She listened at the stone again but heard nothing; the men had left. She pushed futilely at the stone, felt around its edges carefully, heaved at it with all her strength, kicked at it and, in hysterical desperation, rushed at it and leaped on it. Nothing. Finally Shandril beat upon it with her fists. Still nothing.
Gasping for breath, she slumped down against the stone. It hadn't budged. Her blows had not even made any noise. She was trapped, and she was going to die. She shuddered at the memory of the voice speaking about not giving her to "your men"-and then her blood ran cold at the phrase "her blood is too valuable to us."
"I have to get out of here!" she cried aloud. She had to!
But there was no escape. She had looked everywhere, and there simply was no way out. The cavern was not large, and she had felt, beat upon, or run her hands over the floor and almost all of its walls that were within her reach. The cavern ceiling above her looked just as solid. She had looked everywhere. Suddenly her eyes fell on the black boxes in the center of the cavern.
She had not looked in the caskets.
Shandril stared at the lit one, sitting there in the cold gloom. It was huge, featureless, and silent. There were no runes or inscriptions cut into or painted on its sides or top.
It had been smoothed with great care and skill and then left unmarked. Dwarvenwork, most likely. Now that she had thought of opening it, she hardly dared do so for fear of what she might find. A fresh corpse, horribly mutilated and crawling with worms, her imagination whispered. Or worse, one of those terrible undead creatures-vampires, or ghouls, or skeletons that were dead and yet moved. Her skin crawled. She had nowhere to run if something in the casket reached for her. Why was only one lit? Would a spell be unleashed upon her if she touched or opened it? Or did something magical lair-or lie imprisoned-within?
For a long time Shandril stood staring at the caskets, trying to master her fear. Nothing stirred. No voices could be beard. She was alone and unarmed.
Trapped. At any moment she might hear the stone covering the portal begin to grate open, and then it would be too late… for anything. Shandril swallowed. Her throat seemed suddenly very dry. She heard her own voice again, as if from far away, saying softly to the company, "I understand you need a thief."
Briefly she wondered if they were all dead now: Oelg, Burlane, and the others… then firmly she thrust such thoughts aside by concentrating on the casket. What if my friends, dead and bloody, are inside, shut in here with me? She screamed inwardly at the thought.
Then into her mind came Gorstag's kind, weathered face, smiling at her. Gorstag must have been in worse straits once or twice, and he was still around to tell the tales…
Again Shandril turned to the lit casket. Swallowing the dry lump in her throat, she strode forward and stared at the glow and at the stone within it. There was no flickering in the radiance, no change, as she laid a hand on the lid.
Nothing happened. She was not harmed. Silence reigned. Shandril took a deep, shuddering breath and pushed. Still nothing happened. The stone lid was massive and old and did not move. Steeling herself, Shandril crouched beside the eerily glowing casket and put her shoulder to the lid, feeling nothing as the radiance played about her. Then, snarling with the effort, she gathered all her strength into a heave, bare feet slipping as she drove the lid sideways. It scraped and shifted, and she caught herself before her arm or head could dip into the open tomb.
She looked in. Nothing moved, nothing stirred. Bones… yellow to brown, scattered about inside the cold, black box. A human skull, a jawbone elsewhere. Peering carefully into the darker corners, Shandril made sure that there was nothing within but bones. She sighed, looking at the tumbled mess of bones. Someone had obviously ransacked this casket already; any weapons or things of value must have long ago been carried away. Why then the radiance?
Shandril stood in the cold, wondering who lay buried here-or rather, lay uncovered-bones scattered like so many rotten twigs on the forest floor. Idly she looked for certain bones in the tangle. There, a thigh bone… he (for some reason she thought of the poor soul as a he) must have been tall… And then she noticed something odd.
There were three skeletal arms in the casket.
Just the one skull, and… yes, only bones enough, give or take a few, for one body. One body with three arms? She peered at those arms, one crumbling into separate bones, another almost intact, strips of withered sinew still clinging to the wrist and holding all together. And a third that was larger… Curious, she reached into the tomb and touched the hand that did not belong.
Idiot! she thought, too late, the bones cold under her fingertips. What have you done? She froze, waiting for some magical doom to befall her, or the old bones to take her rash hand in a bony grasp, or a stone block to fall from the ceiling-something!
But nothing happened. Shandril peered around the cavern warily, and then shrugged and lifted out the skeletal arm. It dangled limply at the wrist. Small fingerbones dropped off into the casket as she raised the arm into better light.
Then she saw. Faint scratches caught the light along the armbone she held-writing of some sort. Shandril peered at it closely for the first time, wrinkling her nose in anticipation of a rotting smell that was not there as she brought the bones close to her face. The writing seemed to be only a single word. But why would someone scratch a word on a bone, then leave it here? What did it all mean?
Squinting, Shandril made out the word. "Aergatha," she mumbled aloud.
Suddenly, she was no longer in the cavern. The bones cold in her hand, she stood somewhere dimly lit and smelling of earth. She could feel cold air moving against her face. Shandril barely had time to scream as cold claws reached for her.
Narm, the mage's apprentice, swung his staff desperately, white with fear. The skull-like faces of the two bone devils he faced grinned at him as he backed away, trying to keep their hooks at bay and to flee from Myth Drannor as fast as he could. The devils were making horrible, throaty chuckling noises, tremendously entertained by his struggles. Thunder rolled overhead, and it was growing dark here under the trees.
Narm backed away desperately. Thrice they had tried to catch him between them, and only desperate leaps and acrobatics had saved him. By turns they would fade into invisibility, and he would swing wildly at the apparently empty air, hoping to deflect an unseen bone hook swinging for his throat or groin. Once, his staff did crash into something, but the devil seemed completely unaffected when it reappeared, grinning, just beyond his reach.
Twice now he had been wounded, and he was nearly blind with sweat. Magic as feeble as his own was useless against these creatures, even if he had been allowed the time necessary to cast anything. Magic had not saved Marimmar.
Narm had watched the pompous mage be overwhelmed after a few spectacular spells, then torn slowly apart with those bone hooks-the same bloody weapons that even now were tormenting the two screaming ponies. These two devils were only playing with him. The elf and his lady had given fair warning, and Marimmar had scoffed. Now the Mage Most Magnificent was dead, horribly dead. One mistake, only one, and now it was too late.
Suddenly Marimmar's severed head, dripping blood, eyes lolling in different directions, appeared before him in midair. Narm screamed as Marimmar's rolling eyes focused on him. The mouth opened in a ghastly, bloody smile, and the head moved toward him. Frantic, Narm swung his staff.