining vac superiority over a lightly-defended planet.

LEGION INFANTRY WEAPONS

The following weapons systems will keep you alive. Assuming you are certified, you will come to know them all intimately. Respect your weapons! Many Legion troopers died to perfect them for you.

A-suit – The Legion A-suit is a lightweight superdense cenite armor selfsealing hydro powered combat vac suit, and is the most effective personnel armor yet devised. The current AranArmor SciSystems Invincible Battlesuit Model 6 is a fully integrated weapons system with tacmods, tacmaps, and links to Fleetcom and Legion battlenets. It is equipped with renewable potable water supply, a limited internal comrats capability, access ports for med syringes and disposable tubes for liquid and solid waste. A-suit hydros provide Legion troopers with superhuman strength when required. The A-suit tacmod assures one-round hits for all ordnance. Warning: The A-suit remains vulnerable to direct non-angled hits by auto xmax and laser as well as tacstars, airsat and soilsat. Omni genetic probes/genetic snakes can also overcome cenite armor unless countered properly.

Aircar, assault – The armored aircar is the primary air assault weapon for a Legion squad. The current nuclear-powered QuasarModel 1 aircar is a highly maneuverable subsonic vertical launch/landing aircraft that can hover motionless through two primary air-effects rotors in its fuselage and can reach combat speeds to engage enemy aircraft when necessary. It is equipped to insert a fully armored amp; equipped nine-man squad downside and subsequently provide aircover with tacstars, laser and stunstars as a battlefield superiority weapon. Range is unlimited.

Biobloc – The biobloc BioScyth weapon system targets and destroys the genes of human and nonhuman species and subspecies by manipulating the natural biofreq of the organism to stimulate an immediate massive immune response to the target’s own genes, resulting in suffocation and rapid death. ConFree has a no-first-use policy with biobloc against human targets. We retain the capability because the System has equipped the DefCorps with it. The E Mark 1 has a biobloc capability but is unable to target Omnis.

E Mark 1 – The standard individual weapon of the Legion trooper, this compact shoulder-fired tube-fed general purpose battlefield superiority rifle is equipped with a zoom scope, laser sights, darksight and flash, multiple barrels and standard xmax, xmin, fighting laser, v-max, v-min and biobloc capabilities. Max effective range is 2,100mikes for x and 4,000 mikes for laser. It is equipped with a grenade launcher for contac, smoke, gas and biobloc grenades and ports for flame and flares. The miniature caseless armor-piercing explosive xtex rounds are fired electronically and full auto rate is 2,000 rounds per frac or 100,000 per mark. The weapon has no moving parts except for the rounds themselves and the xtex generator that creates and feeds the rounds into the firing tube. X, laser and v capabilities are integral to the weapon; the other rounds require replenishment of ampacks. It is fully integrated with the trooper’s tacmod and provides one-round hits on all targets. The E is a reliable, rugged weapon.

E-sled, E-car – The Airglide air effects sled, or E-car, is an unarmored, open-topped transport vehicle designed for rapid transport of heavy loads or for personnel transport of a nine-man Legion squad.

Grenades, Contac – The GC concussion and GF fragmentation grenades, both using contac explosive charges, are available in hand and autolauncher models. Effective casualty-producing radius is 25 mikes.

Grenade, Incendiary – The Vulcan GI incendiary plasma grenade is available in hand or autolauncher models. Effective casualty-producing radius is 20 mikes.

Grenade, Deceptor – The Veil GD deceptor grenade scrambles all tacmods by generating electromagnetic interference and thus shielding the movements of friendly units. Effective radius is 200 mikes.

Knife, Cold, Mark 1 – The standard Legion battle blade is made from a single slab of cenite and is virtually indestructible.

Knife, Cold, Boot, Mark 2- The Legion boot knife is an emergency cenite blade, also virtually indestructible but more compact than the Mark 1.

Knife, Hot, Mark 3 – The Gabriel standard Legion hot knife is clad with plasma arcjet strips and can burn its way through most noncenite metals.

Manlink – The Manlink is a specialized man-portable shoulder-fired lightweight full-auto tactical artillery weapon that fires tacstars and stunstars. One trooper per Legion squad is normally equipped with the Manlink. Max effective range is 4,000 mikes.

Mini – The Mini individual handgun is capable of xmin, v-min and laser fire. It is being phased out of the Legion inventory as a standard issued weapon.

Stunstar – The Stunstar is a Manlink-launched non-lethal nerve weapon designed to disable the enemy by inducing loss of voluntary muscular activity and loss of consciousness. Stunstars interfere with normal nerve impulses and have proven useful for taking prisoners.

Tacstar – The Tacstar is a Manlink-launched micro-nuke round designed for shock troops to rapidly impose tactical superiority over the enemy.

Torch – The Dragon torch is a man-portable plasmapak tool designed for cutting through battlefield obstacles with a plasma jet.

V, v-min, v-max, v-bolt – V bolts are precision non-lethal antipersonnel rounds designed to stun and incapacitate without permanent injury. The V weapons system is integrated into the E battle rifle.

X, xmin, xmax – The general-purpose xtex armor-piercing explosive rounds are highly effective and can penetrate cenite armor when fired on full auto xmax.

DEFCORPS INFANTRY WEAPONS

The DefCorps is a formidable, experienced fighting force with excellent weaponry, much of it copied from Legion technology. The DefCorps trooper is tenacious and skilled. He does not fight for the System, but for himself and for his comrades. In most cases, he will not stop until you kill him. Respect your enemy!

A-suit – Like the Legion A-suit, DefCorps armor is a lightweight superdense cenite armor self-sealing hydro-powered combat vac suit. The current Atlas model can be identified by the bronze-colored patina. Systie cenite armor is not up to current Legion standards, but it is effective personnel armor. The DefCorps A-suit is a fully integrated weapons system with tacmods, tacmaps, and links to Starfleet and DefCorps battlenets. It is equipped with a renewable potable water supply, a limited internal comrats capability, access ports for med syringes and disposable tubes for liquid waste. A-suit hydros provide DefCorps troopers with superhuman strength when required. The DefCorps A-suit tacmod assures one-round hits for all ordnance. The DefCorps A-suit is vulnerable to direct non-angled hits by auto xmax and laser as well as tacstars, airsat or soilsat. Omni genetic probes and genetic snakes can also overcome cenite armor unless countered properly.

Aircar, assault – The DefCorps Pterosaur model nuclear-powered armored aircar is the primary air assault weapon for a DefCorps squad and is equipped to insert a nine-man squad downside and subsequently provide aircover with tacstars, laser and stunstars as a battlefield superiority weapon. The DefCorps aircar is inferior to the Legion aircar in both speed and armor. Range is unlimited.