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As he retrieved the first pages from the saddlebags, Gesmas wondered vaguely if Soth's daydreams were any more bizarre than the stories he'd collected. He doubted it.

"I learned this tale from the elves of Hroth," Gesmas said. He squinted at his own scribbled notes and began to read: " The thing known as Soth first appeared some thirty-two years ago, in the land of Barovia. As such a powerful being could not have escaped the notice of the bards that wander these haunted realms, he could not have existed before that time. Strahd von Zarovich, lord of Barovia, must have created Soth, conjured him with dark sorcery. This would explain why Soth is never seen but when he is fully armored. In truth, the metal skin is empty, cursed mail that turned against the sorcerer who first brought it to life.' "

"Untrue," the banshees hissed. "Untrue!" There was no conviction in their exclamations, though. Lake Soth, they seemed uncertain of the truth.

For a moment Soth considered the claims. "I recall this Strahd von Zarovich," he said, "and know that my way to this cursed realm passed through his demesne. As to the rest, it is easy enough to prove or disprove…"

Soth slipped his gauntlet forward, exposing the slightest sliver of his wrist. Gesmas did not get a clear look, though the little he saw of the strangely corroded flesh told him that the lord of Nedragaard could be no living thing.

"Ah," said Soth. "There can be no question that I am more than just a hollow metal skin. What other tales do my people tell of me?"

For several hours Gesmas related all that he had learned. Most of the stories were obviously false, easily disproved in Soth's grim presence. The banshees both supported and refuted the very same claims. Sometimes the phantoms contradicted each other, sometimes even themselves. Azrael remained silent, though Gesmas could not help but notice the dwarf squirming uncomfortably whenever his master displayed any interest in the tales.

A few similar reports drew the most attentive responses from Soth. These stories claimed the lord of Nedragaard Keep had come from a land far from Barovia or Sithicus, a place called Krynn. In that kingdom of light and hope Soth had perpetrated some terrible crime-the slaughter of his brother and sister, the assassination of a saintly cleric, even the destruction of the gods themselves. The tales could not agree upon which acts were true, which merely fiction, but all seemed to conclude that Soth's infamous deeds had cursed him with an eternity of unlife.

From time to time as Gesmas spoke, banshees would vanish and appear, their sum as changeable as their ghostly frames. During the stories of Soth's supposed past in Krynn, however, the banshees always numbered thirteen.

His voice little more than a hoarse whisper, Gesmas came to the last of the tales he had collected. It told of Soth's passion for an elf maid named Isolde, a passion so intense that it inspired the once-noble knight to betray both his marriage vows and the chivalric order to which he had dedicated his life. Disaster and disgrace followed, with the murder of Soth's wife and expulsion from the knighthood he so loved. As was so often the case in tales of unbridled appetite, the ending proved tragic.

" 'Lord Soth confronted fair Isolde in the main hall,' " Gesmas read wearily. " That he would come to accuse her of infidelity should have been little surprise, for surely no man can trust once he himself has broken sacred vows. At the same moment as he gave voice to his jealous fury, a tremor rocked the castle and the triple-ringed chandelier crashed to the floor. Fire swept the hall, trapping-' "

A thunderous clatter rang out. Gesmas gasped and dropped the tattered parchment. He turned to find that the chandelier had fallen. It lay twisted upon the cold stone flags. Above the debris hovered thirteen silent banshees. Thirteen skeletal warriors stood at attention around the fallen iron rings. Their grinning faces seemed to flicker crimson, illumined by some blaze all out of proportion with the few guttering candles scattered about.

Trapping Isolde and the infant she clutched in her milk-white hands," said a sepulchral voice. Slowly Soth rose to his feet. The cobwebs fell from him like a rotted winding sheet. The lord of Sithicus was not reading the spy's report, but speaking an uncorrupted memory.

The gods, ever merciful, left the once-famed knight a chance to prove his heart held something more than hatred," Soth continued. "From the flames, the elf maid begged for him to save then-son. But his anger and his pride would not allow him to act. He turned away and let them perish."

As Soth completed his recitation, the banshees began a song yet again. Only now their terrible voices sang as one:

"And in the climate of dreams

When you recall her, when the world of the dream expands, wavers in light. when you stand at the edge of blessedness and sun,

Then we shall make you remember, shall make you live again through the long denial of body."

Azrael grabbed Gesmas roughly by the arm. "Who gave you this tale?"

The banshees' song, which continued to catalogue Soth's crimes, made it hard for Gesmas to think. "I-I can't remember." He fell to one knee, his twisted leg jutting painfully to one side. Frantically he rifled through the fallen pages in search of the one that held the final tale. "There were so many stories…"

The Wanderers," Soth said. "Only they know my true history."

Azrael's smirk was gone. He licked his lips nervously, then said, "Do not tax yourself, mighty lord. If you suspect Magda's thieves of betraying you, I can deal-"

"No. I have slumbered too long, forgotten too much of myself." Soth flexed his gauntleted fingers, then tightened them into fists. "It is time I take back the reins of my fate."

The death knight descended the stone steps. He surveyed the hall's disorder-the missing stairs, the oddly insubstantial sections of floor. "I will call upon Magda and her tribe come sunrise," Soth announced over the banshees' keening.

"And I will dispose of the prisoner," Azrael offered. There is still some room in the dungeons for-"

"No," Soth snapped. "He will be put to work in the mines." He turned his glowing eyes on the spy. "Consider that a reward, honest thief. You may yet live a while there. My thanks for delivering these… entertainments."

Two of the skeletal soldiers approached the dais and took hold of Gesmas. "Have the dungeons emptied, as well," the spy heard Soth order. "Ransom any nobles or merchants. Put the rest to work until they can buy their own freedom. That is how a knight treats his prisoners, Azrael. Take note."

Gesmas felt Lord Soth's unblinking gaze follow him across the hall. "No ransom for you, though, honest thief," Soth noted as the spy passed close. "I have not forgotten who you serve."

In the rubble-strewn bailey of Nedragaard Keep, Gesmas watched the night dwindle. Exhausted, numb with fear and pain, he stared at the horizon and waited for dawn to break. But the darkness was reluctant to lose its grip on the land. By the time the skeletal warriors had carried out Soth's orders to empty the prisoners from the dungeon, Gesmas had begun to wonder if the light would ever return to Sithicus.

A heavy wagon arrived just as the last of the filthy wretches was herded into the bailey. A trio of gruff, well-armed soldiers took command of the prisoners without a word being spoken, an order given. Whatever arcane means Soth had used to summon the transport must have conveyed his wishes to the drivers, as well.