"You mean Valkin Balducius is dead?" asked Geildarr. "How?"
"A lizard stepped on him." Moritz smiled widely at Geildarr's reaction. "Ardeth will explain when she returns. Let me say this-I wouldn't turn my back on that minx for anything. She'll kill someone just to show herself she can."
"So you were spying on her," Geildarr said. "Why?"
"You might say I'm acting as an interested spectator in this whole new endeavor of yours. My attention is being rewarded. It's just taken an interesting turn. There's some real power at work here. Magical power. The kind the Zhentarim would like to have their hands on."
"And the kind Sememmon would like to have too," said Geildarr. "Or at least to keep such a thing away from Zhentil Keep. So why not go find it yourself?"
"It's not really what I do," said Moritz. "It's more what you do. Why should I do it when I can get you to do it instead?"
Geildarr slammed down the stack of books on the nearest table with as much force as he could muster and turned on the illusionist, waving an accusatory finger.
"I don't work for Sememmon! He's nothing now-a pathetic rat hiding in a dark hole somewhere with his elf whore. If you were smart, you'd give him up and look for a different master."
Moritz's face flushed with rage. "Do you think you can afford to be so arrogant?" The gnome's nose turned as red as his clothes. "You think yourself secure as mayor of Llorkh-so did Phintarn Redblade before you slit his throat. Traitors surround you. The Dulgenhar Conspiracy could have taken this city from you. It took a little girl to save your rulership. You've managed to offend the Zhent leadership at exactly the wrong time. You worship the wrong god. And I haven't mentioned the Shadovar, who probably aren't too fond of Llorkh either. I trust you've heard what happened to Tilverton. When the axe-the proverbial axe, not the one sitting in your study-comes down, just who do you expect to save your skin if not Sememmon?"
Geildarr broke himself away and paced the hallway, cursing loudly as he wondered if there was anything Moritz said that he could refute. "What if…" he muttered. "What if…"
"You won't be able to sit on the fence much longer, Geildarr," Moritz said. "It's your choice, of course."
"What if that hobgoblin had never brought that axe to Llorkh?" asked Geildarr, mostly to himself. "What if I hid those clues, forgot all about everything?"
"Then how will you explain getting a skymage killed while abducting a barbarian chief?" asked Moritz. "You're past burying it now."
"True, but what if…"
Moritz tapped his cane twice against the floor. "It says something about you that when faced with a difficult choice, you start thinking of ways to avoid making it. Let me say this-you may be on the verge of finding an artifact that makes all of the items your Antiquarians have pulled from old ruins look like the toys they are. I'll be watching closely to see just what you do with it."
"And let me guess," said Geildarr. "If I give it to you, you'll reward me richly. Or some other equally vague offer."
"I couldn't have termed it better myself," Moritz answered. "And while you're speculating, what do you think will happen to you if you should give it to my enemies instead of me?"
Geildarr stared at him wordlessly. A bead of sweat trickled down his temple.
"A silent threat is always the most potent. If I learned anything hanging around with Zhentarim all these years, that would have to be it!" Moritz vanished, but his laughter still echoed off the stone walls.
When the sun rose over Sungar's Camp, it shone down on a shattered people. A quiet haze of disbelief had settled over the camp, now littered with bodies of Uthgardt and wolves, damaged by fire and force, and leaderless. Its bravest blood had been taken away, but why, by whom, and to what place they did not know. The healers attended the many wounded, but much more would be needed to heal the Thunderbeast soul.
Battle was a way of life for the Uthgardt. It was their primary drive and purpose for being. But usually the enemy was known-an orc horde, a rival tribe-something they could understand. They had no way of knowing who their new enemy was. A bead of light had dropped from the sky and blinded most of them, knocking some into unconsciousness. They couldn't fight such dishonorable tactics.
Their chief was gone-not dead, but taken. Leadership of the tribe fell to his son-in-law, but Thluna was so inexperienced and so young-perhaps even subject to the temptations of the outside world. Already there were whispers that an older Thunderbeast-possibly even Keirkrad, still unconscious from the magical attack-would be a more appropriate choice.
Kellin awoke with rain drizzling onto her face. Barbarian women tended to the wounded all around her. No one would speak to her or accept her offers of help. She walked the camp as an observer, searching for a friendly face but finding none. She bound her own shoulder wound where that foul girl had slashed her, hoping that one of the healers might tend to it properly later on. She asked nearly everyone about Vell, but eventually put pieces together from overheard conversations. No one had seen him, and the thunderous steps had not been heard in the valley since dawn.
She found Thluna in the center of the camp, clutching his young wife Alaa, her eyes flowing with tears. Thluna stroked her glossy black hair. Kellin placed a hand on Thluna's shoulder and to her surprise, he did not cast her off. Thluna spoke to her in Common, which Kellin guessed Alaa did not know.
"Her father has been taken," he said. "And I cannot do anything about it. I cannot live up to my responsibilities as a husband, or as a chief's heir." Kellin now saw him not as a strong barbarian warrior and chief to his tribe, but as a scared, confused boy, grappling with things far beyond him. "Who would do this to us?" he asked.
"Do you know of the Zhentarim?" asked Kellin.
Thluna raised his head and nodded. "Was this their work?"
"Perhaps. They're known for their wizards on winged mounts," Kellin said. "And for stirring up local monsters to dislodge or weaken their enemies. They're not often active in the Silver Marches, but they have a stronghold south of the High Forest, in the town of Llorkh."
"Why are we their enemy," asked Thluna, "when we have scarcely heard of them? What could they want with Sungar?"
Thluna summoned his strength. "We must do what Sungar was preparing to do," he told Kellin, stroking Alaa's hair. "She won't like it, but I must. Very soon. The Thunderbeast gave us our mission, and we must achieve it."
"Will you take my aid?" asked Kellin.
Thluna looked away.
"Shaman Seventoes lies unconscious across the camp," Kellin said. "And even if he were whole, you are chief and not he."
"You do not understand," Thluna said softly. "We do not tolerate civilized people. And we do not cooperate with those who shape magic. We know where that path leads."
Kellin's brow furrowed. She was missing something-something they weren't telling her, something not founded in ancient doctrine but in recent experience.
"I assure you, there is nothing corrupt about my magic. It does not come from a book-my magic is as innate to me as my ability to breathe."
Thluna looked at her.
"You will have my answer soon," he said at length. "We will not be leaving for several days. Our warriors must heal, and we await Vell's return. He is our hope and our prayer. I believe our tribe's survival rests on his shoulders now."
"That's an awful lot to place on him," said Kellin.
Thluna closed his arms tighter around his weeping wife. "If he will not save us," he said, "then I cannot imagine who will."
No place on Faerun was more mysterious than the High Forest-or at least it seemed that way to the inhabitants of the North. It was a holdover from ages past when such great woods dominated the face of the world. It held elves, treants, dragons, drow, and only the gods knew what else. Why did it still stand after millennia, with encroaching civilizations all around it, all craving lumber? The High Forest had a way of conquering those who sought to do it harm.