"How does it feel to hold such power in thine hands?" Elminster asked softly.
"Eerie, indeed" Shandril answered truthfully. "Exciting and fearsome. I–I never seem to be able to relax anymore."
"Could ye at the inn?"
"Well, yes. Short moments by myself, now and then. But it's not just the adventure… nor the spellfire…"
"It's Narm," Elminster said dryly. "Would ye try something else for me?"
"Yes… what is your will?"
"See if ye can hurl spellfire from thy knee, or forehead, or foot, or behind… or your eyes, again. See if ye can hurl it in a spray, or curve the flames around sharp bends, or hurl small balls or streamers of flame. Knowing the accuracy of thy aim would also be useful."
"How long do you-never mind. How shall we proceed?" Shandril mopped her sweating forehead with one hand; her fire had made it hot in the cave. Elminster held out his pipe wordlessly. She pointed one finger and pushed, just a little, with her will, and a tiny spurt of flame shot out. The mage sucked on the pipe and turned its bowl adroitly all at once to catch the flame, puffed contentedly, then nodded to her.
"Aye… we'll start so…"
It was quiet in the hall that night, despite the gathered band of knights. They sat at the trestle table that stretched at least thirty paces down the center of the room. It was warm and smoky, and the remains of a good feast were still upon the table. The guards who usually lined the walls and the servants always scurrying between table and kitchen were absent, barred from the chamber by Mourngrym.
Mourngrym and Shaerl sat at the head of the table. At the foot sat Elminster. Down one side of the long board, from the head, sat Storm Silverhand, Shandril, and Narm. The knights lined the other side. All other places were empty.
Jhessail was on her feet, addressing the assembled company. "My lords and ladies," she concluded, "Narm Tamaraith has advanced his art considerably since first he came among us. He lacked not aptitude or dedication, but merely suffered from poor and insufficient prior training." She smiled, and to Narm's intense surprise continued, "He was a joy to train. Illistyl and I have no hesitation in presenting Narm before this company as an accomplished conjurer. It is my understanding that Elminster wishes to examine and train Narm yet, to further him for the special task of art required in supporting the unique power of his betrothed. I yield to my master."
Elminster rose, even as she sat smoothly, and said, "Aye. I will talk to Narm of that before long. But I am here tonight in answer to Mourngrym's request"-His subtle emphasis on the last word brought a smile to the edges of the Lord of Shadowdale's mouth. "I will report to ye on what I have learned of the powers of Shandril Shessair, specifically that unique ability we call 'spellfire.' The power to wield spellfire has been known in the Realms in the past-"
"It is my duty this time, I fear," Florin interrupted, standing with a polite bow to Mourngrym and to the old sage. "Elminster-the short version, please. No disrespect intended, but we have not your interest nor patience."
Elminster eyed him sourly. "Patience seems in short supply these days. It is a lamentable state of affairs when things happen at such a pace that folk can scarce talk things over and grumble before the face of the land is changed again. Woeful days, indeed-" Here he forestalled several knights who had opened their mouths to speak. "But I digress. To the matter directly at hand: the Lady Shandril, betrothed to Lord Narm Tamaraith, both of whom sit among us.
"Shandril can now, without the presence of the balhiir that apparently began her use of spellfire, draw in spell energy without much personal harm-although some harm appears to be involved with some magic-and store it, for an unknown length of time and without apparent ill effects. She can subsequently send it forth, upon command and with some precise control, as a fire that burns despite most magical defenses, and affects all things and beings I have been able to observe it against thus far.
"Shandril has a finite capacity for such absorbed spell energy, but we are presently not entirely certain what it is. We know neither the precise effects of the spellfire upon Shandril, nor the limitations of the spellfire she wields.
"I can tell you what spellfire is: the raw energy that all workings of art are really composed of, broken down by Shandril's body in some unknown manner from a given magical effect-of spell or item-into the force necessary to create and enact such an effect.
"As The Simbul, distinguished ruler of Aglarond, pointed out at the testing, such a power is dangerous-dangerous to Shandril personally, and to those nearby. When Shandril's body holds so much energy that her eyes flash spellfire, her very touch can harm those around her with an unintentional discharge. She is also a threat to those who work magic everywhere in this world. Those who see this last threat will act to destroy Shandril, or to possess her to use her power against others.
"Certain fell powers undoubtedly already know of her abilities, and will act soon, if they have not begun already. There is much more to be said, but-hem-ye asked for the short version." The old archmage sat down again and reached for his pipe.
"So you are saying, then, that war will come to the dale again, because the source of spellfire is here?" the Lady Shaerl asked.
"Aye," Elminster replied, "and we must be ready. To arms and alert! We must defend Shandril's person with our swords, and raise the art at our command to defend against the many mages who will come for Shandril's spellfire. She cannot be everywhere to battle all of them, were she the most willing slayer in the world. Our spells we must also cast to Shandril, to feed her spellfire-it is this her man Narm does best. Days of blood, I fear, are upon us."
Mourngrym spoke then in challenge, rising to look at all there assembled, and said, "It is hardly fair, you powerful and experienced adventurers, to drag these young folks into a battle that will almost certainly mean their deaths, just to use them as weapons against those who come here."
"They are in such a battle as we breathe now," Elminster said sharply. "We delivered them out of it once, as a knight drags a weary fellow out of the fray for a time to catch his breath, quell his pain, and set to again. It is the price of adventuring, such conflict. And don't tell me that they are not adventurers. One ran off with a chartered company of adventurers, while the other willingly returned to Myth Drannor, alone and unarmed, to 'seek his fortune' after the death of his master at the hands of the devils. We do not, lord, intend to 'use them as weapons,' but to see they know their powers fully."
The old sage glanced around at the knights, and added, "Why invite such peril? Why see a young maid become a threat to one's own powers? Why build her strength, and that of her consort, to make them an even greater menace? Because… because, after all these years, it still feels good to have helped someone, and accomplished something. This first fight, it is part of that, and we cannot avoid it. When it is done, it is our duty to let them go where they will, and not compel them or make their choices for them."
A large green glass bottle that stood upon the table, full of wine and as yet unopened, like many of its fellows, began to change shape. As all watched in astonishment, it grew and became The Simbul, kneeling atop the table with proud and lonely eyes. The witch-queen nodded to Narm and Shandril, and then looked to Elminster.
"You will let these two walk freely?" she asked. "Truly?"
The archmage nodded. "Aye. I will. We all here will."
"Then you have my blessing," she added softly. She turned into a bird and, with a whir of wings, she darted up the chimney and was gone.