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And then the drop of sweat falls and hits his square, crew-cut head. He notices it, too. He reaches up, feels the moisture, and slowly arches his head back to look at the ceiling.

I shove off the walls and pile-drive the man to the floor. He drops his Smith & Wesson along the way. For hand-to-hand combat, I exclusively use Krav Maga, an Israeli technique that literally means “contact combat.” It’s not so much a self-defense martial art as it is a no-holds-barred system for survival in any situation. It combines elements of Eastern disciplines, such as karate, judo, and kung fu, with basic boxing and down-and-dirty maneuvers. It’s taught and used by the Israel Defense Forces, the Israeli National and Military Police, and other anti-terror /special forces in Israel. Since its development by Imi Lichtenfeld after World War II, Krav Maga has emigrated all over the world and is now widely taught alongside other martial arts. Krav Maga isn’t a competitive sport — it’s a fight for your life. The whole idea is not only to defend yourself but also to do as much damage as possible to your opponent as quickly as you can.

So with Wong on the floor beneath me, I ram my forehead, goggles and all, into his face as hard as I can. He screams in agony as the edge of the goggles rips into his skin. I chop him hard in the throat for good measure, but he moves too quickly. My knuckles don’t connect with his Adam’s apple, so I only succeed in hurting him rather than killing him. The big guy rolls and throws me off as if I’m a blanket. In an instant we’re both standing and ready for more.

By now Lo has stood and drawn a gun of his own. It’s some kind of semiautomatic — I can’t tell for sure what it is because things are moving way too fast. He points it at me and I reach for Wong’s shirt collar. I pull him toward me, swinging his body around so he’s between the desk and me. Lo’s gun fires and Wong jerks as the bullet penetrates his spine and bursts out through his sternum. I feel its heat as the round whizzes past my ear and embeds itself in the wall behind me. The blood follows a split second later, splashing me in the face and chest.

I’m still holding on to Wong, so I shove him backward toward the desk. His body crashes over it and knocks the computer monitor into Lo, who by now realizes he killed the wrong guy. He panics and makes a run for the door. I anticipate this and beat him to it. Lo isn’t a fighter — he’s more of a brains guy, so he isn’t equipped to handle the chokehold I lock around his head. My arm muffles his cries as I pop his head forward, snapping the surprisingly brittle bones in his neck. He collapses to the floor just as the sound of running boots outside grows louder. There’s no time to get into the ventilation shaft, so I press myself flat against the wall next to the door.

It bursts open and three armed security guards rush inside to find Lo and Wong dead on the floor. Their shock and dismay give me the opportunity to slip out behind them through the open door. There’s no way I can do it without detection, though. One of them shouts something like “There he is!” and the guards are after me.

I run down the corridor to the staircase I know is straight ahead. It’s the only way out at this point. Instead of taking the steps, I leap over the rail and land in a crouching position in the middle of the lower flight. I take the remaining steps three at a time and I’m on the ground floor. By now, of course, a few more guards have been alerted to my presence. In fact, one guy is running at me from the direction of the big gaming room. He shouts and I dart toward him. He pulls a Smith & Wesson out of his holster, but I leap at the corridor wall, bounce off of it by kicking with the soles of my boots, and propel myself into him. He tumbles back as I gracefully land on my fingertips, do a split-second handstand, and then jackknife in the air to alight on my feet.

The nearest exit is the front door of the building. To get there I have to traverse the gaming room. Unlike many Macau casinos, the Tropical has one big gaming room — much like the casinos in Las Vegas — whereas others in Macau might have separate rooms for different games. Here you have blackjack, roulette, poker, baccarat, slot machines, and a couple of weird Chinese gambling games I’ve never heard of, all in one big space. At this hour there aren’t many patrons, so I decide to give them something to talk about when they go to work the next day. I run into the room and dart through an aisle of blackjack tables.

The place is deadly silent. The fifteen or so gamblers look up from their various games and stare, open-mouthed. The dealers are too shocked to move. Who’s this gweilo in the funny military costume running through the casino? The two guards at the front of the room, though, react differently. They draw their pistols and aim at me, not bothering to shout to the patrons to drop to the floor. As one guard takes a bead, I leap onto a blackjack table and dodge a bullet. I jump to the next table, spraying a pile of chips in all directions, and then bounce to another one as the second guard’s gun erupts. I feel like a frog on lily pads.

Part of my extensive training with Third Echelon involved learning to utilize my surroundings to propel myself quickly. I can use walls, furniture, and human beings as push-off points in order to get across an obstacle course. When I saw other guys doing it, I immediately thought of pinballs doing their thing inside arcade machines — and that’s precisely the concept behind the technique. It’s especially effective when someone’s shooting at you. A moving target that haphazardly changes direction is truly difficult to hit.

Now that the bullets are flying, the casino guests naturally shout in fear and cower. Some are smart enough to fall to the ground as I spring past them. The two guards, now blocking my exit, are firing their weapons indiscriminately, hoping to land a lucky shot. I have no choice but to act offensively. I duck behind a table, draw my Five-seveN and release the safety. It’s the Fabrique Nationale Herstal tactical model with a single-action trigger and a twenty-round magazine that holds 5.7×28mm ss190 ammunition. The rounds offer good penetration against modern body armor while keeping the weapon’s weight, dimensions, and recoil at reasonable levels. The damage the rounds do to unarmored bodies is something to behold. It’s a weapon I don’t like to use in full-scale fire-fights, though. It has a fairly limited range, so I mostly use it in situations where I know I’ll have the advantage. Like this one.

I reach around the bottom leg of the table and fire—one, two—hitting both guards in the chest. Now the way is clear for me to rush the exit. I stand and move forward, leaping over one of the bodies as I do so.

I hear a shouted command behind me, followed by more gunfire. I glance back and see three more security guards running into the room. Damn, where did all these guys come from at this time of night? You’d think that at four in the morning they’d keep just one or two on duty to save money. I suppose bad guys all over the world retain guards in reserve for that one instance when an American operative barges through HQ in the middle of the night.

I reach for the pocket on my right outer thigh and remove a smoke grenade, one of the more harmless ones. I carry a couple of different types of smoke grenades — one that only produces dark smoke to cover my tracks, and another one filled with CS, or what tongue-twister lovers call O-chlorobenzalmalononitrile gas. That stuff is nasty. Exposure to CS gas causes violent respiratory seizure, and prolonged contact produces unconsciousness. I pull the ring and toss the grenade behind me and wait for the loud pop. The thing works surprisingly fast. Black smoke fills the gaming room in less than five seconds. It’s almost as if someone simply turned off the lights. With my goggles on I’m spared the eye irritation and can also see the archway out of the room.