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He had to find that inner being, that primal savage within him, that heard the call of his instincts so very well. There was no time for rational calculations in the wilds of the Underdark; there was only time to act.

Drizzt hated the prospect of giving in to that savage element, hated this whole journey, but he had to go on, knowing that if he failed, if he was killed in the wilds before he ever got to Menzoberranzan, his quest would prove detrimental to his friends. Then he would be gone, but the dark elves would not know it and would still go after Mithril Hall. For the sake of Bruenor, Regis, and dear Catti-brie, Drizzt had to go on, and had to become the primal hunter once more.

He climbed to the ceiling of a high corridor for his first break and slept lightly, hanging upside down, his legs wedged up to the knees in a narrow crack, his fingers hooked under his belt, near his scimitars.

An echo down a distant tunnel woke him after only an hour of dozing. It had been a slight sound, a step into sucking mud, perhaps, but Drizzt held perfectly still, sensing the disturbance in the still air, hearing minute residual echoes and correctly guessing the direction.

He pulled out his legs and rolled, dropping the fifteen feet to the ground, the toes of his soft boots touching first to absorb the impact and bring him down without a whisper. He ran on, taking care to keep far from those echoes, desiring no more conflicts before he got to the drow city.

He grew more confident with every step. His instincts were returning, along with his memories of that time he spent alone in the wilds of the Underdark. He came to another muddy area, where the air was warm, and the sound of hot, aerated water hissed and gurgled. Wet, gleaming stalagmite and stalactites, glowing warm to the drow's heat-seeing eyes, dotted the area, breaking this single tunnel into a virtual maze.

Drizzt knew this place, remembered it from the journey he had taken to the surface. That fact brought both relief and trepidation to the drow. He was glad that he was on course, but he could not deny his fear that he was on course. He let the water sound guide him along, knowing that he would find the proper tunnels just beyond the hot springs.

The air grew steadily warmer, soon uncomfortably so, but Drizzt kept his cloak on and drawn tight, not wanting to get caught up with anything more than a scimitar in his hands in this dangerous area.

And the drow knew that this was indeed a dangerous area. Any number of monsters might be crouched behind one of the ever-present mounds, and it took great effort for Drizzt to move silently through the thickening mud. If he kept his foot in one position for any length of time, the clinging stuff ran up around his boot, and subsequently lifting the gummed foot would inevitably result in a sucking sound. On one such occasion, Drizzt paused as he slowly hoisted his foot, trying to discern the echo patterns. It took only a moment for him to understand that the responding sounds he heard were made by more feet than his own.

Drizzt quickly surveyed the area and considered the air temperature and the intensity of the stalagmites' glow. The footsteps grew louder, and Drizzt realized that a band of more than a few approached. He scanned every side tunnel, quickly coming to the conclusion that this band carried no light source.

Drizzt moved under one narrow spike of a stalactite, its tip hanging no more than four feet from the floor. He hacked his legs under him and knell beneath the thing. He positioned his cloak about his knees in a conical fashion, taking care so that there were no obvious jags, like a foot sticking out too far, along all his body. Then the drow looked up to the stalactite, studied its form. He lifted his hands to feel its tip, then ran them up and around the stalactite, joining with it smoothly, making sure that its tip remained the smallest taper.

He closed his eyes and tucked his head between his upper arms. He swayed a few times, feeling his balance, smoothing the outer edges of his form.

Drizzt became a stalagmite mound.

He soon heard sucking sounds, and squeaking, croaking voices that he knew to be goblins', all about him. He peeked out only once, and only for an instant, ensuring that they had no light sources. How obvious he would be if a torch passed near him!

But hiding in the lightless Underdark was very different from hiding in a forest, even on a dark night. The trick here was to blur the distinctive lines of body heat, and Drizzt felt confident that the air about him, and the stalagmites, was at least as warm as his outer cloak.

He heard goblin footsteps barely a few feet away, knew that the large troupe—it numbered at least twenty, Drizzt believed—was all about him. He considered the exact movements it would take for him to get his hands most quickly to his scimitars. If one of the goblins brushed against him, the game would be up and he would explode into motion, ripping at their ranks and trying to get beyond them before they even realized that he was there.

It never came to that. The goblin troupe continued on its way through the host of stalactites and stalagmites and the one drow that was not a mound of rock.

Drizzt opened his lavender eyes, which blazed with the inner fires of the hunter. He remained perfectly still for a few moments longer, to ensure that there were no stragglers, then he ran off, making not a sound.

Catti-brie knew immediately that Drizzt had killed this six-legged, tentacled, pantherlike beast. Kneeling over the carcass, she recognized the curving, slashing wounds and doubted that anyone else could have made so clean a kill.

"It was Drizzt," she muttered to Guenhwyvar, and the panther gave a low growl. "No more than two days old."

This dead monster reminded her of how vulnerable she might be. If Drizzt, with all his training in stealth and in the ways of the Underdark, had been forced into combat, then how could she hope to pass unscathed?

Catti-brie leaned against the black panther's muscled flank, needing the support. She couldn't keep Guenhwyvar with her for much longer, she knew. The magical cat was a creature of the Astral Plane and needed to return there often to rest. Catti-brie had meant to spend her first hour in the tunnel alone, had meant to leave the cave without the panther beside her, but her nerve had waned with the first few steps. She needed the tangible support of her feline ally in this foreign place. As the day had gone on, Catti-brie had become somewhat more comfortable with her surroundings and had planned to dismiss Guenhwyvar as soon as the trail became more obvious, as soon as they found a region with fewer side passages. It seemed that they had found that place, but they had found, too, the carcass.

Catti-brie started ahead quickly, instructing Guenhwyvar to keep close to her side. She knew that she should release the panther then, not tax Guenhwyvar's strength in case she should need the cat in an emergency, but she justified her delay by convincing herself that many carrion monsters, or other six-legged feline beasts, might be about.

Twenty minutes later, with the tunnels dark and quiet around them, the young woman stopped and searched for her strength. Dismissing Guenhwyvar then was among the most courageous things Catti-brie had ever done, and when the mist dissolved and Catti-brie replaced the statuette into her pouch, she was glad indeed for the gift Alustriel had given her.

She was alone in the Underdark, alone in deep tunnels filled with deadly foes. She could see, at least, and the starry illusion—beautiful even here against the gray stone—bolstered her spirits.

Catti-brie took a deep breath and steadied herself. She remembered Wulfgar and spoke again her vow that no other friends would be lost. Drizzt needed her; she could not let her fears defeat her.