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"I'm amused by the prospect of dinosaurs in the High Forest," said Geildarr, "but I suspect Leng could find a more interesting use for them than I." He could already see dark thoughts breeding in the priest's eyes. "I'm already working on a way to contain them in the Central Square."

"You don't expect us to herd them back here, do you?" asked Bessick.

"No," said Geildarr. "I'll leave that to Ardeth."

All eyes turned to Ardeth, who smiled. "I told you you'd have more interesting companions." The Antiquarians nodded their surprised approval.

"I've almost completed crafting some crossbow bolts that will tag the beasts and teleport them back here to Llorkh, where they'll be magically contained," Geildarr explained. "As the unfortunate skymage Valkin found out, the behemoths are very dangerous, and I don't recommend engaging them directly once you reach the Sanctuary."

"But how do we get there?" asked Gunton. "I don't want to seem the naysayer, but the dangers of the High Forest are legendary. We definitely couldn't approach the Star Mounts by air, even if mounts were offered. Only the aarakocra who live there are said to know how to navigate the winds properly. Dragons lair in the Star Mounts and with the way the dragons have been behaving lately, we daren't take that approach. We'll want to avoid the Dire Wood too, and I'm guessing we wouldn't be very welcome along the Unicorn Run."

At Gunton's mention of the Unicorn Run, Geildarr studied Leng intently. The priest started at the mention of this famous stronghold of the fey world, said to be jointly blessed by the Seelie Court and all the nature deities of Faerun. The Run, some said, was the wellspring of all life on Faerun. A twitch ran through Leng's upper lip and it curled into a snarl. Leng's eyes glossed in thought. Though Geildarr was himself touched by Cyric in a special way, it disturbed him to wonder what Leng had in mind for that most beautiful of places.

"I think the safest route is parallel to the Run, starting somewhat north of Zelbross," Geildarr said. He reached into his robes and produced a silver coin that he tossed directly to Vonelh, his fellow wizard. "This detects powerful... well, powerful good magic. It should help you stay an appropriate distance from the Run. Keep a careful eye on it."

"That I will," said Vonelh with a smile, as he pocketed the coin.

"This could be the most epic quest we've been on," said Royce. "It won't be easy." But he was beaming, and the rest of the Antiquarians were as well. This was the sort of thing they lived for.

"I'm working to find you more allies," said Geildarr. "The Zhentarim have some contacts with groups inside the forest, and I may be able to recall an old favor from Heskret, Bloodmaster of a werebat tribe."

Ardeth walked over to the big hobgoblin and tugged on his arm. "How about it, Gan?" she asked. "How'd you like to go to the Star Mounts?"

"Does it mean I get to keep the axe?" he asked.

"Well, it means you get it for a while, anyway," said Geildarr. To the Antiquarians, he added, "Someone has to carry it, after all."

Gan stepped forward to the table where the axe rested, gripped it, and lifted it so quickly that it hit the ceiling, leaving a notch where it struck. Ignoring that, Gan asked, "When do we leave?"

CHAPTER 7

The northern edge of the High Forest was just south of the place where the Thunderbeasts made their camp, but the tribe rarely came within sight of it. Even in the short time they had inhabited Rauvin Vale, they had noticed the curious phenomenon of the woods creeping forward, gaining steadily each moon, in their direction and that of Everlund. Now the party under Thluna's command stood at the edge of the wood, but barring their access to the majestic trees stood a wall of brambles and brush. The growth was nothing that could not be overcome with sword and axe, but served as a clear signal that they were not wanted in this place.

"The treants are not our enemies," said Thluna. It was the first word any of them had spoken in the time since they had left the camp.

"But they may not prove our friends, either," Keirkrad retorted. "They guard their forest zealously."

"Turlang's generosity is legendary," said Thanar, the green-robed Uthgardt druid. "He is called Turlang the Thoughtful more frequently than Turlang the Terrible. We are no enemy to his wood. His treants will surely allow us passage if we prove the purity of our motives."

Of all her companions, with the exception of Vell, Thanar intrigued Kellin the most. The majority of the Uthgardt were stoic warriors, silently following the orders of their chief without discussion. Perhaps that was easiest for them. She understood that Thanar lived most of his life away from his tribe and had thrust himself into the elements of the North in an attempt to cleanse the civilizing influence of Grunwald. At the same time, as a druid and a member of one of Silvanus's druid circles, he had doubtlessly dealt with more nonhumans and had a broader understanding of the world. What must it be like for him to have returned to his tribe after such an absence? If only she could speak to these people—such research she could accomplish, and such personal curiosity she could satisfy. Her father had so many advantages over her.

Only Vell seemed comfortable around Kellin, and she was glad for that. He often walked next to her, perhaps symbolically to the others—or perhaps for other reasons. Certainly, Vell knew he was needed by the party, and he knew that perhaps this meant more leeway for him. Kellin was afraid for him, though. The estrangement he felt from his tribe—and from himself—was clearly wearing at him.

Keirkrad had not spoken to Kellin in several days. Certain warriors—Grallah, Hengin, Ilskar, and Draf—were clearly more loyal to Keirkrad than to Thluna and had followed suit. Dressed in brown rothehide robes, the old buzzard occasionally cast Kellin sidelong glances of disapproval, especially as she walked with Vell. She couldn't forget what Vell had pointed out—those born into the tribe with magical ability were put to death, and such rules were enforced by shamans like Keirkrad. She'd learned as a scholar not to judge other cultures by the standards of her own, yet now she found that next to impossible.

Under Thanar's direction, the barbarians drew their weapons and cut away the brambles, slashing through vines and thorns until they had cleared a path to the forest. As if by instinct, each of them paused to gaze at the legendary woodland. The High Forest was dominated by leafy trees, here favoring birches, silverbarks, and the eerie duskwoods whose slate gray trunks pointed straight to the sky without many branches. Most of the Thunderbeasts had been raised among trees in the Lurkwood, but that forest was composed of pines and spruces. Even the smells were different—where the Lurkwood was permeated with the heavy piquant fragrance of pine, what lay ahead smelled of something sweeter and more heady, an aroma teasing to their senses.

The year was well into Marpenoth, the month of leaf fall, and even this magically-charged wood showed the impact of the season. The ground was covered with coppery fallen leaves and many of the limbs above were bare. The autumn would give way to another bitter northern winter, like so many the Thunderbeasts had endured. This time, though, the tribe feared the winter might be different, that the tribe might not last till spring. Winter never failed to cull the weak.

They walked with caution across the forest floor, which lay covered in moss and fallen leaves, scarcely daring to disturb a tree branch lest the wood's masters be offended. Ahead, the solid ground became moist and marshy, and revealed a row of small pools, covered in lily pads and alive with jumping frogs.

"These were put here deliberately," Thanar said.

"Have you been here before?" asked Kellin.