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If you toss your head like a horse bothered by a fly, your infrared snoopers go up on your forehead — toss it again, they come down. If you let go of your rocket launcher, the suit snaps it back until you need it again. No point in discussing water nipples, air supply, gyros, etc.—the point to all the arrangements is the same: to leave you free to follow your trade, slaughter.

Of course these things do require practice and you do practice until picking the right circuit is as automatic as brushing your teeth, and so on. But simply wearing the suit, moving in it, requires almost no practice. You practice jumping because, while you do it with a completely natural motion, you jump higher, faster, farther, and stay up longer. The last alone calls for a new orientation; those seconds in the air can be used — seconds are jewels beyond price in combat. While off the ground in a jump, you can get a range & bearing, pick a target, talk & receive, fire a weapon, reload, decide to jump again without landing and override your automatics to cut in the jets again. You can do all of these things in one bounce, with practice.

But, in general, powered armor doesn’t require practice; it simply does it for you, just the way you were doing it, only better. All but one thing — you can’t scratch where it itches. If I ever find a suit that will let me scratch between my shoulder blades, I’ll marry it.

There are three main types of M.I. armor: marauder, command, and scout. Scout suits are very fast and very long-range, but lightly armed. Command suits are heavy on go juice and jump juice, are fast and can jump high; they have three times as much comm & radar gear as other suits, and a dead-reckoning tracker, inertial. Marauders are for those guys in ranks with the sleepy look — the executioners.

As I may have said, I fell in love with powered armor, even though my first crack at it gave me a strained shoulder. Any day thereafter that my section was allowed to practice in suits was a big day for me. The day I goofed I had simulated sergeant’s chevrons as a simulated section leader and was armed with simulated A-bomb rockets to use in simulated darkness against a simulated enemy. That was the trouble; everything was simulated — but you are required to behave as if it is all real.

We were retreating—“advancing toward the rear,” I mean — and one of the instructors cut the power on one of my men, by radio control, making him a helpless casualty. Per M.I. doctrine, I ordered the pickup, felt rather cocky that I had managed to get the order out before my number two cut out to do it anyhow, turned to do the next thing I had to do, which was to lay down a simulated atomic ruckus to discourage the simulated enemy overtaking us.

Our flank was swinging; I was supposed to fire it sort of diagonally but with the required spacing to protect my own men from blast while still putting it in close enough to trouble the bandits. On the bounce, of course. The movement over the terrain and the problem itself had been discussed ahead of time; we were still green — the only variations supposed to be left in were casualties.

Doctrine required me to locate exactly, by radar beacon, my own men who could be affected by the blast. But this all had to be done fast and I wasn’t too sharp at reading those little radar displays anyhow. I cheated just a touch — flipped my snoopers up and looked, bare eyes in broad daylight. I left plenty of room. Shucks, I could see the only man affected, half a mile away, and all I had was just a little bitty H.E. rocket, intended to make a lot of smoke and not much else. So I picked a spot by eye, took the rocket launcher and let fly.

Then I bounced away, feeling smug — no seconds lost.

And had my power cut in the air. This doesn’t hurt you; it’s a delayed action, executed by your landing. I grounded and there I stuck, squatting, held upright by gyros but unable to move. You do not repeat not move when surrounded by a ton of metal with your power dead.

Instead I cussed to myself — I hadn’t thought that they would make me a casualty when I was supposed to be leading the problem. Shucks and other comments.

I should have known that Sergeant Zim would be monitoring the section leader.

He bounced over to me, spoke to me privately on the face-to-face. He suggested that I might be able to get a job sweeping floors since I was too stupid, clumsy, and careless to handle dirty dishes. He discussed my past and probable future and several other things that I did not want to hear about. He ended by saying tonelessly, “How would you like to have Colonel Dubois see what you’ve done?”

Then he left me. I waited there, crouched over, for two hours until the drill was over. The suit, which had been feather-light, real seven-league boots, felt like an Iron Maiden. At last he returned for me, restored power, and we bounded together at top speed to BHQ.

Captain Frankel said less but it cut more.

Then he paused and added in that flat voice officers use when quoting regulations: “You may demand trial by court-martial if such be your choice. How say you?”

I gulped and said, “No, sir!” Until that moment I hadn’t fully realized just how much trouble I was in.

Captain Frankel seemed to relax slightly. “Then we’ll see what the Regimental Commander has to say. Sergeant, escort the prisoner.” We walked rapidly over to RHQ and for the first time I met the Regimental Commander face to face — and by then I was sure that I was going to catch a court no matter what. But I remembered sharply how Ted Hendrick had talked himself into one; I said nothing.

Major Malloy said a total of five words to me. After hearing Sergeant Zim, he said three of them: “Is that correct?”

I said, “Yes, sir,” which ended my part of it.

Major Malloy said, to Captain Frankeclass="underline" “Is there any possibility of salvaging this man?”

Captain Frankel answered, “I believe so, sir.”

Major Malloy said, “Then we’ll try administrative punishment,” turned to me and said:

“Five lashes.”

Well, they certainly didn’t keep me dangling. Fifteen minutes later the doctor had completed checking my heart and the Sergeant of the Guard was outfitting me with that special shirt which comes off without having to be pulled over the hands — zippered from the neck down the arms. Assembly for parade had just sounded. I was feeling detached, unreal … which I have learned is one way of being scared right out of your senses. The nightmare hallucination—

Zim came into the guard tent just as the call ended. He glanced at the Sergeant of the Guard — Corporal Jones — and Jones went out. Zim stepped up to me, slipped something into my hand. “Bite on that,” he said quietly. “It helps. I know.”

It was a rubber mouthpiece such as we used to avoid broken teeth in hand-to-hand combat drill. Zim left. I put it in my mouth. Then they handcuffed me and marched me out.

The order read: “—in simulated combat, gross negligence which would in action have caused the death of a teammate.” Then they peeled off my shirt and strung me up.

Now here is a very odd thing: A flogging isn’t as hard to take as it is to watch. I don’t mean it’s a picnic. It hurts worse than anything else I’ve ever had happen to me, and the waits between strokes are worse than the strokes themselves. But the mouthpiece did help and the only yelp I let out never got past it.